board.go
Method Board.Solve
has a Cognitive Complexity of 59 (exceeds 20 allowed). Consider refactoring. Open
Open
func (bo *Board) Solve() error {
// Sanity check: all the squares, added together, actually cover the board
totalCovered := 0
bo.Iter(func(pos Vec2, sq *Square) bool {
totalCovered += sq.Area
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Board.Solve
has 97 lines of code (exceeds 50 allowed). Consider refactoring. Open
Open
func (bo *Board) Solve() error {
// Sanity check: all the squares, added together, actually cover the board
totalCovered := 0
bo.Iter(func(pos Vec2, sq *Square) bool {
totalCovered += sq.Area
Method Board.Solve
has 16 return statements (exceeds 4 allowed). Open
Open
func (bo *Board) Solve() error {
// Sanity check: all the squares, added together, actually cover the board
totalCovered := 0
bo.Iter(func(pos Vec2, sq *Square) bool {
totalCovered += sq.Area
Avoid deeply nested control flow statements. Open
Open
if potential != giv {
potential.AddPossible(r)
}