Assets/Httx/Runtime/Requests/Awaiters/Async/UnityAsyncOperation.cs
// Copyright (c) 2020 Sergey Ivonchik
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
using System;
using UnityEngine;
using UnityEngine.Networking;
namespace Httx.Requests.Awaiters.Async {
public class UnityAsyncOperation : IAsyncOperation {
private readonly AsyncOperation operation;
public UnityAsyncOperation(Func<AsyncOperation> operationFunc) {
operation = operationFunc();
operation.completed += o => OnComplete?.Invoke();
}
public event Action OnComplete;
public object Result {
get {
if (operation is UnityWebRequestAsyncOperation webRequestOp) {
return webRequestOp.webRequest;
}
if (operation is AssetBundleRequest bundleRequestOp) {
return bundleRequestOp.asset;
}
return null;
}
}
public bool Done => operation.isDone;
public float Progress => operation.progress;
public UnityWebRequest Request => (operation as UnityWebRequestAsyncOperation)?.webRequest;
}
}