Showing 191 of 191 total issues
Function _switchToVisualEditor
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
_switchToVisualEditor: function ( wikitext ) {
var self = this;
this.log( {
action: 'abort',
type: 'switchnochange',
Similar blocks of code found in 2 locations. Consider refactoring. Open
watch( props = {} ) {
props.additionalClassNames = props.additionalClassNames || '';
props.additionalClassNames += ' watch-this-article';
return new icons.IconButton( Object.assign( {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
watched( props = {} ) {
props.additionalClassNames = props.additionalClassNames || '';
props.additionalClassNames += ' watch-this-article watched';
return new icons.IconButton( Object.assign( {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function defaults
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
get defaults() {
return {
createDetailsAnchorHref: function () {
return function ( blockId, render ) {
return mw.util.getUrl( 'Special:BlockList', { wpTarget: '#' + render( blockId ) } );
Function getPreview
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
getPreview: function ( options ) {
var
sectionLine = '',
sectionId = '',
self = this;
Function referenceDrawer
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
function referenceDrawer( props ) {
const errorIcon = props.error ? new IconButton( {
name: 'error',
isSmall: true
} ).$el : null;
Method buildAMCToggle
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function buildAMCToggle() {
/** @var \MobileFrontend\Amc\UserMode $userMode */
$userMode = $this->services->getService( 'MobileFrontend.AMC.UserMode' );
$amcToggle = new OOUI\CheckboxInputWidget( [
'name' => 'enableAMC',
Function getMobileMode
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
private function getMobileMode() {
$enableBeta = $this->config->get( 'MFEnableBeta' );
if ( !$enableBeta ) {
return '';
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function doRewriteImagesForLazyLoading
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
private function doRewriteImagesForLazyLoading( $el, ?DOMDocument $doc ) {
if ( $doc === null ) {
return;
}
$lazyLoadSkipSmallImages = $this->skipSmall;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _enable
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
Toggler.prototype._enable = function () {
var self = this;
// FIXME This should use .find() instead of .children(), some extensions like Wikibase
// want to toggle other headlines than direct descendants of $container. (T95889)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function renderFeedItemHtml
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
protected function renderFeedItemHtml( array $options ): void {
$output = $this->getOutput();
$user = $this->getUser();
$lang = $this->getLanguage();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createPromoCampaign
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
function createPromoCampaign(
onShow,
actions,
campaignName,
campaignActive,
Function loadVisualEditorMaybe
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
function loadVisualEditorMaybe() {
logInit( 'visualeditor' );
// Inform other interested code that we're loading the editor
/**
* @event mobileFrontend.editorOpening
Function performSearch
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
performSearch( query ) {
var
self = this,
api = this.api,
delay = this.gateway.isCached( query ) ? 0 : SEARCH_DELAY;
Function _matchRoute
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
_matchRoute( path, entry ) {
var
next,
didMatch,
captures,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function filterLanguages
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
filterLanguages: function ( searchQuery ) {
const filteredList = [];
if ( searchQuery ) {
this.options.languages.forEach( function ( language ) {
Function onBeforeExit
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
onBeforeExit: function ( exit, cancel ) {
var self = this;
if ( this.hasChanged() && !this.switching ) {
if ( !this.windowManager ) {
this.windowManager = OO.ui.getWindowManager();
Similar blocks of code found in 2 locations. Consider refactoring. Open
$window
.on( 'resize', apply2(
mw.util.debounce( function () {
eventBus.emit( 'resize' );
}, 100 ),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function LanguageSearcher
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
function LanguageSearcher( props ) {
/**
* @prop {StructuredLanguages} languages` JSDoc.
*/
const languages = langUtil.getStructuredLanguages(
Method getMobileUrl
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function getMobileUrl( $url, $forceHttps = false ) {
if ( $this->shouldDisplayMobileView() ) {
$subdomainTokenReplacement = null;
$hookRunner = new HookRunner( MediaWikiServices::getInstance()->getHookContainer() );
if ( $hookRunner->onGetMobileUrl( $subdomainTokenReplacement, $this ) ) {