wonderkiln/CameraKit-Android

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Method requestPermissions has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    private void requestPermissions(boolean requestCamera, boolean requestAudio) {
        Activity activity = null;
        Context context = getContext();
        while (context instanceof ContextWrapper) {
            if (context instanceof Activity) {
Severity: Minor
Found in camerakit/src/main/java/com/wonderkiln/camerakit/CameraView.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

        @Override
        public int hashCode() {
            return mHeight ^ ((mWidth << (Integer.SIZE / 2)) | (mWidth >>> (Integer.SIZE / 2)));
        }
Severity: Minor
Found in camerakit/src/main/java/com/camerakit/CameraKitView.java and 2 other locations - About 35 mins to fix
camerakit/src/main/utils/com/wonderkiln/camerakit/AspectRatio.java on lines 59..62
camerakit/src/main/utils/com/wonderkiln/camerakit/Size.java on lines 43..46

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

    @Override
    public int hashCode() {
        return mY ^ ((mX << (Integer.SIZE / 2)) | (mX >>> (Integer.SIZE / 2)));
    }
camerakit/src/main/java/com/camerakit/CameraKitView.java on lines 1043..1046
camerakit/src/main/utils/com/wonderkiln/camerakit/Size.java on lines 43..46

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

    @Override
    public int hashCode() {
        return mHeight ^ ((mWidth << (Integer.SIZE / 2)) | (mWidth >>> (Integer.SIZE / 2)));
    }
Severity: Minor
Found in camerakit/src/main/utils/com/wonderkiln/camerakit/Size.java and 2 other locations - About 35 mins to fix
camerakit/src/main/java/com/camerakit/CameraKitView.java on lines 1043..1046
camerakit/src/main/utils/com/wonderkiln/camerakit/AspectRatio.java on lines 59..62

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method setZoom has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    void setZoom(float zoomFactor) {
        synchronized (mCameraLock) {
            this.mZoom = zoomFactor;
            if (zoomFactor <= 1) {
Severity: Minor
Found in camerakit/src/main/api16/com/wonderkiln/camerakit/Camera1.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getZoomForPercent has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    private int getZoomForPercent(int zoomPercent) {
        List<Integer> zoomRatios = mCameraParameters.getZoomRatios();
        int lowerIndex = -1;
        int upperIndex = -1;

Severity: Minor
Found in camerakit/src/main/api16/com/wonderkiln/camerakit/Camera1.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method setPreviewSize has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public void setPreviewSize(Size previewSize, int displayOrientation) {
        if (mDisplayOrientation == 0 || mDisplayOrientation == 180) {
            this.mPreviewSize = previewSize;
        } else if ((displayOrientation == 90 || displayOrientation == 270) && (mDisplayOrientation != 90 && mDisplayOrientation != 270)) {
            this.mPreviewSize = new Size(previewSize.getHeight(), previewSize.getWidth());

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        while (context instanceof ContextWrapper) {
            if (context instanceof Activity) {
                activity = (Activity) context;
            }
            context = ((ContextWrapper) context).getBaseContext();
camerakit/src/main/java/com/camerakit/CameraKitView.java on lines 398..403

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            while (context instanceof ContextWrapper) {
                if (context instanceof Activity) {
                    activity = (Activity) context;
                }
                context = ((ContextWrapper) context).getBaseContext();
Severity: Minor
Found in camerakit/src/main/java/com/camerakit/CameraKitView.java and 1 other location - About 30 mins to fix
camerakit/src/main/java/com/wonderkiln/camerakit/CameraView.java on lines 519..524

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 40.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method dispatchEvent has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        public void dispatchEvent(@NonNull CameraKitEvent event) throws IllegalAccessException, InvocationTargetException {
            List<MethodHolder> baseMethods = methods.get(CameraKitEvent.class);
            if (baseMethods != null) {
                for (MethodHolder methodHolder : baseMethods) {
                    methodHolder.getMethod().invoke(methodHolder.getBinding(), event);
Severity: Minor
Found in camerakit/src/main/events/com/wonderkiln/camerakit/EventDispatcher.java - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method setFacing has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    void setFacing(@Facing int facing) {
        synchronized (mCameraLock) {
            int internalFacing = new ConstantMapper.Facing(facing).map();
            if (internalFacing == -1) {
Severity: Minor
Found in camerakit/src/main/api16/com/wonderkiln/camerakit/Camera1.java - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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