wonderkiln/CameraKit-Android

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Showing 91 of 91 total issues

Method focus has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public void focus(float mx, float my) {
        mx *= getWidth();
        my *= getHeight();
        int x = (int) (mx - mFocusMarkerContainer.getWidth() / 2);
        int y = (int) (my - mFocusMarkerContainer.getWidth() / 2);

Method updateInfoText has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private void updateInfoText() {
        String facingValue = cameraView.getFacing() == CameraKit.FACING_BACK ? "BACK" : "FRONT";
        facingText.setText(Html.fromHtml("<b>Facing:</b> " + facingValue));

        String flashValue = "OFF";
Severity: Minor
Found in app/src/main/java/com/camerakit/app/MainActivity.java - About 1 hr to fix

Method getMissingPermissions has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private List<String> getMissingPermissions() {
        List<String> manifestPermissions = new ArrayList<>();

        if (Build.VERSION.SDK_INT < 23) {
            return manifestPermissions;
Severity: Minor
Found in camerakit/src/main/java/com/camerakit/CameraKitView.java - About 1 hr to fix

Method findCommonAspectRatios has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private TreeSet<AspectRatio> findCommonAspectRatios(List<Camera.Size> previewSizes, List<Camera.Size> pictureSizes) {
        Set<AspectRatio> previewAspectRatios = new HashSet<>();
        for (Camera.Size size : previewSizes) {
            AspectRatio deviceRatio = AspectRatio.of(CameraKit.Internal.screenHeight, CameraKit.Internal.screenWidth);
            AspectRatio previewRatio = AspectRatio.of(size.width, size.height);
Severity: Minor
Found in camerakit/src/main/api16/com/wonderkiln/camerakit/Camera1.java - About 1 hr to fix

Method onMeasure has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        if (mAdjustViewBounds) {
            ViewGroup.LayoutParams layoutParams = getLayoutParams();
            if (layoutParams.width == WRAP_CONTENT && layoutParams.height == WRAP_CONTENT) {
Severity: Minor
Found in camerakit/src/main/java/com/camerakit/CameraKitView.java - About 1 hr to fix

Method onLayoutChange has 9 arguments (exceeds 4 allowed). Consider refactoring.
Open

            public void onLayoutChange(View view, int i, int i1, int i2, int i3, int i4, int i5, int i6, int i7) {

Method apply has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        public void apply(JpegTransformer transformer) {
            switch (orientation) {
                case ExifInterface.ORIENTATION_FLIP_HORIZONTAL:
                    transformer.flipHorizontal();
                    break;

Method onMeasure has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        if (mAdjustViewBounds) {
            Size previewSize = getPreviewSize();
            if (previewSize != null) {
Severity: Minor
Found in camerakit/src/main/java/com/wonderkiln/camerakit/CameraView.java - About 1 hr to fix

Similar blocks of code found in 2 locations. Consider refactoring.
Open

fun Camera.Parameters.getPhotoSizes(): Array<CameraSize> {
    return supportedPictureSizes
            .map { CameraSize(it.width, it.height) }
            .toTypedArray()
}
camerakit/src/main/java/com/camerakit/api/camera1/ext/Parameters.kt on lines 7..11

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 96.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

fun Camera.Parameters.getPreviewSizes(): Array<CameraSize> {
    return supportedPreviewSizes
            .map { CameraSize(it.width, it.height) }
            .toTypedArray()
}
camerakit/src/main/java/com/camerakit/api/camera1/ext/Parameters.kt on lines 13..17

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 96.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method onRequestPermissionsResult has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
        if (requestCode == PERMISSION_REQUEST_CODE) {
            int approvedPermissions = 0;
            int deniedPermissions = 0;

Severity: Minor
Found in camerakit/src/main/java/com/camerakit/CameraKitView.java - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method start has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    public void start() {
        if (mIsStarted || !isEnabled()) {
            // Already started, do nothing.
            return;
        }
Severity: Minor
Found in camerakit/src/main/java/com/wonderkiln/camerakit/CameraView.java - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method setFlash has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    void setFlash(@Flash int flash) {
        synchronized (mCameraLock) {
            if (mCameraParameters != null) {
                List<String> flashes = mCameraParameters.getSupportedFlashModes();
Severity: Minor
Found in camerakit/src/main/api16/com/wonderkiln/camerakit/Camera1.java - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method onRequestPermissionsResult has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
        if (requestCode == PERMISSION_REQUEST_CODE) {
            int approvedPermissions = 0;
            int deniedPermissions = 0;

Severity: Minor
Found in camerakit/src/main/java/com/camerakit/CameraKitView.java - About 1 hr to fix

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    @Override
    public boolean equals(Object o) {
        if (o == null) {
            return false;
        }
camerakit/src/main/utils/com/wonderkiln/camerakit/Size.java on lines 23..36

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 74.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    @Override
    public boolean equals(Object o) {
        if (o == null) {
            return false;
        }
Severity: Major
Found in camerakit/src/main/utils/com/wonderkiln/camerakit/Size.java and 1 other location - About 1 hr to fix
camerakit/src/main/utils/com/wonderkiln/camerakit/AspectRatio.java on lines 35..48

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 74.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method open has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Synchronized
    override fun open(facing: CameraFacing) {
        cameraFacing = facing
        val cameraId = cameraManager.getCameraId(facing) ?: throw RuntimeException()
        val cameraCharacteristics = cameraManager.getCameraCharacteristics(cameraId)
Severity: Minor
Found in camerakit/src/main/java/com/camerakit/api/camera2/Camera2.kt - About 1 hr to fix

Method onOrientationChanged has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

            @Override
            public void onOrientationChanged(int orientation) {
                if (orientation == OrientationEventListener.ORIENTATION_UNKNOWN || mDisplay == null) {
                    return;
                }

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public void rotate(int rotation) {
        if (handler == null) return;
        if (rotation == 90) jniRotateYuvCw90(handler);
        else if (rotation == 180) jniRotateYuv180(handler);
        else if (rotation == 270) jniRotateYuvCcw90(handler);
camerakit/src/main/utils/com/wonderkiln/camerakit/BitmapOperator.java on lines 23..28

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 56.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public void rotateBitmap(int degrees) {
        if (handler == null) return;
        if (degrees == 90) jniRotateBitmapCw90(handler);
        else if (degrees == 180) jniRotateBitmap180(handler);
        else if (degrees == 270) jniRotateBitmapCcw90(handler);
camerakit/src/main/utils/com/wonderkiln/camerakit/YuvOperator.java on lines 27..32

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 56.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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