Showing 144 of 144 total issues
Method onKeyDown
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
boolean isKeyCodeSupported = keyCode != KeyEvent.KEYCODE_BACK && keyCode != KeyEvent.KEYCODE_VOLUME_UP && keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_MENU && keyCode != KeyEvent.KEYCODE_CALL && keyCode != KeyEvent.KEYCODE_ENDCALL;
if (isInPlaybackState() && isKeyCodeSupported && mMediaController != null) {
if (keyCode == KeyEvent.KEYCODE_HEADSETHOOK || keyCode == KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE || keyCode == KeyEvent.KEYCODE_SPACE) {
Method setVideoLayout
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void setVideoLayout(int layout, float aspectRatio) {
LayoutParams lp = getLayoutParams();
Pair<Integer, Integer> res = ScreenResolution.getResolution(mContext);
int windowWidth = res.first.intValue(), windowHeight = res.second.intValue();
float windowRatio = windowWidth / (float) windowHeight;
Method surfaceChanged
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
mSurfaceWidth = w;
mSurfaceHeight = h;
boolean isValidState = (mTargetState == STATE_PLAYING);
boolean hasValidSize = (mVideoWidth == w && mVideoHeight == h);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method convertToInt
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public static int convertToInt(String str) throws NumberFormatException {
int s, e;
for (s = 0; s < str.length(); s++)
if (Character.isDigit(str.charAt(s)))
break;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method createSurface
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public GL createSurface(Surface surface) {
if (mEgl == null)
throw new RuntimeException("egl not initialized");
if (mEglDisplay == null)
throw new RuntimeException("eglDisplay not initialized");
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method attachMediaController
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private void attachMediaController() {
if (mMediaPlayer != null && mMediaController != null) {
mMediaController.setMediaPlayer(this);
View anchorView = this.getParent() instanceof View ? (View) this.getParent() : this;
mMediaController.setAnchorView(anchorView);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method doScanFile
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public Uri doScanFile(String path, long lastModified, long fileSize, boolean scanAlways) {
Uri result = null;
try {
FileCacheEntry entry = beginFile(path, lastModified, fileSize);
if (entry != null && (entry.mLastModifiedChanged || scanAlways)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public void show(int timeout) {
if (!mShowing && mAnchor != null && mAnchor.getWindowToken() != null) {
if (mPauseButton != null)
mPauseButton.requestFocus();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onPrepared
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void onPrepared(MediaPlayer mp) {
Log.d("onPrepared");
mCurrentState = STATE_PREPARED;
// mTargetState = STATE_PLAYING;
Method parseTrackInfo
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
private SparseArray<MediaFormat> parseTrackInfo(byte[] tracks, String encoding) {
SparseArray<MediaFormat> trackSparse = new SparseArray<MediaFormat>();
String trackString;
int trackNum;
try {
Method handleStringTag
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void handleStringTag(String name, byte[] valueBytes, String valueEncoding) {
String value;
try {
value = new String(valueBytes, valueEncoding);
} catch (Exception e) {
Method requestPermissions
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void requestPermissions(final Activity thisActivity, View videosFragmentView) {
if (ContextCompat.checkSelfPermission(thisActivity,
Manifest.permission.READ_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED) {
// Should we show an explanation?
Method getMagic
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected synchronized long getMagic(long id) {
RandomAccessFile r = miniThumbDataFile();
if (r != null) {
long pos = id * BYTES_PER_MINTHUMB;
FileLock lock = null;
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static void d(String msg, Object... args) {
try {
if (BuildConfig.DEBUG)
android.util.Log.d(TAG, String.format(msg, args));
} catch (MissingFormatArgumentException e) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static void i(String msg, Object... args) {
try {
if (BuildConfig.DEBUG)
android.util.Log.i(TAG, String.format(msg, args));
} catch (MissingFormatArgumentException e) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method parseTrackInfo
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
private SparseArray<MediaFormat> parseTrackInfo(byte[] tracks, String encoding) {
SparseArray<MediaFormat> trackSparse = new SparseArray<MediaFormat>();
String trackString;
int trackNum;
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setDataSource
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public void setDataSource(Context context, Uri uri, Map<String, String> headers) throws IOException, IllegalArgumentException, SecurityException, IllegalStateException {
if (context == null || uri == null)
throw new IllegalArgumentException();
String scheme = uri.getScheme();
if (scheme == null || scheme.equals("file")) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setDataSource
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public void setDataSource(Context context, Uri uri) throws IOException, IllegalArgumentException,
SecurityException, IllegalStateException {
if (context == null || uri == null)
throw new IllegalArgumentException();
String scheme = uri.getScheme();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onLayout
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int count = getChildCount();
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getMiniThumbFromFile
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
protected synchronized byte[] getMiniThumbFromFile(long id, byte[] data) {
RandomAccessFile r = miniThumbDataFile();
if (r == null)
return null;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"