yasshi2525/RushHour

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client/src/interfaces/gamemap.ts

Summary

Maintainability
A
2 hrs
Test Coverage

Function hueToRgb has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

export function hueToRgb(H: number) {
  let S = config.hsv.saturation;
  let V = config.hsv.value;
  let C = V * S;
  let Hp = H / 60;
Severity: Minor
Found in client/src/interfaces/gamemap.ts - About 1 hr to fix

    Function hueToRgb has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

    export function hueToRgb(H: number) {
      let S = config.hsv.saturation;
      let V = config.hsv.value;
      let C = V * S;
      let Hp = H / 60;
    Severity: Minor
    Found in client/src/interfaces/gamemap.ts - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

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