yoctore/yocto-express

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Showing 56 of 56 total issues

File index.js has 748 lines of code (exceeds 250 allowed). Consider refactoring.
Open

'use strict';

var df            = require('dateformat');
var uuid          = require('uuid');
var _             = require('lodash');
Severity: Major
Found in src/index.js - About 1 day to fix

    Function configureWithoutLoad has 138 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    Express.prototype.configureWithoutLoad = function (data, isConfigInstance) {
      // Create async process
      var deferred  = Q.defer();
    
      // Normalize a config instance
    Severity: Major
    Found in src/index.js - About 5 hrs to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            if (_.has(opStore.options, 'server.sslKey') && _.isString(opStore.options.server.sslKey)) {
              // Create buffer of this file
              opStore.options.server.sslKey =
                fs.readFileSync(path.normalize(process.cwd() + '/' + opStore.options.server.sslKey));
            }
      Severity: Major
      Found in src/index.js and 1 other location - About 3 hrs to fix
      src/index.js on lines 645..649

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 112.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            if (_.has(opStore.options, 'server.sslCert') && _.isString(opStore.options.server.sslCert)) {
              // Create buffer of this file
              opStore.options.server.sslCert =
                fs.readFileSync(path.normalize(process.cwd() + '/' + opStore.options.server.sslCert));
            }
      Severity: Major
      Found in src/index.js and 1 other location - About 3 hrs to fix
      src/index.js on lines 638..642

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 112.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function processSession has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
      Open

      Express.prototype.processSession = function () {
        // Config is ready ?
        if (!this.isReady()) {
          // Error message
          this.logger.error([ '[ Express.processSession ] -',
      Severity: Minor
      Found in src/index.js - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function processSession has 64 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      Express.prototype.processSession = function () {
        // Config is ready ?
        if (!this.isReady()) {
          // Error message
          this.logger.error([ '[ Express.processSession ] -',
      Severity: Major
      Found in src/index.js - About 2 hrs to fix

        Function has a complexity of 13.
        Open

        Express.prototype.processSession = function () {
        Severity: Minor
        Found in src/index.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            if (_.has(pr, 'prerenderServiceUrl')) {
              // Yes so set url
              prerender.set('prerenderServiceUrl', pr.prerenderServiceUrl);
        
              // Message
        Severity: Major
        Found in src/index.js and 1 other location - About 2 hrs to fix
        src/index.js on lines 815..826

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 84.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            if (_.has(pr, 'prerenderToken')) {
              // Yes so set
              prerender.set('prerenderToken', pr.prerenderToken);
        
              // Message
        Severity: Major
        Found in src/index.js and 1 other location - About 2 hrs to fix
        src/index.js on lines 829..840

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 84.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                $('.parent').each(function() {
                  // mapping
                  if ($(this).find('.thide').length !== $(this).find('.child').length) {
                    $(this).show();
                  }
        Severity: Major
        Found in docs/scripts/search.js and 1 other location - About 2 hrs to fix
        docs/scripts/search.js on lines 22..27

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 81.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                $('.parent').each(function() {
                  // mapping
                  if ($(this).find('.thide').length === $(this).find('.child').length) {
                    $(this).hide();
                  }
        Severity: Major
        Found in docs/scripts/search.js and 1 other location - About 2 hrs to fix
        docs/scripts/search.js on lines 31..36

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 81.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Function processRedirect has 55 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        Express.prototype.processRedirect = function () {
          // Config is ready ?
          if (!this.isReady()) {
            // Error message
            this.logger.error([ '[ Express.processRedirect ] -',
        Severity: Major
        Found in src/index.js - About 2 hrs to fix

          Function processPrerender has 53 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          Express.prototype.processPrerender = function () {
            // Config is ready ?
            if (!this.isReady()) {
              // Error message
              this.logger.error([ '[ Express.processPrerender ] -',
          Severity: Major
          Found in src/index.js - About 2 hrs to fix

            Function exports has 51 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            module.exports = function (grunt) {
              // Init config
              grunt.initConfig({
                // Default package
                pkg : grunt.file.readJSON('package.json'),
            Severity: Major
            Found in Gruntfile.js - About 2 hrs to fix

              Function processBase has 50 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              Express.prototype.processBase = function () {
                // Config is ready ?
                if (!this.isReady()) {
                  // Error message
                  this.logger.error('[ Express.processBase ] - Cannot process config. App is not ready.');
              Severity: Minor
              Found in src/index.js - About 2 hrs to fix

                Function has too many statements (32). Maximum allowed is 30.
                Open

                Express.prototype.processSession = function () {
                Severity: Minor
                Found in src/index.js by eslint

                enforce a maximum number of statements allowed in function blocks (max-statements)

                The max-statements rule allows you to specify the maximum number of statements allowed in a function.

                function foo() {
                  var bar = 1; // one statement
                  var baz = 2; // two statements
                  var qux = 3; // three statements
                }

                Rule Details

                This rule enforces a maximum number of statements allowed in function blocks.

                Options

                This rule has a number or object option:

                • "max" (default 10) enforces a maximum number of statements allows in function blocks

                Deprecated: The object property maximum is deprecated; please use the object property max instead.

                This rule has an object option:

                • "ignoreTopLevelFunctions": true ignores top-level functions

                max

                Examples of incorrect code for this rule with the default { "max": 10 } option:

                /*eslint max-statements: ["error", 10]*/
                /*eslint-env es6*/
                
                function foo() {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                
                  var foo11 = 11; // Too many.
                }
                
                let foo = () => {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                
                  var foo11 = 11; // Too many.
                };

                Examples of correct code for this rule with the default { "max": 10 } option:

                /*eslint max-statements: ["error", 10]*/
                /*eslint-env es6*/
                
                function foo() {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                  return function () {
                
                    // The number of statements in the inner function does not count toward the
                    // statement maximum.
                
                    return 42;
                  };
                }
                
                let foo = () => {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                  return function () {
                
                    // The number of statements in the inner function does not count toward the
                    // statement maximum.
                
                    return 42;
                  };
                }

                ignoreTopLevelFunctions

                Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

                /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
                
                function foo() {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                  var foo11 = 11;
                }

                Related Rules

                • [complexity](complexity.md)
                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

                Function has a complexity of 8.
                Open

                Express.prototype.processPrerender = function () {
                Severity: Minor
                Found in src/index.js by eslint

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                Function has a complexity of 8.
                Open

                Express.prototype.processBase = function () {
                Severity: Minor
                Found in src/index.js by eslint

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                Function has a complexity of 7.
                Open

                Express.prototype.useDirectory = function (name, p) {
                Severity: Minor
                Found in src/index.js by eslint

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                Function 'bind' has a complexity of 7.
                Open

                    jwt.load().then(function () {
                Severity: Minor
                Found in src/index.js by eslint

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
                Severity
                Category
                Status
                Source
                Language