yoctore/yoctopus-generator

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Function bowerBasePackage has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

    bowerBasePackage                  : function () {
      // process node package ?
      if (this.cfg.generate.angular) {
        // banner message
        this.banner('Now tell us some informations about your AngularJS configuration.');
Severity: Minor
Found in app/index copie.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function nodeBasePackage has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

    nodeBasePackage                   : function () {
      // process node package ?
      if (this.cfg.generate.node) {
        // banner message
        this.banner('Now tell us some informations about your NodeJs configuration.');
Severity: Minor
Found in app/index.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function bowerBasePackage has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

    bowerBasePackage                  : function () {
      // process node package ?
      if (this.cfg.generate.angular) {
        // banner message
        this.banner('Now tell us some informations about your AngularJS configuration.');
Severity: Minor
Found in app/index.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    this.logger =  function (color, message) {
      // normalize color
      color = _.isString(color) && !_.isEmpty(color) ? color : 'green';
      // default process
      this.log([ chalk[color]('>>'), message ].join(' '));
Severity: Major
Found in app/index copie.js and 1 other location - About 2 hrs to fix
app/index.js on lines 219..224

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    this.logger =  function (color, message) {
      // normalize color
      color = _.isString(color) && !_.isEmpty(color) ? color : 'green';
      // default process
      this.log([ chalk[color]('>>'), message ].join(' '));
Severity: Major
Found in app/index.js and 1 other location - About 2 hrs to fix
app/index copie.js on lines 198..203

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function generateTemplates has 68 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    generateTemplates   : function () {
      // create async process
      var done = this.async();

      // to execute
Severity: Major
Found in app/index copie.js - About 2 hrs to fix

    Function generateTemplates has 60 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        generateTemplates   : function () {
          // create async process
          var done = this.async();
    
          // par sella available modules
    Severity: Major
    Found in app/index.js - About 2 hrs to fix

      Function build has 54 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          build : function (activeMock) {
            // mock is active ?
            if (activeMock) {
              $http.get('assets/mocks/mocks.json').then(function successCallback (success) {
                // check if the success.data has expectRoutes
      Severity: Major
      Found in app/templates/applications/angular/_services.js - About 2 hrs to fix

        Function has a complexity of 10.
        Open

            this.asciiMessage = function (name, exit) {
        Severity: Minor
        Found in app/index.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function has a complexity of 10.
        Open

            this.asciiMessage = function (name, exit) {
        Severity: Minor
        Found in app/index copie.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Method 'process' has a complexity of 10.
        Open

            process : function (key, properties, config) {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function has a complexity of 10.
        Open

        exports.api = function (req, res) {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function process has 51 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            process : function (key, properties, config) {
              // normalize properties
              properties    = _.isObject(properties) ? properties : {};
        
              // normalize config
        Severity: Major
        Found in app/templates/applications/angular/_services.js - About 2 hrs to fix

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

                paths       : {
                  dependencies  : [ this.sourceRoot(), 'config/dependencies.json' ].join('/'),
                  folders       : [ this.sourceRoot(), 'config/folders.json' ].join('/'),
                  grunt         : [ this.sourceRoot(), 'config/gruntfile.json' ].join('/')
                },
          Severity: Major
          Found in app/index.js and 1 other location - About 2 hrs to fix
          app/index copie.js on lines 60..64

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 75.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

                paths       : {
                  dependencies  : [ this.sourceRoot(), 'config/dependencies.json' ].join('/'),
                  folders       : [ this.sourceRoot(), 'config/folders.json' ].join('/'),
                  grunt         : [ this.sourceRoot(), 'config/gruntfile.json' ].join('/')
                },
          Severity: Major
          Found in app/index copie.js and 1 other location - About 2 hrs to fix
          app/index.js on lines 60..64

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 75.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Function generateFiles has 48 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              generateFiles       : function () {
                // create async process
                var done = this.async();
          
                // types list
          Severity: Minor
          Found in app/index copie.js - About 1 hr to fix

            Function generateFiles has 48 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                generateFiles       : function () {
                  // create async process
                  var done = this.async();
            
                  // types list
            Severity: Minor
            Found in app/index.js - About 1 hr to fix

              Function 'bind' has a complexity of 8.
              Open

                    _.each([ 'node', 'angular'], function (type) {
              Severity: Minor
              Found in app/index copie.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function 'bind' has a complexity of 8.
              Open

                        fs.walk(p).on('data', function (item) {
              Severity: Minor
              Found in app/index copie.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function 'bind' has a complexity of 8.
              Open

                    _.each([ 'node', 'angular'], function (type) {
              Severity: Minor
              Found in app/index.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
              Severity
              Category
              Status
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