zhuhaow/NEKit

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src/Socket/AdapterSocket/AdapterSocket.swift

Summary

Maintainability
B
4 hrs
Test Coverage

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    open func disconnect(becauseOf error: Error? = nil) {
        _status = .disconnecting
        _cancelled = true
        session.disconnected(becauseOf: error, by: .adapter)
        observer?.signal(.disconnectCalled(self))
Severity: Minor
Found in src/Socket/AdapterSocket/AdapterSocket.swift and 1 other location - About 55 mins to fix
src/Socket/AdapterSocket/AdapterSocket.swift on lines 105..111

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 65.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    open func forceDisconnect(becauseOf error: Error? = nil) {
        _status = .disconnecting
        _cancelled = true
        session.disconnected(becauseOf: error, by: .adapter)
        observer?.signal(.forceDisconnectCalled(self))
Severity: Minor
Found in src/Socket/AdapterSocket/AdapterSocket.swift and 1 other location - About 55 mins to fix
src/Socket/AdapterSocket/AdapterSocket.swift on lines 94..100

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 65.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    open func didDisconnectWith(socket: RawTCPSocketProtocol) {
        _status = .closed
        observer?.signal(.disconnected(self))
        delegate?.didDisconnectWith(socket: self)
    }
Severity: Minor
Found in src/Socket/AdapterSocket/AdapterSocket.swift and 2 other locations - About 40 mins to fix
src/Socket/AdapterSocket/AdapterSocket.swift on lines 151..155
src/Socket/ProxySocket/ProxySocket.swift on lines 140..144

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 48.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    open func didConnectWith(socket: RawTCPSocketProtocol) {
        _status = .established
        observer?.signal(.connected(self))
        delegate?.didConnectWith(adapterSocket: self)
    }
Severity: Minor
Found in src/Socket/AdapterSocket/AdapterSocket.swift and 2 other locations - About 40 mins to fix
src/Socket/AdapterSocket/AdapterSocket.swift on lines 120..124
src/Socket/ProxySocket/ProxySocket.swift on lines 140..144

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 48.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    open func didWrite(data: Data?, by: RawTCPSocketProtocol) {
        observer?.signal(.wroteData(data, on: self))
    }
Severity: Minor
Found in src/Socket/AdapterSocket/AdapterSocket.swift and 1 other location - About 35 mins to fix
src/Socket/ProxySocket/ProxySocket.swift on lines 163..165

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    open func didRead(data: Data, from: RawTCPSocketProtocol) {
        observer?.signal(.readData(data, on: self))
    }
Severity: Minor
Found in src/Socket/AdapterSocket/AdapterSocket.swift and 1 other location - About 30 mins to fix
src/Socket/ProxySocket/ProxySocket.swift on lines 153..155

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 42.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Variable names should be lowerCamelCase
Open

    var _status: SocketStatus = .invalid

lower-camel-case

method and var names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.

Method and selector names

Preferred

func someMethod() {
    // method definition goes here
}

Not Preferred

func some-method() {
    // method definition goes here
}

Variable names

Preferred

var someVariable = someValue

Not Preferred

var Some_Var1able = someValue

Variable names should be lowerCamelCase
Open

    internal var _cancelled = false

lower-camel-case

method and var names should follow lowerCamelCase naming convention: first letter of the entire word is lowercase, but subsequent first letters are uppercase.

Method and selector names

Preferred

func someMethod() {
    // method definition goes here
}

Not Preferred

func some-method() {
    // method definition goes here
}

Variable names

Preferred

var someVariable = someValue

Not Preferred

var Some_Var1able = someValue

Line should not have any trailing whitespace
Open

    

trailing-whitespace

Flag whitespace after the last non-whitespace character on each line until the newline.

Preferred

let number = 42¬

Not Preferred

let number = 42••¬

Function should have at least one blank line after it
Open

    }

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Line should not have any trailing whitespace
Open

    

trailing-whitespace

Flag whitespace after the last non-whitespace character on each line until the newline.

Preferred

let number = 42¬

Not Preferred

let number = 42••¬

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