Method unwrap
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
public static final Throwable unwrap(Throwable ex) {
for (;;) {
if (ex instanceof InvocationTargetException)
ex = ex.getCause(); //might returns UndeclaredThrowableException
else if (ex instanceof UndeclaredThrowableException)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method formatStackTrace
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public static final StringBuffer
formatStackTrace(StringBuffer sb, Throwable t, String prefix, int maxcnt) {
final StringWriter sw = new StringWriter();
t.printStackTrace(new PrintWriter(sw));
final StringBuffer trace = sw.getBuffer();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCause
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
public static final Throwable getCause(Throwable ex) {
Throwable t = ex.getCause();
if (t == null)
try {
if (ex instanceof java.rmi.RemoteException) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method formatStackTrace
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static final StringBuffer
formatStackTrace(StringBuffer sb, Throwable t, String prefix, int maxcnt) {
final StringWriter sw = new StringWriter();
t.printStackTrace(new PrintWriter(sw));
final StringBuffer trace = sw.getBuffer();
Method getMessage
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public static final String getMessage(Throwable ex) {
String s;
for (Throwable t = ex;;) {
s = t.getMessage();
if (s != null && s.length() > 0)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if (maxcnt > 0 || prefix.length() > 0) {
final int len = trace.length();
if (sb == null)
sb = new StringBuffer(len + 256);
if (maxcnt <= 0)
Method myToAnother
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private static final Throwable
myToAnother(Throwable ex, Class<? extends Throwable> targetExceptCls) {
if (ex instanceof InvocationTargetException)
ex = ex.getCause(); //might returns UndeclaredThrowableException
if (ex instanceof UndeclaredThrowableException)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return t;
Avoid too many return
statements within this method. Open
return ((java.rmi.RemoteException)ex).detail;
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static final Throwable
wrap(Throwable ex, Class<? extends Throwable> targetExceptCls, int code, Object[] fmtArgs) {
ex = myToAnother(ex, targetExceptCls);
if (targetExceptCls.isInstance(ex))
return ex;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static final Throwable
wrap(Throwable ex, Class<? extends Throwable> targetExceptCls, int code, Object fmtArg) {
ex = myToAnother(ex, targetExceptCls);
if (targetExceptCls.isInstance(ex))
return ex;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76