File DesktopImpl.java
has 1453 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* DesktopImpl.java
Purpose:
Description:
DesktopImpl
has 137 methods (exceeds 20 allowed). Consider refactoring. Open
public class DesktopImpl implements Desktop, DesktopCtrl, java.io.Serializable {
private static final Logger log = LoggerFactory.getLogger(DesktopImpl.class);
private static final long serialVersionUID = 20101123L;
/** Represents media stored with {@link #getDownloadMediaURI}.
Method afterProcessEvent
has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring. Open
public void afterProcessEvent(Event event) throws Exception {
_eis.afterProcessEvent(event);
_wapp.getConfiguration().afterProcessEvent(event);
if (Events.ON_DESKTOP_RECYCLE.equals(event.getName())) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method enableServerPush0
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
private boolean enableServerPush0(ServerPush sp, boolean enable) {
if (_sess == null)
throw new IllegalStateException("Server push cannot be enabled in a working thread");
final boolean serverPushAlreadyExists = _spush != null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method service
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
public void service(AuRequest request, boolean everError) {
if (_ausvcs != null) {
//Note: removeListener might be called when invoking svc.service()
for (Iterator<AuService> it = new LinkedList<AuService>(_ausvcs).iterator(); it.hasNext();)
if (it.next().service(request, everError))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onPiggyback
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
public void onPiggyback() {
//Note: we don't post ON_PIGGYBACK twice in an execution
//(performance concern and back-compatibility).
if (_piggybackListened && Executions.getCurrent().getAttribute(ATTR_PIGGYBACK_POSTED) == null) {
for (Page page : _pages) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method removeAttribute
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
public Object removeAttribute(String name, boolean recurse) {
if (recurse && !hasAttribute(name)) {
if (_sess != null) {
if (_sess.hasAttribute(name, true))
return _sess.removeAttribute(name, true);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method enableServerPush
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
private boolean enableServerPush(ServerPush serverPush, boolean enable, Serializable enabler) {
synchronized (enablers) {
boolean enablersEmptyBefore = enablers.isEmpty();
if (enable) {
//handle dummy target
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setAttribute
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
public Object setAttribute(String name, Object value, boolean recurse) {
if (recurse && !hasAttribute(name)) {
if (_sess != null) {
if (_sess.hasAttribute(name, true))
return _sess.setAttribute(name, value, true);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method service
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void service(AuRequest request, boolean everError) {
if (_ausvcs != null) {
//Note: removeListener might be called when invoking svc.service()
for (Iterator<AuService> it = new LinkedList<AuService>(_ausvcs).iterator(); it.hasNext();)
if (it.next().service(request, everError))
Method enableServerPush0
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
private boolean enableServerPush0(ServerPush sp, boolean enable) {
if (_sess == null)
throw new IllegalStateException("Server push cannot be enabled in a working thread");
final boolean serverPushAlreadyExists = _spush != null;
Method destroy
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void destroy() {
final ExecutionMonitor execmon = _wapp != null //just in case
? _wapp.getConfiguration().getExecutionMonitor() : null;
_rque = null; //denote it is destroyed
Method removeListener
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public boolean removeListener(Object listener) {
boolean found = false;
if (listener instanceof EventInterceptor && _eis.removeEventInterceptor((EventInterceptor) listener))
found = true;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method destroy
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public void destroy() {
final ExecutionMonitor execmon = _wapp != null //just in case
? _wapp.getConfiguration().getExecutionMonitor() : null;
_rque = null; //denote it is destroyed
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method readObject
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException {
s.defaultReadObject();
init();
Method setDeviceType
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public void setDeviceType(String deviceType) {
//Note: we check _comps.isEmpty() only if device type differs, because
//a desktop might have several richlet and each of them will call
//this method once
if (!_devType.equals(deviceType)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getMaxSchedTime
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private static long getMaxSchedTime() {
if (_maxSchedTime == null) {
//no need to be synchronized
final String PROP = "org.zkoss.zk.ui.maxScheduleTime";
final String val = Library.getProperty(PROP);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onEvent
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public void onEvent(Event event) throws Exception {
final long max = System.currentTimeMillis() + getMaxSchedTime();
if (log.isDebugEnabled()) {
log.debug("Handling schedule server push, _schedInfos is empty: [{}]", !scheduledServerPush());
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method invokeExecutionCleanups
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public void invokeExecutionCleanups(Execution exec, Execution parent, List<Throwable> errs) {
if (_execCleans != null) {
for (Iterator<ExecutionCleanup> it = new LinkedList<ExecutionCleanup>(_execCleans).iterator(); it
.hasNext();) {
final ExecutionCleanup listener = it.next();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method readObject
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException {
s.defaultReadObject();
init();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addListener
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void addListener(Object listener) {
boolean added = false;
if (listener instanceof EventInterceptor) {
_eis.addEventInterceptor((EventInterceptor) listener);
added = true;
Method onEvent
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void onEvent(Event event) throws Exception {
final long max = System.currentTimeMillis() + getMaxSchedTime();
if (log.isDebugEnabled()) {
log.debug("Handling schedule server push, _schedInfos is empty: [{}]", !scheduledServerPush());
}
Method hasAttribute
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public boolean hasAttribute(String name, boolean recurse) {
if (hasAttribute(name))
return true;
if (recurse) {
if (_sess != null)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method enableServerPush
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public boolean enableServerPush(ServerPush serverpush) {
final boolean serverPushAlreadyExists = _spush != null, enable = serverpush != null;
if (serverPushAlreadyExists != enable || serverpush != _spush) {
if (serverPushAlreadyExists)
enableServerPush(false, null);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (Events.isListened(root, Events.ON_PIGGYBACK, false)) { //asap+deferrable
Events.postEvent(new Event(Events.ON_PIGGYBACK, root));
Executions.getCurrent().setAttribute(ATTR_PIGGYBACK_POSTED, Boolean.TRUE);
}
Method getNextUuid
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public String getNextUuid(Component comp) {
final IdGenerator idgen = ((WebAppCtrl) _wapp).getIdGenerator();
String uuid = null;
if (idgen != null) {
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getDownloadMediaURI
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public String getDownloadMediaURI(Media media, String pathInfo) {
if (media == null)
throw new IllegalArgumentException("null media");
if (_meds == null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addListener
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public void addListener(Object listener) {
boolean added = false;
if (listener instanceof EventInterceptor) {
_eis.addEventInterceptor((EventInterceptor) listener);
added = true;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method afterComponentDetached
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public void afterComponentDetached(Component comp, Page prevpage) {
if (_uiCycles != null) {
for (Iterator<UiLifeCycle> it = new LinkedList<UiLifeCycle>(_uiCycles).iterator(); it.hasNext();) {
final UiLifeCycle listener = it.next();
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method removeListener0
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private boolean removeListener0(List list, Object listener) {
//Since 3.0.6: To be consistent with Configuration,
//use equals instead of ==
if (list != null && listener != null)
for (Iterator it = list.iterator(); it.hasNext();) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method afterComponentMoved
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public void afterComponentMoved(Component parent, Component child, Component prevparent) {
if (_uiCycles != null) {
for (Iterator<UiLifeCycle> it = new LinkedList<UiLifeCycle>(_uiCycles).iterator(); it.hasNext();) {
final UiLifeCycle listener = it.next();
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method afterPageAttached
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void afterPageAttached(Page page, Desktop desktop) {
if (_uiCycles != null) {
for (Iterator<UiLifeCycle> it = new LinkedList<UiLifeCycle>(_uiCycles).iterator(); it.hasNext();) {
final UiLifeCycle listener = it.next();
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method afterComponentAttached
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public void afterComponentAttached(Component comp, Page page) {
if (_uiCycles != null) {
for (Iterator<UiLifeCycle> it = new LinkedList<UiLifeCycle>(_uiCycles).iterator(); it.hasNext();) {
final UiLifeCycle listener = it.next();
try {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method afterPageDetached
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void afterPageDetached(Page page, Desktop prevdesktop) {
if (_uiCycles != null) {
for (Iterator<UiLifeCycle> it = new LinkedList<UiLifeCycle>(_uiCycles).iterator(); it.hasNext();) {
final UiLifeCycle listener = it.next();
try {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getAttribute
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Object getAttribute(String name, boolean recurse) {
Object val = getAttribute(name);
if (val != null || !recurse || hasAttribute(name))
return val;
if (_sess != null)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false;
Method invokeExecutionInits
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public void invokeExecutionInits(Execution exec, Execution parent) throws UiException {
if (_execInits != null) {
for (Iterator<ExecutionInit> it = new LinkedList<ExecutionInit>(_execInits).iterator(); it.hasNext();) {
try {
it.next().init(exec, parent);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method invokeDesktopCleanups
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public void invokeDesktopCleanups() {
if (_dtCleans != null) {
for (Iterator<DesktopCleanup> it = new LinkedList<DesktopCleanup>(_dtCleans).iterator(); it.hasNext();) {
final DesktopCleanup listener = it.next();
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setId
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public void setId(String id) {
if (!((ExecutionCtrl) _exec).isRecovering())
throw new IllegalStateException("Callable only in recovering");
if (id == null || id.length() <= 1)
throw new IllegalArgumentException(
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
public Object setAttribute(String name, Object value, boolean recurse) {
if (recurse && !hasAttribute(name)) {
if (_sess != null) {
if (_sess.hasAttribute(name, true))
return _sess.setAttribute(name, value, true);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 92.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public Object removeAttribute(String name, boolean recurse) {
if (recurse && !hasAttribute(name)) {
if (_sess != null) {
if (_sess.hasAttribute(name, true))
return _sess.removeAttribute(name, true);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 89.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public String getResourceURI(String pathInfo) {
final String uri;
if (pathInfo == null || pathInfo.length() == 0) {
uri = _resourceURI;
} else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 84.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public String getUpdateURI(String pathInfo) {
final String uri;
if (pathInfo == null || pathInfo.length() == 0) {
uri = _updateURI;
} else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 84.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public Object getAttribute(String name, boolean recurse) {
Object val = getAttribute(name);
if (val != null || !recurse || hasAttribute(name))
return val;
if (_sess != null)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 79.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
private void afterPageAttached(Page page, Desktop desktop) {
if (_uiCycles != null) {
for (Iterator<UiLifeCycle> it = new LinkedList<UiLifeCycle>(_uiCycles).iterator(); it.hasNext();) {
final UiLifeCycle listener = it.next();
try {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 75.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
private void afterPageDetached(Page page, Desktop prevdesktop) {
if (_uiCycles != null) {
for (Iterator<UiLifeCycle> it = new LinkedList<UiLifeCycle>(_uiCycles).iterator(); it.hasNext();) {
final UiLifeCycle listener = it.next();
try {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 75.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
public void afterComponentAttached(Component comp, Page page) {
if (_uiCycles != null) {
for (Iterator<UiLifeCycle> it = new LinkedList<UiLifeCycle>(_uiCycles).iterator(); it.hasNext();) {
final UiLifeCycle listener = it.next();
try {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 75.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
public void afterComponentDetached(Component comp, Page prevpage) {
if (_uiCycles != null) {
for (Iterator<UiLifeCycle> it = new LinkedList<UiLifeCycle>(_uiCycles).iterator(); it.hasNext();) {
final UiLifeCycle listener = it.next();
try {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 75.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public boolean hasAttribute(String name, boolean recurse) {
if (hasAttribute(name))
return true;
if (recurse) {
if (_sess != null)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public Event beforeSendEvent(Event event) {
event = _eis.beforeSendEvent(event);
if (event != null)
event = _wapp.getConfiguration().beforeSendEvent(event);
return event;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public Event beforeProcessEvent(Event event) throws Exception {
event = _eis.beforeProcessEvent(event);
if (event != null)
event = _wapp.getConfiguration().beforeProcessEvent(event);
return event;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public Event beforePostEvent(Event event) {
event = _eis.beforePostEvent(event);
if (event != null)
event = _wapp.getConfiguration().beforePostEvent(event);
return event;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76