ComponentDefinitionImpl
has 50 methods (exceeds 20 allowed). Consider refactoring. Open
public class ComponentDefinitionImpl implements ComponentDefinition, java.io.Serializable {
private String _name;
private transient LanguageDefinition _langdef;
private transient PageDefinition _pgdef;
private EvaluatorRef _evalr;
File ComponentDefinitionImpl.java
has 351 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* ComponentDefinitionImpl.java
Purpose:
Description:
Method evalProperties
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
public Map<String, Object> evalProperties(Map<String, Object> propmap, Page owner, Component parent) {
if (propmap == null)
propmap = new HashMap<String, Object>();
if (_props != null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method newMacroDefinition
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public static final ComponentDefinition newMacroDefinition(LanguageDefinition langdef, PageDefinition pgdef,
String name, Class<? extends Component> cls, String macroURI, boolean inline) {
Method newShadowDefinition
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public static final ComponentDefinition newShadowDefinition(LanguageDefinition langdef, PageDefinition pgdef,
String name, Class<? extends Component> cls, String templateURI) {
Method setDefaultWidgetClass
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public void setDefaultWidgetClass(String widgetClass) {
final ExValue oldwc = _defWgtClass;
_defWgtClass = new ExValue(widgetClass, String.class);
//replace mold's widget class if it is the old default one
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method clone
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public Object clone() {
final ComponentDefinitionImpl compdef;
try {
compdef = (ComponentDefinitionImpl) super.clone();
} catch (CloneNotSupportedException ex) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method init
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void init(LanguageDefinition langdef, PageDefinition pgdef, String name, Object cls) {
if (name == null)
throw new IllegalArgumentException();
if (langdef != null && pgdef != null)
throw new IllegalArgumentException("langdef and pgdef cannot both null or both non-null");
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getWidgetClass
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public String getWidgetClass(Component comp, String moldName) {
if (_molds != null) {
final ExValue wc = _molds.get(moldName);
if (wc != null) {
final String s = (String) wc.getValue(_evalr, comp);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method newInstance
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public Component newInstance(Class<? extends Component> cls) {
final Object curInfo = ComponentsCtrl.getCurrentInfo();
boolean bSet = true;
if (curInfo instanceof ComponentInfo) {
bSet = ((ComponentInfo) curInfo).getComponentDefinition() != this;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method resolveImplementationClass
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public Class<?> resolveImplementationClass(Page page, String clsnm) throws ClassNotFoundException {
final Object cls = clsnm != null ? clsnm : _implcls;
if (cls instanceof String) {
clsnm = (String) cls;
final Class<?> found = page != null ? page.resolveClass(clsnm) : Classes.forNameByThread(clsnm);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
public String getApply() {
if (_apply == null)
return null;
final StringBuffer sb = new StringBuffer();
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (_props != null) {
for (Property prop : _props) {
if (parent != null) {
if (prop.isEffective(parent))
propmap.put(prop.getName(), prop.getValue(parent));
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 80.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException {
s.defaultReadObject();
final String langnm = (String) s.readObject();
if (langnm != null)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76