File domtouch.ts
has 351 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* domtouch.ts
Purpose:
Enhance/fix ios dom event
Description:
Function bindTapHold_
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
bindTapHold_() {
if (this.isListen('onRightClick') || (window.zul && this instanceof zul.Widget && this.getContext())) { //also register context menu to tapHold event
this._holdTime = 800;
this._startHold = (evt: JQuery.TouchEventBase): void => {
if (!this._rightClickPending) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function on
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
on: function (this: JQuery, type: string, selector, data: unknown, fn: unknown, ...rest: unknown[]) {
var evtType: string | undefined;
if ((evtType = zjq.eventTypes[type])) {
// refer to jquery on function for reassign args
if (data == null && fn == null) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _dblTapStart
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
_dblTapStart(evt: JQuery.TouchStartEvent) {
var tevt = evt.originalEvent as TouchEvent;
if (tevt.touches.length > 1) return;
if (!this._tapValid) {
this._startTap!(this);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function bindTapHold_
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
bindTapHold_() {
if (this.isListen('onRightClick') || (window.zul && this instanceof zul.Widget && this.getContext())) { //also register context menu to tapHold event
this._holdTime = 800;
this._startHold = (evt: JQuery.TouchEventBase): void => {
if (!this._rightClickPending) {
Function _dblTapEnd
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
_dblTapEnd(evt: JQuery.TouchEndEvent) {
var tevt = evt.originalEvent as TouchEvent;
if (tevt.touches.length > 1) return;
if (this._dbTap) {
this._dbTap = this._tapValid = false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _removeEventFunction
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
function _removeEventFunction(elem: Element, type: string, fn: CallableFunction): boolean {
var eventFuncs = jq.data(elem, 'zk_eventFuncs') as Record<string, CallableFunction[]>,
funcs: CallableFunction[];
if (eventFuncs && (funcs = eventFuncs[type])) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function on
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
on: function (this: JQuery, type: string, selector, data: unknown, fn: unknown, ...rest: unknown[]) {
Consider simplifying this complex logical expression. Open
if (p && (!zk.isLoaded('zul.grid') || !(p instanceof zul.grid.Row))
&& (!zk.isLoaded('zul.sel') || (!(p instanceof zul.sel.Listitem) && !(p instanceof zul.sel.Treerow))))
tevt.stopPropagation();
Consider simplifying this complex logical expression. Open
if (p && (!zk.isLoaded('zul.grid') || !(p instanceof zul.grid.Row))
&& (!zk.isLoaded('zul.sel') || (!(p instanceof zul.sel.Listitem) && !(p instanceof zul.sel.Treerow))))
tevt.stopPropagation();
Function off
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
off: function (this: JQuery, type: string, selector: unknown, fn: unknown, ...rest: unknown[]) {
Function off
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
off: function (this: JQuery, type: string, selector: unknown, fn: unknown, ...rest: unknown[]) {
var evtType: string | undefined;
if ((evtType = zjq.eventTypes[type])) {
// refer to jquery on function for reassign args
if (selector === false || typeof selector === 'function') {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _tapHoldStart
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
_tapHoldStart(evt: JQuery.TouchEventBase) {
var tevt = evt.originalEvent as TouchEvent;
if (tevt.touches.length > 1)
return;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
jq(this.$n()).on('touchstart', this.proxy(this._tapHoldStart))
.on('touchmove', this.proxy(this._tapHoldMove)) //cancel hold if moved
.on('click', this.proxy(this._tapHoldClick)) //prevent click during hold
.on('touchend', this.proxy(this._tapHoldEnd));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
jq(this.$n()).off('touchstart', this.proxy(this._tapHoldStart))
.off('touchmove', this.proxy(this._tapHoldMove)) //cancel hold if moved
.off('click', this.proxy(this._tapHoldClick)) //prevent click during hold
.off('touchend', this.proxy(this._tapHoldEnd));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (p && (!zk.isLoaded('zul.grid') || !(p instanceof zul.grid.Row))
&& (!zk.isLoaded('zul.sel') || (!(p instanceof zul.sel.Listitem) && !(p instanceof zul.sel.Treerow))))
tevt.stopPropagation();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 96.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (p && (!zk.isLoaded('zul.grid') || !(p instanceof zul.grid.Row))
&& (!zk.isLoaded('zul.sel') || (!(p instanceof zul.sel.Listitem) && !(p instanceof zul.sel.Treerow))))
tevt.stopPropagation();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 96.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
jq(this.$n()).on('touchstart', this.proxy(this._dblTapStart))
.on('touchend', this.proxy(this._dblTapEnd));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
jq(this.$n()).off('touchstart', this.proxy(this._dblTapStart))
.off('touchend', this.proxy(this._dblTapEnd));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76