zk/src/main/resources/web/js/zk/utl.ts

Summary

Maintainability
F
1 wk
Test Coverage

File utl.ts has 537 lines of code (exceeds 250 allowed). Consider refactoring.
Open

// eslint-disable-next-line @typescript-eslint/triple-slash-reference
/// <reference types="webrtc" />
/* util.ts

    Purpose:
Severity: Major
Found in zk/src/main/resources/web/js/zk/utl.ts - About 1 day to fix

    Function progressbox has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring.
    Open

            static progressbox(id: string, msg: string, mask?: boolean, icon?: string, opts?: Partial<ProgressboxOptions>): void {
                if (mask && zk.Page.contained.length) {
                    for (var c = zk.Page.contained.length, e = zk.Page.contained[--c]; e; e = zk.Page.contained[--c]) {
                        if (!e._applyMask)
                            e._applyMask = new zk.eff.Mask({
    Severity: Minor
    Found in zk/src/main/resources/web/js/zk/utl.ts - About 6 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function encodeXML has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
    Open

            static encodeXML(txt: string | null, opts?: EncodeXmlOptions): string {
                txt = txt != null ? String(txt) : '';
    
                if (!opts) // speed up the replacement.
                    return _encodeXML0(txt);
    Severity: Minor
    Found in zk/src/main/resources/web/js/zk/utl.ts - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function decodeXML has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
    Open

            static decodeXML(txt: string): string {
                var out = '';
                if (!txt) return out;
    
                var k = 0, tl = txt.length;
    Severity: Minor
    Found in zk/src/main/resources/web/js/zk/utl.ts - About 3 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    zUtl has 27 functions (exceeds 20 allowed). Consider refactoring.
    Open

        export class zUtl { //static methods
            //Character
            /**
             * @returns whether the character is according to its opts.
             * @param cc - the character
    Severity: Minor
    Found in zk/src/main/resources/web/js/zk/utl.ts - About 3 hrs to fix

      Function parseMap has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
      Open

              static parseMap(text: string, separator?: string, quote?: string): Record<string, string> {
                  var map = {};
                  if (text) {
                      var ps = text.split(separator || ',');
                      if (quote) {
      Severity: Minor
      Found in zk/src/main/resources/web/js/zk/utl.ts - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function progressbox has 71 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              static progressbox(id: string, msg: string, mask?: boolean, icon?: string, opts?: Partial<ProgressboxOptions>): void {
                  if (mask && zk.Page.contained.length) {
                      for (var c = zk.Page.contained.length, e = zk.Page.contained[--c]; e; e = zk.Page.contained[--c]) {
                          if (!e._applyMask)
                              e._applyMask = new zk.eff.Mask({
      Severity: Major
      Found in zk/src/main/resources/web/js/zk/utl.ts - About 2 hrs to fix

        Function go has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
        Open

                static go(url: string, opts?: Partial<GoOptions>): void {
                    opts = opts || {};
                    if (opts.target) {
                        open(url, opts.target);
                    } else if (opts.overwrite) {
        Severity: Minor
        Found in zk/src/main/resources/web/js/zk/utl.ts - About 2 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function encodeXML has 37 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                static encodeXML(txt: string | null, opts?: EncodeXmlOptions): string {
                    txt = txt != null ? String(txt) : '';
        
                    if (!opts) // speed up the replacement.
                        return _encodeXML0(txt);
        Severity: Minor
        Found in zk/src/main/resources/web/js/zk/utl.ts - About 1 hr to fix

          Function debounce has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
          Open

                  static debounce<T, A extends unknown[], R>(func: (this: T, ...args: A) => R, wait: number,
                                                  immediate?: boolean): (this: T, ...args: A) => R {
                      var timeout, args, context, timestamp, result;
                      if (null == wait) wait = 100;
          
          
          Severity: Minor
          Found in zk/src/main/resources/web/js/zk/utl.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function isEqualObject has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
          Open

                  static isEqualObject(a: unknown, b: unknown): boolean {
                      // Identical objects are equal. `0 === -0`, but they aren't identical.
                      // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
                      if (a === b) return a !== 0 || 1 / (a as number) === 1 / (b as number);
                      // `null` or `undefined` only equal to itself (strict comparison).
          Severity: Minor
          Found in zk/src/main/resources/web/js/zk/utl.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function _onSizeTarget has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
          Open

          function _onSizeTarget(wgt: zk.Widget): zk.Widget {
              var r1 = wgt, p1: zk.Widget | undefined = r1,
                  j1 = -1;
              for (; p1 && p1._hflex == 'min'; p1 = p1.parent) {
                  delete p1._hflexsz;
          Severity: Minor
          Found in zk/src/main/resources/web/js/zk/utl.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function today has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
          Open

                  static today(fmt: boolean | string, tz?: string): DateImpl {
                      var d = window.Dates.newInstance().tz(tz), hr = 0, min = 0, sec = 0, msec = 0;
                      if (typeof fmt == 'string') {
                          var fmt0 = fmt.toLowerCase();
                          if (fmt0.includes('h') || fmt0.includes('k')) hr = d.getHours();
          Severity: Minor
          Found in zk/src/main/resources/web/js/zk/utl.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function stringToInts has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
          Open

                  static stringToInts(text: string | undefined, defaultValue: number): number[] | undefined {
                      if (text == null)
                          return undefined;
          
                      var list: number[] = [];
          Severity: Minor
          Found in zk/src/main/resources/web/js/zk/utl.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function debounce has 27 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                  static debounce<T, A extends unknown[], R>(func: (this: T, ...args: A) => R, wait: number,
                                                  immediate?: boolean): (this: T, ...args: A) => R {
                      var timeout, args, context, timestamp, result;
                      if (null == wait) wait = 100;
          
          
          Severity: Minor
          Found in zk/src/main/resources/web/js/zk/utl.ts - About 1 hr to fix

            Function throttle has 26 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                    static throttle<T, A extends unknown[], R>(func: (this: T, ...args: A) => R, wait: number):
                                (this: T, ...args: A) => R {
                        var timeout: number | undefined, context, args, result,
                            previous = 0,
                            later = function (): void {
            Severity: Minor
            Found in zk/src/main/resources/web/js/zk/utl.ts - About 1 hr to fix

              Avoid deeply nested control flow statements.
              Open

                                          if (key)
                                              tmp.push(key);
              Severity: Major
              Found in zk/src/main/resources/web/js/zk/utl.ts - About 45 mins to fix

                Function isChar has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                Open

                        static isChar(cc: string, opts: Partial<IsCharOptions>): boolean {
                            return !!((opts.digit && cc >= '0' && cc <= '9')
                                || (opts.upper && cc >= 'A' && cc <= 'Z')
                                || (opts.lower && cc >= 'a' && cc <= 'z')
                                || (opts.whitespace && (cc == ' ' || cc == '\t' || cc == '\n' || cc == '\r'))
                Severity: Minor
                Found in zk/src/main/resources/web/js/zk/utl.ts - About 45 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function fireSized has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                        static fireSized(wgt: zk.Widget, bfsz?: number): void {
                            // ignore delayed rerendering case, like Bug ZK-2281
                            if (wgt.desktop) {
                                if (zk.clientinfo) { // Fix ZK-5017, not to use setTimeout here
                                    zk.afterAuResponse(() => this.fireSized(wgt, bfsz));
                Severity: Minor
                Found in zk/src/main/resources/web/js/zk/utl.ts - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function destroyProgressbox has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                        static destroyProgressbox(id: string, opts?: Partial<ProgressboxOptions>): void {
                            if (opts?.busy && --zk.busy < 0)
                                zk.busy = 0;
                            var $n = jq(id, zk), n: HTMLElement & {z_mask?: zk.eff.Effect} | zk.eff.Effect;
                            if ($n.length) {
                Severity: Minor
                Found in zk/src/main/resources/web/js/zk/utl.ts - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Avoid too many return statements within this function.
                Open

                            return out;
                Severity: Major
                Found in zk/src/main/resources/web/js/zk/utl.ts - About 30 mins to fix

                  Avoid too many return statements within this function.
                  Open

                              return true;
                  Severity: Major
                  Found in zk/src/main/resources/web/js/zk/utl.ts - About 30 mins to fix

                    Avoid too many return statements within this function.
                    Open

                                        return false;
                    Severity: Major
                    Found in zk/src/main/resources/web/js/zk/utl.ts - About 30 mins to fix

                      Avoid too many return statements within this function.
                      Open

                                      return false;
                      Severity: Major
                      Found in zk/src/main/resources/web/js/zk/utl.ts - About 30 mins to fix

                        Avoid too many return statements within this function.
                        Open

                                    if (typeA == 'function' && typeB == 'function') return true; //ignore functions
                        Severity: Major
                        Found in zk/src/main/resources/web/js/zk/utl.ts - About 30 mins to fix

                          Function isAncestor has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                          Open

                                  static isAncestor(p?: zk.Widget, c?: zk.Widget & {getParent?(): zk.Widget}): boolean {
                                      if (!p) return true;
                                      for (; c; c = c.getParent ? c.getParent() : c.parent)
                                          if (p == c)
                                              return true;
                          Severity: Minor
                          Found in zk/src/main/resources/web/js/zk/utl.ts - About 25 mins to fix

                          Cognitive Complexity

                          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                          A method's cognitive complexity is based on a few simple rules:

                          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                          • Code is considered more complex for each "break in the linear flow of the code"
                          • Code is considered more complex when "flow breaking structures are nested"

                          Further reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                                                  if (pos.includes('top')) top = y;
                                                  else if (pos.includes('bottom')) top = y + hghgap - 1;
                                                  else if (pos.includes('center')) top = y + hghgap / 2;
                                                  else top = 0;
                          Severity: Major
                          Found in zk/src/main/resources/web/js/zk/utl.ts and 1 other location - About 2 hrs to fix
                          zk/src/main/resources/web/js/zk/utl.ts on lines 482..485

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 83.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                                                  if (pos.includes('left')) left = x;
                                                  else if (pos.includes('right'))    left = x + wdgap - 1;
                                                  else if (pos.includes('center')) left = x + wdgap / 2;
                                                  else left = 0;
                          Severity: Major
                          Found in zk/src/main/resources/web/js/zk/utl.ts and 1 other location - About 2 hrs to fix
                          zk/src/main/resources/web/js/zk/utl.ts on lines 487..490

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 83.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                              for (; p2 && p2._vflex == 'min'; p2 = p2.parent) {
                                  delete p2._vflexsz;
                                  r2 = p2;
                                  ++j2;
                                  if (p2.ignoreFlexSize_('h')) //p2 will not affect its parent's flex size
                          Severity: Major
                          Found in zk/src/main/resources/web/js/zk/utl.ts and 1 other location - About 1 hr to fix
                          zk/src/main/resources/web/js/zk/utl.ts on lines 84..90

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 65.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                              for (; p1 && p1._hflex == 'min'; p1 = p1.parent) {
                                  delete p1._hflexsz;
                                  r1 = p1;
                                  ++j1;
                                  if (p1.ignoreFlexSize_('w')) //p1 will not affect its parent's flex size
                          Severity: Major
                          Found in zk/src/main/resources/web/js/zk/utl.ts and 1 other location - About 1 hr to fix
                          zk/src/main/resources/web/js/zk/utl.ts on lines 94..100

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 65.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                                              if (!immediate) {
                                                  result = func.call(context as T, ...args as A);
                                                  context = args = undefined;
                                              }
                          Severity: Minor
                          Found in zk/src/main/resources/web/js/zk/utl.ts and 1 other location - About 30 mins to fix
                          zk/src/main/resources/web/js/zk/utl.ts on lines 876..879

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 45.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                                          if (callNow) {
                                              result = func.call(context as T, ...args as A);
                                              context = args = undefined;
                                          }
                          Severity: Minor
                          Found in zk/src/main/resources/web/js/zk/utl.ts and 1 other location - About 30 mins to fix
                          zk/src/main/resources/web/js/zk/utl.ts on lines 863..866

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 45.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

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