Method reInitBinder0
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
private boolean reInitBinder0(Component comp) {
//ZK-611 have wrong binding on a removed treecell in a template
//if it was detached, ignore it
if (comp.getPage() == null && !(comp instanceof ShadowElement)) {
return false;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File BindUiLifeCycle.java
has 260 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* BindUiLifeCycle.java
Purpose:
Description:
Method reInitBinder0
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
private boolean reInitBinder0(Component comp) {
//ZK-611 have wrong binding on a removed treecell in a template
//if it was detached, ignore it
if (comp.getPage() == null && !(comp instanceof ShadowElement)) {
return false;
Method handleComponentAttached
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected void handleComponentAttached(Component comp) {
//ZK-2022, check if this component is in queue for removal
//if yes, then post and do processing later
boolean removeMark = Boolean.TRUE.equals(comp.getAttribute(REMOVE_MARK));
if (removeMark) {
Method removeBindings0
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
private void removeBindings0(Component comp, Map<Binder, Set<Component>> batchRemove) {
//A component with renderer; might need to remove $MODEL$
final Object installed = comp.removeAttribute(BinderImpl.RENDERER_INSTALLED);
if (installed != null) {
BindELContext.removeModel(comp);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method reInitBinder
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private void reInitBinder(Component comp) {
boolean recursive = reInitBinder0(comp);
if (recursive && !(comp instanceof ShadowElement)) {
for (final Component kid : comp.getChildren()) {
if (kid != null) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method removeBindingsRecursively
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private void removeBindingsRecursively(Component comp, Map<Binder, Set<Component>> batchRemove) {
removeBindings0(comp, batchRemove);
for (final Iterator<Component> it = comp.getChildren().iterator(); it.hasNext();) {
final Component kid = it.next();
if (kid != null) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handleComponentAttached
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
protected void handleComponentAttached(Component comp) {
//ZK-2022, check if this component is in queue for removal
//if yes, then post and do processing later
boolean removeMark = Boolean.TRUE.equals(comp.getAttribute(REMOVE_MARK));
if (removeMark) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false;
Similar blocks of code found in 2 locations. Consider refactoring. Open
private static class ExtensionHolder {
private static final Extension INSTANCE = initializeExtension();
private static Extension initializeExtension() {
String clsnm = Library.getProperty("org.zkoss.bind.tracker.impl.extension");
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (batchRemove != null) {
//ZK-2224 batch remove component and it kids to enhance performance.
Set<Component> components = batchRemove.get(binder);
if (components == null) {
batchRemove.put(binder, components = new LinkedHashSet<Component>());
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76