File TrackerImpl.java
has 749 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* TrackerImpl.java
Purpose:
Description:
Method tieValue
has a Cognitive Complexity of 80 (exceeds 5 allowed). Consider refactoring. Open
public void tieValue(Object comp, Object base, Object script, Object propName, Object value, Object basePath) {
if (value instanceof IndirectBinding) {
value = ((IndirectBinding) value).getValue(null);
}
if (base == null) { //track from component
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
TrackerImpl
has 48 methods (exceeds 20 allowed). Consider refactoring. Open
public class TrackerImpl implements Tracker, Serializable {
private static final long serialVersionUID = 1463169907348730644L;
protected Map<Component, Map<Object, TrackerNode>> _compMap; //comp -> path -> head TrackerNode
protected Map<Object, Set<TrackerNode>> _nullMap = new LinkedHashMap<Object, Set<TrackerNode>>(); //property -> Set of head TrackerNode that eval to null
protected transient Map<Object, Set<TrackerNode>> _beanMap = new WeakIdentityMap<Object, Set<TrackerNode>>(); //bean -> Set of TrackerNode
Method getLoadBindingsPerProperty
has a Cognitive Complexity of 43 (exceeds 5 allowed). Consider refactoring. Open
private void getLoadBindingsPerProperty(Collection<TrackerNode> nodes, String prop,
LinkedHashSet<LoadBinding> bindings, LinkedHashSet<Object> kidbases, Set<TrackerNode> visited) {
if (".".equals(prop)) { //all base object
for (TrackerNode node : nodes) {
getLoadBindings0(node, bindings, kidbases, visited);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tieValue
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void tieValue(Object comp, Object base, Object script, Object propName, Object value, Object basePath) {
if (value instanceof IndirectBinding) {
value = ((IndirectBinding) value).getValue(null);
}
if (base == null) { //track from component
Method getOrCreateTrackerNode
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
protected TrackerNode getOrCreateTrackerNode(Component comp, String[] series) {
Map<Object, TrackerNode> nodes = _compMap.get(comp);
TrackerNode parentNode = null;
for (String script : series) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method remove
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
public void remove(Object bean) {
EqualBeans equalBeans = _innerMap.remove(bean);
if (equalBeans != null) {
_identityMap.remove(bean);
removeFromEqualBeansAndReput(equalBeans, bean);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method collectLoadBindings
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
private void collectLoadBindings(Object base, String prop, LinkedHashSet<LoadBinding> bindings,
Set<TrackerNode> visited) {
final LinkedHashSet<Object> kidbases = new LinkedHashSet<Object>(); //collect kid as base bean
if (base != null) {
final Set<TrackerNode> nodes = getAllTrackerNodesByBean(base);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getLoadBindingsPerProperty
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void getLoadBindingsPerProperty(Collection<TrackerNode> nodes, String prop,
LinkedHashSet<LoadBinding> bindings, LinkedHashSet<Object> kidbases, Set<TrackerNode> visited) {
if (".".equals(prop)) { //all base object
for (TrackerNode node : nodes) {
getLoadBindings0(node, bindings, kidbases, visited);
Method getEqualBeans
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public Set<Object> getEqualBeans(Object bean) {
boolean doSync = false;
EqualBeans equalBeans;
if (bean instanceof Collection) {
equalBeans = _identityMap.get(bean);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dumpBeanMap
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private void dumpBeanMap(boolean dumpNodes) {
System.out.println("******* _beanMap: *********");
System.out.println("******* size: " + _beanMap.size());
for (Object bean : _beanMap.keySet()) {
System.out.println("bean:" + bean + "------------");
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getLoadBindings0
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private void getLoadBindings0(TrackerNode node, LinkedHashSet<LoadBinding> bindings, Set<Object> kidbases,
Set<TrackerNode> visited) {
if (visited.contains(node)) { //already visited
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method remove
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public Object remove(Object value) {
_beanSet.remove(value);
if (_beanSet.isEmpty()) {
_beanSet = null;
} else if (System.identityHashCode(_proxy.get()) == System.identityHashCode(value)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getEqualBeans
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
public Set<Object> getEqualBeans(Object bean) {
boolean doSync = false;
EqualBeans equalBeans;
if (bean instanceof Collection) {
equalBeans = _identityMap.get(bean);
Method addBeanMap
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
protected void addBeanMap(TrackerNode node, Object value, Object basePath) {
//add node into _beanMap
if (!testEqualsBean(node.getBean(), value)) {
//try to remove from the _beanMap
removeBeanMap(node);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method put
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public void put(Object bean) {
EqualBeans equalBeans = _innerMap.get(bean);
if (equalBeans == null) { //hashcode might changed
equalBeans = _identityMap.remove(bean);
if (equalBeans != null) { //hashcode is changed
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method testBindingRendererCase
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private boolean testBindingRendererCase(LoadBinding binding) {
if (binding instanceof LoadChildrenBinding)
return true;
if (binding instanceof LoadPropertyBinding) {
LoadPropertyBinding lb = (LoadPropertyBinding) binding;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (refBinding.getComponent() == comp) {
ignore = false;
break;
}
Avoid deeply nested control flow statements. Open
if (!baseNode.isPropNameNodeMapped(node)) {
baseNode.tieProperty(propName, node);
propNodes.add(node);
} else {
// ZK-5043, tie property if the propName is text, not variable
Method tieValue
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public void tieValue(Object comp, Object base, Object script, Object propName, Object value, Object basePath) {
Method getLoadBindingsPerProperty
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private void getLoadBindingsPerProperty(Collection<TrackerNode> nodes, String prop,
LinkedHashSet<LoadBinding> bindings, LinkedHashSet<Object> kidbases, Set<TrackerNode> visited) {
Method addDependsOn
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public void addDependsOn(Component srcComp, String[] srcSeries, Binding srcBinding, Component dependsOnComp,
String[] dependsOnSeries) {
Method getDependents
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private Set<TrackerNode> getDependents(Set<TrackerNode> parentnodes, String prop) {
final Set<TrackerNode> kidnodes = new LinkedHashSet<TrackerNode>();
for (TrackerNode node : parentnodes) {
for (TrackerNode kid : node.getDependents(prop)) {
if (kid != null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method removeTrackings
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public void removeTrackings(Set<Component> comps) {
final Set<TrackerNode> removed = new LinkedHashSet<TrackerNode>();
for (Component comp : comps) {
final Map<Object, TrackerNode> nodesMap = _compMap.remove(comp);
if (nodesMap != null) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getAllTrackerNodes
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
protected Collection<TrackerNode> getAllTrackerNodes() {
Set<TrackerNode> all = null;
final Collection<Map<Object, TrackerNode>> nodesMaps = _compMap.values();
if (nodesMaps != null && !nodesMaps.isEmpty()) {
all = new LinkedHashSet<TrackerNode>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getNodesLoadBindings
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void getNodesLoadBindings(Set<TrackerNode> basenodes, LinkedHashSet<LoadBinding> bindings,
LinkedHashSet<Object> kidbases, Set<TrackerNode> visited) {
if (basenodes != null) {
for (TrackerNode node : basenodes) {
if (node != null) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dumpCompMap
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void dumpCompMap(boolean dumpNodes) {
System.out.println("******* _compMap: *********");
System.out.println("******* size: " + _compMap.size());
for (Component comp : _compMap.keySet()) {
System.out.println("comp:" + comp + "------------");
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dumpNullMap
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void dumpNullMap(boolean dumpNodes) {
System.out.println("******* _nullMap: *********");
System.out.println("******* size: " + _nullMap.size());
for (Object field : _nullMap.keySet()) {
System.out.println("field:" + field + "------");
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method removeBeanMap
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
protected void removeBeanMap(TrackerNode node) {
final Object value = node.getBean();
if (value != null) {
node.setBean(null);
final Set<TrackerNode> nodes = _beanMap.get(value);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method syncInnerMap
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void syncInnerMap(EqualBeans equalBeans, Object bean) {
//hashCode of bean has changed, must reset
boolean found = false;
final WeakHashMap<Object, EqualBeans> newMap = new WeakHashMap<Object, EqualBeans>(_innerMap.size());
//ZK-781. Copy one by one to reset _innerMap
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (Iterator<Entry<Object, EqualBeans>> it = _innerMap.entrySet().iterator(); it.hasNext();) {
final Entry<Object, EqualBeans> entry = it.next();
final EqualBeans beans = entry.getValue();
if (equalBeans.equals(beans)) { //found
found = true;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (Iterator<Entry<Object, EqualBeans>> it = _innerMap.entrySet().iterator(); it.hasNext();) {
final Entry<Object, EqualBeans> entry = it.next();
final EqualBeans beans = entry.getValue();
if (equalBeans.equals(beans)) { //found
found = true;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void dumpAssociate(TrackerNode node, int spaces) {
if (node.getAssociates().isEmpty())
return; //don't dump if empty
System.out.println(dumpSpace(spaces) + "[dependents:");
for (TrackerNode dependent : node.getAssociates()) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 71.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void dumpBindings(TrackerNode node, int spaces) {
if (node.getBindings().isEmpty())
return; //don't dump if empty
System.out.println(dumpSpace(spaces) + "[bindings:");
for (Binding binding : node.getBindings()) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 71.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76