AndyObtiva/glimmer-dsl-swt

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Showing 401 of 401 total issues

Method restore_query_page has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def restore_query_page
          new_query = query.to_s.strip
          last_query = @last_query.to_s.strip
          if last_query != new_query
            query_to_page_hash[last_query] = page
Severity: Minor
Found in lib/glimmer/swt/custom/refined_table.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method calculated_width has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def calculated_width
          calculated_width_dependencies = [width, default_width? && (default_width + width_delta), max_width? && (max_width + width_delta)]
          if calculated_width_dependencies != @calculated_width_dependencies
            @calculated_width_dependencies = calculated_width_dependencies
            result_width = width
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method corrected_page has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def corrected_page(initial_page_value = nil)
          correct_page = initial_page_value || page
          correct_page = [correct_page, page_count].min
          correct_page = [correct_page, 1].max
          correct_page = (filtered_model_array&.count.to_i > 0) ? (correct_page > 0 ? correct_page : 1) : 0
Severity: Minor
Found in lib/glimmer/swt/custom/refined_table.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method respond_to? has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def respond_to?(method_name, *args, &block)
          options = args.last if args.last.is_a?(Hash)
          super_invocation = options && options[:super]
          if !super_invocation && has_attribute?(method_name)
            true
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            background <= [self, :base_color, on_read: ->(color_value) {
              unless color_value.nil?
                color = color(color_value)
                rgb(color.red - BEVEL_CONSTANT, color.green - BEVEL_CONSTANT, color.blue - BEVEL_CONSTANT)
              end
Severity: Minor
Found in samples/elaborate/tetris/view/bevel.rb and 1 other location - About 25 mins to fix
samples/elaborate/tetris/view/bevel.rb on lines 64..69

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method paint has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def paint(paint_event)
          paint_children(paint_event) if default_width? || default_height?
          paint_self(paint_event)
          # re-paint children from scratch in the special case of pre-calculating parent width/height to re-center within new parent dimensions
          shapes.each(&:calculated_args_changed!) if default_width? || default_height?
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method absolute_point_array has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def absolute_point_array
            if parent.is_a?(Shape)
              point_array.each_with_index.map do |coordinate, i|
                if i.even?
                  parent.absolute_x + coordinate
Severity: Minor
Found in lib/glimmer/swt/custom/shape/polygon.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method next_animation has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def next_animation
            animation = nil
            while frame_animation_queues.values.reduce(:+)&.any? && (animation.nil? || frame_animation_queue(animation).last.nil?)
              animation = frame_animation_queues.keys[next_animation_index]
              frame_animation_queues.delete(animation) if frame_animation_queues.values.reduce(:+)&.any? && !animation.nil? && frame_animation_queue(animation).empty?
Severity: Minor
Found in lib/glimmer/swt/custom/animation.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method dispose has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def dispose(dispose_images: true, dispose_patterns: true, redraw: true)
            Glimmer::SWT::DisplayProxy.instance.auto_exec do
              clear if self.class == Path
              super(dispose_images: dispose_images, dispose_patterns: dispose_patterns, redraw: redraw) if (parent.is_a?(Shape) && (!parent.is_a?(PathSegment) || !parent.part_of_path?)) || parent.is_a?(Drawable)
            end
Severity: Minor
Found in lib/glimmer/swt/custom/shape/path.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method move_by has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def move_by(x_delta, y_delta)
            if default_x?
              self.default_x_delta += x_delta
            elsif dest_x
              self.dest_x += x_delta
Severity: Minor
Found in lib/glimmer/swt/custom/shape/image.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method dispose has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def dispose(dispose_images: true, dispose_patterns: true, redraw: true)
          return if drawable.respond_to?(:shell_proxy) && drawable&.shell_proxy&.last_shell_closing?
          return if @disposed
          @disposed = true
          deregister_drag_listeners
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method calculated_height has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def calculated_height
          calculated_height_dependencies = [height, default_height? && (default_height + height_delta), max_height? && (max_height + height_delta)]
          if calculated_height_dependencies != @calculated_height_dependencies
            @calculated_height_dependencies = calculated_height_dependencies
            result_height = height
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method expanded_shapes has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

        def expanded_shapes(except_shape: nil)
          if shapes.to_a.any?
            shapes.map do |shape|
              shape.equal?(except_shape) ? [] : ([shape] + shape.expanded_shapes(except_shape: except_shape))
            end.flatten
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        auto_exec do
          return false unless swt_widget.is_a?(Control)
          potential_drop_target = @drop_target_proxy.nil?
          ensure_drop_target_proxy
          @drop_target_proxy.can_handle_observation_request?(observation_request).tap do |result|
Severity: Minor
Found in lib/glimmer/swt/widget_proxy.rb and 1 other location - About 25 mins to fix
lib/glimmer/swt/widget_proxy.rb on lines 722..730

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

          oval(:default, :default, 10, 10) {
            if model.nil?
              foreground COLOR_EMPTY
            else
              foreground <= [model, :hit, on_read: ->(h) {h == nil ? COLOR_EMPTY : (h ? COLOR_HIT : COLOR_NO_HIT)}]
Severity: Minor
Found in samples/elaborate/battleship/view/cell.rb and 1 other location - About 25 mins to fix
samples/elaborate/battleship/view/cell.rb on lines 63..67

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            background <= [self, :base_color, on_read: ->(color_value) {
              unless color_value.nil?
                color = color(color_value)
                rgb(color.red - BEVEL_CONSTANT, color.green - BEVEL_CONSTANT, color.blue - BEVEL_CONSTANT)
              end
Severity: Minor
Found in samples/elaborate/tetris/view/bevel.rb and 1 other location - About 25 mins to fix
samples/elaborate/tetris/view/bevel.rb on lines 48..53

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        auto_exec do
          return false unless swt_widget.is_a?(Control)
          potential_drag_source = @drag_source_proxy.nil?
          ensure_drag_source_proxy
          @drag_source_proxy.can_handle_observation_request?(observation_request).tap do |result|
Severity: Minor
Found in lib/glimmer/swt/widget_proxy.rb and 1 other location - About 25 mins to fix
lib/glimmer/swt/widget_proxy.rb on lines 739..747

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

          oval(:default, :default, 5, 5) {
            if model.nil?
              background COLOR_EMPTY
            else
              background <= [model, :hit, on_read: ->(h) {h == nil ? COLOR_EMPTY : (h ? COLOR_HIT : COLOR_NO_HIT)}]
Severity: Minor
Found in samples/elaborate/battleship/view/cell.rb and 1 other location - About 25 mins to fix
samples/elaborate/battleship/view/cell.rb on lines 56..60

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            elsif rectangle_round_parameter_names.map(&:to_s).include?(attribute_name.to_s)
              @parameter_names = rectangle_round_parameter_names
            elsif rectangle_gradient_parameter_names.map(&:to_s).include?(attribute_name.to_s)
              @parameter_names = rectangle_gradient_parameter_names
            elsif rectangle_rectangle_parameter_names.map(&:to_s).include?(attribute_name.to_s)
Severity: Minor
Found in lib/glimmer/swt/custom/shape/rectangle.rb and 1 other location - About 25 mins to fix
lib/glimmer/swt/custom/shape/text.rb on lines 59..65

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            if text_parameter_names.map(&:to_s).include?(attribute_name.to_s)
              @parameter_names = text_parameter_names
            elsif text_transparent_parameter_names.map(&:to_s).include?(attribute_name.to_s)
              @parameter_names = text_transparent_parameter_names
            elsif text_flags_parameter_names.map(&:to_s).include?(attribute_name.to_s)
Severity: Minor
Found in lib/glimmer/swt/custom/shape/text.rb and 1 other location - About 25 mins to fix
lib/glimmer/swt/custom/shape/rectangle.rb on lines 65..71

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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