samples/elaborate/tetris.rb
Method start_moving_tetrominos_down
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
Open
def start_moving_tetrominos_down
Thread.new do
@mutex.synchronize do
loop do
time = Time.now
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tetris_icon
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Open
def tetris_icon
icon_block_size = 64
icon_bevel_size = icon_block_size.to_f / 25.to_f
icon_bevel_pixel_size = 0.16*icon_block_size.to_f
icon_size = 8
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"