samples/elaborate/tetris.rb
# Copyright (c) 2007-2024 Andy Maleh
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
require 'glimmer-dsl-swt'
require_relative 'tetris/model/game'
require_relative 'tetris/view/playfield'
require_relative 'tetris/view/score_lane'
require_relative 'tetris/view/high_score_dialog'
require_relative 'tetris/view/tetris_menu_bar'
# Tetris App View Custom Shell (represents `tetris` keyword)
class Tetris
include Glimmer::UI::CustomShell
BLOCK_SIZE = 25
FONT_NAME = 'Menlo'
FONT_TITLE_HEIGHT = 32
FONT_TITLE_STYLE = :bold
BEVEL_CONSTANT = 20
option :playfield_width, default: Model::Game::PLAYFIELD_WIDTH
option :playfield_height, default: Model::Game::PLAYFIELD_HEIGHT
attr_reader :game
before_body do
@mutex = Mutex.new
@game = Model::Game.new(playfield_width, playfield_height)
@game.configure_beeper do
display.beep
end
Display.app_name = 'Glimmer Tetris'
display {
on_swt_keydown do |key_event|
case key_event.keyCode
when swt(:arrow_down), 's'.bytes.first
if OS.mac?
game.down!
else
# rate limit downs in Windows/Linux as they go too fast when key is held
@queued_downs ||= 0
@queued_downs += 1
async_exec do
game.down! if @queued_downs < 3
@queued_downs -= 1
end
end
when swt(:arrow_up)
case game.up_arrow_action
when :instant_down
game.down!(instant: true)
when :rotate_right
game.rotate!(:right)
when :rotate_left
game.rotate!(:left)
end
when swt(:arrow_left), 'a'.bytes.first
game.left!
when swt(:arrow_right), 'd'.bytes.first
game.right!
when swt(:shift), swt(:alt)
if key_event.keyLocation == swt(:right) # right key
game.rotate!(:right)
elsif key_event.keyLocation == swt(:left) # left key
game.rotate!(:left)
end
end
end
# if running in app mode, set the Mac app about dialog (ignored in platforms)
on_about do
show_about_dialog
end
on_quit do
exit(0)
end
}
end
after_body do
observe(@game, :game_over) do |game_over|
if game_over
show_high_score_dialog
else
start_moving_tetrominos_down
end
end
observe(@game, :show_high_scores) do |show_high_scores|
if show_high_scores
show_high_score_dialog
else
@high_score_dialog.close unless @high_score_dialog.nil? || @high_score_dialog.disposed? || !@high_score_dialog.visible?
end
end
@game.start!
end
body {
shell(:no_resize) {
grid_layout {
num_columns 2
make_columns_equal_width false
margin_width 0
margin_height 0
horizontal_spacing 0
}
text 'Glimmer Tetris'
minimum_size 475, 500
image tetris_icon
tetris_menu_bar(game: game)
playfield(game_playfield: game.playfield, playfield_width: playfield_width, playfield_height: playfield_height, block_size: BLOCK_SIZE)
score_lane(game: game, block_size: BLOCK_SIZE) {
layout_data(:fill, :fill, true, true)
}
}
}
def tetris_icon
icon_block_size = 64
icon_bevel_size = icon_block_size.to_f / 25.to_f
icon_bevel_pixel_size = 0.16*icon_block_size.to_f
icon_size = 8
icon_pixel_size = icon_block_size * icon_size
image(icon_pixel_size, icon_pixel_size) {
icon_size.times do |row|
icon_size.times do |column|
colored = row >= 1 && column.between?(1, 6)
color = colored ? color(([:white] + Model::Tetromino::LETTER_COLORS.values).sample) : color(:white)
x = column * icon_block_size
y = row * icon_block_size
bevel(x: x, y: y, base_color: color, size: icon_block_size)
end
end
}
end
def start_moving_tetrominos_down
Thread.new do
@mutex.synchronize do
loop do
time = Time.now
sleep @game.delay
break if @game.game_over? || body_root.disposed?
# ensure entire game tetromino down movement happens as one GUI update event with sync_exec (to avoid flicker/stutter)
sync_exec { @game.down! unless @game.paused? }
end
end
end
end
def show_high_score_dialog
return if @high_score_dialog&.visible?
@high_score_dialog = high_score_dialog(parent_shell: body_root, game: @game) if @high_score_dialog.nil? || @high_score_dialog.disposed?
@high_score_dialog.show
end
def show_about_dialog
message_box {
text 'Glimmer Tetris'
message "Glimmer Tetris\n\nGlimmer DSL for SWT Sample\n\nCopyright (c) 2007-2024 Andy Maleh"
}.open
end
end
Tetris.launch