Aragas/Bannerlord.MBOptionScreen

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Showing 156 of 162 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        public static IComparer<T> ThenByDescending<T, TKey>(
            this IComparer<T> baseComparer,
            Func<T, TKey> keySelector,
            IComparer<TKey> keyComparer)
        {
Severity: Major
Found in src/MCM.UI/ComparerExtensions/ComparerExtensions.cs and 1 other location - About 1 hr to fix
src/MCM.UI/ComparerExtensions/ComparerExtensions.cs on lines 93..105

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 121.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        public override bool SaveSettings(BaseSettings settings)
        {
            if (GenericServiceProvider.GameScopeServiceProvider is null)
                return false;

src/MCM.Implementation/Containers/PerSave/PerSaveSettingsContainer.cs on lines 60..76

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 120.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        public override bool SaveSettings(BaseSettings settings)
        {
            if (GenericServiceProvider.GameScopeServiceProvider is null)
                return false;

src/MCM.Implementation/Containers/PerSave/FluentPerSaveSettingsContainer.cs on lines 65..81

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 120.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

using System;
using System.Xml.Serialization;

namespace MCM.Abstractions.Xml
{
src/MCM.Abstractions/Definitions/Xml/PropertyFloatingIntegerXmlModel.cs on lines 1..27

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 115.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

using System;
using System.Xml.Serialization;

namespace MCM.Abstractions.Xml
{
src/MCM.Abstractions/Definitions/Xml/PropertyIntegerXmlModel.cs on lines 1..27

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 115.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        public static IComparer<T> ThenBy<T, TKey>(this IComparer<T> baseComparer, Func<T, TKey> keySelector)
        {
            if (baseComparer is null)
            {
                throw new ArgumentNullException(nameof(baseComparer));
Severity: Major
Found in src/MCM.UI/ComparerExtensions/ComparerExtensions.cs and 1 other location - About 1 hr to fix
src/MCM.UI/ComparerExtensions/ComparerExtensions.cs on lines 143..152

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 111.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        public static IComparer<T> ThenByDescending<T, TKey>(this IComparer<T> baseComparer, Func<T, TKey> keySelector)
        {
            if (baseComparer is null)
            {
                throw new ArgumentNullException(nameof(baseComparer));
Severity: Major
Found in src/MCM.UI/ComparerExtensions/ComparerExtensions.cs and 1 other location - About 1 hr to fix
src/MCM.UI/ComparerExtensions/ComparerExtensions.cs on lines 70..79

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 111.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        protected override void RegisterSettings(FluentPerSaveSettings? perSaveSettings)
        {
            if (GenericServiceProvider.GameScopeServiceProvider is null)
                return;

src/MCM.Implementation/Containers/PerSave/PerSaveSettingsContainer.cs on lines 41..57

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 110.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        protected override void RegisterSettings(PerSaveSettings? perSaveSettings)
        {
            if (GenericServiceProvider.GameScopeServiceProvider is null)
                return;

src/MCM.Implementation/Containers/PerSave/FluentPerSaveSettingsContainer.cs on lines 46..62

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 110.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        [SuppressMessage("CodeQuality", "IDE0079:Remove unnecessary suppression", Justification = "For ReSharper")]
        [SuppressMessage("ReSharper", "InconsistentNaming")]
        [SuppressMessage("ReSharper", "UnusedParameter.Local")]
        [MethodImpl(MethodImplOptions.NoInlining)]
        private static void OnFinalizePostfix(object __instance)
Severity: Major
Found in src/MCM.UI/Patches/MissionGauntletOptionsUIHandlerPatch.cs and 1 other location - About 1 hr to fix
src/MCM.UI/Patches/OptionsGauntletScreenPatch.cs on lines 41..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            foreach (var nsp in @new.SettingProperties)
            {
                if (currentSettingProperties.TryGetValue(nsp.DisplayName, out var sp))
                    OverrideValues(sp, nsp);
                else
Severity: Major
Found in src/MCM.Abstractions/Utils/SettingsUtils.cs and 1 other location - About 1 hr to fix
src/MCM.Abstractions/Utils/SettingsUtils.cs on lines 140..149

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            foreach (var nspg in @new.SubGroups)
            {
                if (currentSubGroups.TryGetValue(nspg.GroupNameRaw, out var spg))
                    OverrideValues(spg, nspg);
                else
Severity: Major
Found in src/MCM.Abstractions/Utils/SettingsUtils.cs and 1 other location - About 1 hr to fix
src/MCM.Abstractions/Utils/SettingsUtils.cs on lines 150..159

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        [SuppressMessage("CodeQuality", "IDE0079:Remove unnecessary suppression", Justification = "For ReSharper")]
        [SuppressMessage("ReSharper", "InconsistentNaming")]
        [SuppressMessage("ReSharper", "UnusedParameter.Local")]
        [MethodImpl(MethodImplOptions.NoInlining)]
        private static void OnFinalizePostfix(object __instance)
Severity: Major
Found in src/MCM.UI/Patches/OptionsGauntletScreenPatch.cs and 1 other location - About 1 hr to fix
src/MCM.UI/Patches/MissionGauntletOptionsUIHandlerPatch.cs on lines 41..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        public ISettingsPropertyGroupBuilder AddFloatingInteger(string id, string name, float minValue, float maxValue, IRef @ref, Action<ISettingsPropertyFloatingIntegerBuilder>? builder)
        {
            if (!Properties.ContainsKey(name))
                Properties[name] = new DefaultSettingsPropertyFloatingIntegerBuilder(id, name, minValue, maxValue, @ref);
            builder?.Invoke((ISettingsPropertyFloatingIntegerBuilder) Properties[name]);
src/MCM.Implementation/FluentBuilder/DefaultSettingsPropertyGroupBuilder.cs on lines 68..74

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 106.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        public ISettingsPropertyGroupBuilder AddInteger(string id, string name, int minValue, int maxValue, IRef @ref, Action<ISettingsPropertyIntegerBuilder>? builder)
        {
            if (!Properties.ContainsKey(name))
                Properties[name] = new DefaultSettingsPropertyIntegerBuilder(id, name, minValue, maxValue, @ref);
            builder?.Invoke((ISettingsPropertyIntegerBuilder) Properties[name]);
src/MCM.Implementation/FluentBuilder/DefaultSettingsPropertyGroupBuilder.cs on lines 76..82

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 106.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method CreateMultiTranslatable has 10 arguments (exceeds 4 allowed). Consider refactoring.
Open

        public static MultiSelectionInquiryData? CreateMultiTranslatable(string titleText, string descriptionText, List<InquiryElement> inquiryElements, bool isExitShown, int minSelectableOptionCount, int maxSelectableOptionCount, string affirmativeText, string negativeText, Action<List<InquiryElement>> affirmativeAction, Action<List<InquiryElement>> negativeAction) =>
Severity: Major
Found in src/MCM.UI/Utils/InquiryDataUtils.cs - About 1 hr to fix

    Method CreateMulti has 10 arguments (exceeds 4 allowed). Consider refactoring.
    Open

            public static MultiSelectionInquiryData? CreateMulti(string titleText, string descriptionText, List<InquiryElement> inquiryElements, bool isExitShown, int minSelectableOptionCount, int maxSelectableOptionCount, string affirmativeText, string negativeText, Action<List<InquiryElement>> affirmativeAction, Action<List<InquiryElement>> negativeAction)
    Severity: Major
    Found in src/MCM.UI/Utils/InquiryDataUtils.cs - About 1 hr to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                              SubSystemSettingsPropertyInt<TSubSystem> sp when GetPropertyInfo(sp.Property) is { } pi =>
                                  groupBuilder.AddInteger($"{subSystem.GetType().Name}_{pi.Name}", new TextObject(sp.Name).ToString(), sp.MinValue, sp.MaxValue, new PropertyRef(pi, subSystem), builder =>
                                  {
                                      builder.SetHintText(sp.Description);
                                  }),
      Severity: Major
      Found in src/MCM.UI/Extensions/SettingsBuilderExtensions.cs and 1 other location - About 1 hr to fix
      src/MCM.UI/Extensions/SettingsBuilderExtensions.cs on lines 49..53

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 103.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                              SubSystemSettingsPropertyFloat<TSubSystem> sp when GetPropertyInfo(sp.Property) is { } pi =>
                                  groupBuilder.AddFloatingInteger($"{subSystem.GetType().Name}_{pi.Name}", new TextObject(sp.Name).ToString(), sp.MinValue, sp.MaxValue, new PropertyRef(pi, subSystem), builder =>
                                  {
                                      builder.SetHintText(sp.Description);
                                  }),
      Severity: Major
      Found in src/MCM.UI/Extensions/SettingsBuilderExtensions.cs and 1 other location - About 1 hr to fix
      src/MCM.UI/Extensions/SettingsBuilderExtensions.cs on lines 54..58

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 103.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              public override FluentPerSaveSettings BuildAsPerSave()
              {
                  // Capture the default state
                  if (Presets.TryGetValue(BaseSettings.DefaultPresetId, out var preset))
                  {
      src/MCM.Implementation/FluentBuilder/DefaultSettingsBuilder.cs on lines 110..122

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 102.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Severity
      Category
      Status
      Source
      Language