Showing 2,584 of 2,584 total issues
Cyclomatic complexity for import is too high. [11/6] Open
def import(options = {})
variable_ids_to_delete = @object.variables.pluck(:id)
set_import_to_running
vars = @object.variables.includes(:questions, :src_variables, :der_variables, :topic)
@doc.each do |dataset, v, t|
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This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [35/30] Open
def import(options = {})
cc_question_ids_to_delete = @object.cc_questions.pluck(:id)
set_import_to_running
@doc.each do |control_construct_scheme, q, t|
log :input, "#{control_construct_scheme},#{q},#{t}"
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This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for build_instrument is too high. [11/6] Open
def self.build_instrument(doc, options= {}, instrument_importer=nil)
save = defined?(options[:save]) ? true : options[:save]
duplicate = defined?(options[:duplicate]) ? :do_nothing : options[:duplicate]
i = ::Instrument.new
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Function AdminImportInstrumentForm
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
export const AdminImportInstrumentForm = (props) => {
const {} = props;
const dispatch = useDispatch();
const classes = useStyles();
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Function AdminDatasetForm
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
export const AdminDatasetForm = (props) => {
const {} = props;
const dispatch = useDispatch();
const classes = useStyles();
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Similar blocks of code found in 3 locations. Consider refactoring. Open
const onSubmit = (values) => {
values = ObjectCheckForInitialValues(instrument, values)
if(isNil(instrument.id)){
dispatch(Instrument.create(values))
}else{
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 79.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
const onSubmit = (values) => {
values = ObjectCheckForInitialValues(user, values)
if(isNil(user.id)){
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 79.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
const onSubmit = (values) => {
values = ObjectCheckForInitialValues(user, values)
if(isNil(user.id)){
dispatch(User.create(values))
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 79.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Class Instrument
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class Instrument < DdiExporterBase
# Creates the XML document for exporting to as
# a DDIInstance
def initialize
@doc = Nokogiri::XML '<ddi:DDIInstance></ddi:DDIInstance>'
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Function ForgottenPassword
has 54 lines of code (exceeds 25 allowed). Consider refactoring. Open
export default function ForgottenPassword() {
const classes = useStyles();
const emailField = useFormField();
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File instrument.rb
has 256 lines of code (exceeds 250 allowed). Consider refactoring. Open
class Instrument < ApplicationRecord
# This model is exportable as DDI
include Exportable
# This model can be tracked using an Identifier
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Cyclomatic complexity for copy is too high. [10/6] Open
def copy(new_prefix, other_vals = {})
new_i = self.dup
new_i.prefix = new_prefix
other_vals.select { |key, val| new_i[key] = val }
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for add_variables is too high. [10/6] Open
def add_variables
variable_names = params[:variable_names].is_a?(Array) ? params[:variable_names] : [params[:variable_names]]
variables = @object.instrument.variables.where(name: variable_names)
variables.to_a.compact!
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for import is too high. [10/6] Open
def import(options = {})
cc_question_ids_to_delete = @object.cc_questions.pluck(:id)
set_import_to_running
@doc.each do |control_construct_scheme, q, t|
log :input, "#{control_construct_scheme},#{q},#{t}"
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Function AdminDatasets
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
const AdminDatasets = () => {
const dispatch = useDispatch()
const deleteDataset = (datasetId) => {
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Method update_cols
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def update_cols(cols)
if cols.to_a.empty?
self.rds_qs.delete_all
else
cols.sort_by! { |x| x[:order] }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_variables
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def add_variables
variable_names = params[:variable_names].is_a?(Array) ? params[:variable_names] : [params[:variable_names]]
variables = @object.instrument.variables.where(name: variable_names)
variables.to_a.compact!
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File QuestionItemForm.js
has 252 lines of code (exceeds 250 allowed). Consider refactoring. Open
import React, { useEffect } from 'react';
import { get, isNil } from "lodash";
import { Form } from 'react-final-form';
import { useDispatch, useSelector } from 'react-redux'
import { QuestionItems, ResponseDomainNumerics, ResponseDomainTexts, ResponseDomainDatetimes, ResponseDomainCodes } from '../actions'
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Function formFields
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
const formFields = (item) => {
return [
{
size: 12,
field: (
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Function InstrumentConstructBuild
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
const InstrumentConstructBuild = (props) => {
const classes = useStyles();
const dispatch = useDispatch()
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