Discord-InterChat/InterChat

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Showing 82 of 97 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    new StringSelectMenuBuilder()
      .setCustomId(
        new CustomID()
          .setIdentifier('hub_edit', 'settingsSelect')
          .addArgs(userId)
Severity: Major
Found in src/utils/hub/settings.ts and 1 other location - About 1 hr to fix
src/managers/HubLogManager.ts on lines 129..169

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 60.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        const filtered = users
          .filter(
            (choice) =>
              choice.username.toLowerCase().includes(focusedValue) ||
              choice.id.toLowerCase().includes(focusedValue),
Severity: Major
Found in src/commands/slash/Staff/find/index.ts and 1 other location - About 1 hr to fix
src/commands/slash/Staff/find/index.ts on lines 75..81

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 60.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        new ButtonBuilder()
          .setCustomId(
            new CustomID('setupHub:random', [interaction.user.id, channel.id]).toString(),
          )
          .setLabel('Random Hub')
Severity: Major
Found in src/commands/slash/Main/setup.ts and 1 other location - About 1 hr to fix
src/commands/slash/Main/setup.ts on lines 83..88

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 59.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        new ButtonBuilder()
          .setCustomId(
            new CustomID('setupHub:official', [interaction.user.id, channel.id]).toString(),
          )
          .setLabel('Official Hub')
Severity: Major
Found in src/commands/slash/Main/setup.ts and 1 other location - About 1 hr to fix
src/commands/slash/Main/setup.ts on lines 89..94

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 59.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function findMatch has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  async findMatch(serverId: string, preferences: ServerPreferences): Promise<QueuedChannel | null> {
    const serverHistory = await this.db.serverHistory.findUnique({
      where: { serverId },
    });

Severity: Minor
Found in src/services/LobbyMatchingService.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function createEmbed has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  public createEmbed(iconUrl: string | null, locale: supportedLocaleCodes = 'en') {
    const channelStr = t('hub.manage.logs.config.fields.channel', locale);
    const roleStr = t('hub.manage.logs.config.fields.role', locale);

    const logDesc = this.logTypes
Severity: Minor
Found in src/managers/HubLogManager.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function execute has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  public async execute(message: Message, args: string[]): Promise<void> {
    try {
      // Check if command is owner-only
      if (this.data.ownerOnly && !isDev(message.author.id)) {
        await message.reply(`${emojis.botdev} This command can only be used by the bot owner.`);
Severity: Minor
Found in src/core/BasePrefixCommand.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function updateMessageComponents has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

const updateMessageComponents = async (
  webhook: WebhookClient,
  messageId: string,
  threadId: string | undefined,
  reactionBtn: ActionRowBuilder<ButtonBuilder> | null,
Severity: Minor
Found in src/utils/reaction/actions.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function handleModals has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  @RegisterInteractionHandler('connectionModal')
  async handleModals(interaction: ModalSubmitInteraction): Promise<void> {
    const customId = CustomID.parseCustomId(interaction.customId);
    const locale = await this.getLocale(interaction);

Severity: Minor
Found in src/commands/slash/Main/connection/edit.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function listenForReactionButton has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  @RegisterInteractionHandler('reaction_')
  async listenForReactionButton(
    interaction: ButtonInteraction | AnySelectMenuInteraction,
  ): Promise<void> {
    await interaction.deferUpdate();
Severity: Minor
Found in src/interactions/NetworkReaction.ts - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function handleStringSelects has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  @RegisterInteractionHandler('connection')
  async handleStringSelects(interaction: StringSelectMenuInteraction) {
    if (!interaction.isStringSelectMenu()) return;

    const customId = CustomID.parseCustomId(interaction.customId);
Severity: Minor
Found in src/commands/slash/Main/connection/edit.ts - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function execute has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  async execute(interaction: ChatInputCommandInteraction) {
    await interaction.deferReply();

    const { id: moderatorId } = interaction.user;
    const { userManager } = interaction.client;
Severity: Minor
Found in src/commands/slash/Main/blacklist/user.ts - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

            OR: [
              { ownerId: interaction.user.id },
              { moderators: { some: { userId: interaction.user.id, position: 'manager' } } },
            ],
Severity: Major
Found in src/commands/slash/Main/hub/invite.ts and 2 other locations - About 55 mins to fix
src/commands/slash/Main/hub/invite.ts on lines 83..86
src/commands/slash/Main/hub/invite.ts on lines 130..133

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 53.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

            OR: [
              { ownerId: interaction.user.id },
              { moderators: { some: { userId: interaction.user.id, position: 'manager' } } },
            ],
Severity: Major
Found in src/commands/slash/Main/hub/invite.ts and 2 other locations - About 55 mins to fix
src/commands/slash/Main/hub/invite.ts on lines 30..33
src/commands/slash/Main/hub/invite.ts on lines 83..86

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 53.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

              OR: [
                { ownerId: interaction.user.id },
                { moderators: { some: { userId: interaction.user.id, position: 'manager' } } },
              ],
Severity: Major
Found in src/commands/slash/Main/hub/invite.ts and 2 other locations - About 55 mins to fix
src/commands/slash/Main/hub/invite.ts on lines 30..33
src/commands/slash/Main/hub/invite.ts on lines 130..133

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 53.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        const modal = new ModalBuilder()
          .setTitle('Add Invite Link')
          .setCustomId(
            new CustomID().setIdentifier('connectionModal', 'invite').addArgs(channelId).toString(),
          )
Severity: Minor
Found in src/commands/slash/Main/connection/edit.ts and 1 other location - About 50 mins to fix
src/commands/slash/Main/connection/edit.ts on lines 203..221

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 52.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        const modal = new ModalBuilder()
          .setTitle('Set Embed Color')
          .setCustomId(
            new CustomID()
              .setIdentifier('connectionModal', 'embed_color')
Severity: Minor
Found in src/commands/slash/Main/connection/edit.ts and 1 other location - About 50 mins to fix
src/commands/slash/Main/connection/edit.ts on lines 183..197

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 52.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    await sendBlacklistNotif('user', message.client, {
      target,
      hubId: rule.hubId,
      expiresAt,
      reason,
Severity: Minor
Found in src/utils/network/blockwordsRunner.ts and 1 other location - About 50 mins to fix
src/utils/network/runChecks.ts on lines 135..140

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 51.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      await sendBlacklistNotif('user', message.client, {
        target,
        hubId: hub.id,
        expiresAt,
        reason,
Severity: Minor
Found in src/utils/network/runChecks.ts and 1 other location - About 50 mins to fix
src/utils/network/blockwordsRunner.ts on lines 54..59

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 51.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if (botMissingPerms?.length) {
        await message.reply(
          `${emojis.no} I'm missing the following permissions: ${botMissingPerms.join(', ')}`,
        );
        return;
Severity: Minor
Found in src/core/BasePrefixCommand.ts and 1 other location - About 45 mins to fix
src/core/BasePrefixCommand.ts on lines 38..43

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 50.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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