Showing 131 of 131 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
$builder
->add(
'health',
NumberType::class,
[
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 127.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function deposit(Request $request): Response
{
try {
$resources = $request->get('resources');
if ($request->isMethod(Request::METHOD_POST) && $resources !== null) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 127.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function withdraw(Request $request): Response
{
try {
$resources = $request->get('resources');
if ($request->isMethod(Request::METHOD_POST) && $resources !== null) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 127.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method buildForm
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function buildForm(FormBuilderInterface $builder, array $options): void
{
$builder
->add(
'seed',
Federation
has 21 functions (exceeds 20 allowed). Consider refactoring. Open
class Federation
{
private ?int $id;
private string $name = '';
private Player $founder;
Method buildForm
has 54 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function buildForm(FormBuilderInterface $builder, array $options): void
{
$builder
->add(
'name',
Method constructGameUnits
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function constructGameUnits(
WorldRegion $region,
Player $player,
GameUnitType $gameUnitType,
array $constructionData
Method buildForm
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function buildForm(FormBuilderInterface $builder, array $options): void
{
$builder
->add(
'email',
Similar blocks of code found in 2 locations. Consider refactoring. Open
<?php
declare(strict_types=1);
namespace FrankProjects\UltimateWarfare\Form\Admin\GameUnit\BattleStats;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 120.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
<?php
declare(strict_types=1);
namespace FrankProjects\UltimateWarfare\Form\Admin;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 120.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function processSuccess
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
public function processSuccess(): void
{
$totalBuildings = 0;
foreach ($this->region->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getGameUnitType()->getId() == GameUnitType::GAME_UNIT_TYPE_BUILDINGS) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function sendAid
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
public function sendAid(Player $player, int $playerId, array $resources): void
{
$this->ensureFederationEnabled($player);
if ($player->getId() === $playerId) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sendAid
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function sendAid(Player $player, int $playerId, array $resources): void
{
$this->ensureFederationEnabled($player);
if ($player->getId() === $playerId) {
Method sendGameUnits
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function sendGameUnits(Request $request, int $regionId): Response
{
$player = $this->getPlayer();
try {
Function requestPasswordReset
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
public function requestPasswordReset(Request $request): Response
{
$email = (string) $request->request->get('email');
if ($email !== '') {
$user = $this->userRepository->findByEmail($email);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method buildForm
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function buildForm(FormBuilderInterface $builder, array $options): void
{
$builder
->add(
'health',
Method processPlayerIncome
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function processPlayerIncome(Player $player, int $timestamp): bool
{
// Don't update player income more than once every minute...
if ($player->getTimestampUpdate() + 60 > $timestamp) {
return true;
Method attackSelectGameUnits
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function attackSelectGameUnits(Request $request, int $regionId, int $playerRegionId): Response
{
$player = $this->getPlayer();
try {
Method remove
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function remove(Player $player): void
{
foreach ($player->getMarketItems() as $marketItem) {
$this->entityManager->remove($marketItem);
}
Method buildForm
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function buildForm(FormBuilderInterface $builder, array $options): void
{
$builder
->add(
'title',