Showing 6,805 of 6,805 total issues
Function StrokePlotArea
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function StrokePlotArea()
{
// Note: To be consistent we really should take a possible shadow
// into account. However, that causes some problem for the LinearScale class
// since in the current design it does not have any links to class Graph which
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function NormalizeDate
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function NormalizeDate($aDate)
{
if ($aDate === false) {
return false;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function GetHeaderHeight
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function GetHeaderHeight()
{
$img = $this->iImg;
$height = 1;
if ($this->minute->iShowLabels) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Translate
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function Translate($a)
{
if (!is_numeric($a)) {
if ($a != '' && $a != '-' && $a != 'x') {
Util\JpGraphError::RaiseL(11001);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function SetColorIndication
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function SetColorIndication(array $aSpec, array $aColors = null)
{
if (safe_count($aSpec) !== 3) {
Util\JpGraphError::Raise('Specification of scale values for background indicators must be an array with three elements.');
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function tearDownAfterClass
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public static function tearDownAfterClass(): void
{
$arr = \explode('\\', static::class);
$className = \array_pop($arr);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid unused parameters such as '$dumy2'. Open
public function SetScale($axtype, $ymin = 1, $ymax = 1, $dummy1 = null, $dumy2 = null)
- Read upRead up
- Exclude checks
UnusedFormalParameter
Since: 0.2
Avoid passing parameters to methods or constructors and then not using those parameters.
Example
class Foo
{
private function bar($howdy)
{
// $howdy is not used
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter
The method Add uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$cl = $aPlot;
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class '\Amenadiel\JpGraph\Util\JpGraphError' in method 'GetPlotsYMinMax'. Open
Util\JpGraphError::RaiseL(18006, $min);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method Stroke uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$l = $label;
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class '\Amenadiel\JpGraph\Util\JpGraphError' in method 'Stroke'. Open
Util\JpGraphError::RaiseL(16002);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method DoPattern uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
// Height larger than width
$diff = $x0 - $xe;
$y0 = $ye - $diff;
$x0 = $xe;
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class '\Amenadiel\JpGraph\Util\JpGraphError' in method 'Add'. Open
Util\JpGraphError::RaiseL(25010); //("Graph::Add() You tried to add a null plot to the graph.");
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method Stroke uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$this->mark->Stroke($img, $pnts[$i * 2], $pnts[$i * 2 + 1]);
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class '\Amenadiel\JpGraph\Util\JpGraphError' in method 'SetTickDensity'. Open
Util\JpGraphError::RaiseL(18005, $densy);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid unused private fields such as '$xtick_offset'. Open
private $xtick_offset = 0;
- Read upRead up
- Exclude checks
UnusedPrivateField
Since: 0.2
Detects when a private field is declared and/or assigned a value, but not used.
Example
class Something
{
private static $FOO = 2; // Unused
private $i = 5; // Unused
private $j = 6;
public function addOne()
{
return $this->j++;
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedprivatefield
The method DoPattern uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
// Height larger than width
$diff = $x0 - $xe;
$y0 = $diff + $this->rect->y;
$x0 = $xe;
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method Stroke() has 146 lines of code. Current threshold is set to 100. Avoid really long methods. Open
public function Stroke($aStrokeFileName = '')
{
// If the filename is the predefined value = '_csim_special_'
// we assume that the call to stroke only needs to do enough
// to correctly generate the CSIM maps.
- Exclude checks
Avoid using static access to class '\Amenadiel\JpGraph\Util\JpGraphError' in method 'Stroke'. Open
Util\JpGraphError::RaiseL(18008);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method Stroke uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
if (!$this->supress_minor_tickmarks) {
if ($this->mincolor != '') {
$aImg->PushColor($this->mincolor);
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}