Showing 349 of 349 total issues
Method singleThreadMode
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
private static void singleThreadMode() throws InterruptedException {
Thread normal = new Thread(() -> log.info("normal"));
normal.setName("normal");
normal.start();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handleInput
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
private void handleInput(Selector selector, SelectionKey key) throws IOException {
if (key.isValid()) {
if (key.isAcceptable()) {
// Accept the new connection
ServerSocketChannel ssc = (ServerSocketChannel) key.channel();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parseArgs
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
private int parseArgs(String[] args) throws UnknownHostException {
int base;
label:
for (base = 0; base < args.length; base++) {
switch (args[base]) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void run(){
try{
br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
ps = new PrintStream(socket.getOutputStream());
String line = null;
Method readDataBase
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void readDataBase() {
PreparedStatement ps = null;
Connection cn = null;
ResultSet rs = null;
Method readContent
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void readContent(Selector selector, SelectionKey sk) throws IOException {
SocketChannel sc = (SocketChannel) sk.channel();
ByteBuffer buff = ByteBuffer.allocate(1024);
StringBuilder content = new StringBuilder();
Identical blocks of code found in 2 locations. Consider refactoring. Open
try {
// 设置加密模式为AES的CBC模式
Cipher cipher = Cipher.getInstance("AES/CBC/NoPadding");
SecretKeySpec keySpec = new SecretKeySpec(aesKey, "AES");
// 取密钥的前16字节作为 iv 初始化向量
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 100.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
try {
// 设置加密模式为AES的CBC模式
Cipher cipher = Cipher.getInstance("AES/CBC/NoPadding");
SecretKeySpec keySpec = new SecretKeySpec(aesKey, "AES");
IvParameterSpec iv = new IvParameterSpec(aesKey, 0, 16);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 100.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method sort
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
public int[] sort(int[] data) {
int[] arr = Arrays.copyOf(data, data.length);
List<List<Integer>> dataList = new ArrayList<>();
List<Integer> arrs = new ArrayList<>();
Method pushTimeWheel
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void pushTimeWheel(int seconds) {
Map<ChronoUnit, Integer> tempIndex = new HashMap<>(sortedSlots.size());
for (int i = 0; i < sortedSlots.size(); i++) {
ChronoUnit unit = sortedSlots.get(i);
Integer threshold = slots.get(unit);
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (int i = 0; i < param.getTotal(); i++) {
final Param tmpParam = Param.builder().start(i).build();
voidCompletableFuture.thenRunAsync(() -> {
try {
TimeUnit.MILLISECONDS.sleep(ThreadLocalRandom.current().nextInt(600) + 200);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (int i = 0; i < param.getTotal(); i++) {
final Param tmpParam = Param.builder().start(i).build();
pool.execute(() -> {
try {
TimeUnit.MILLISECONDS.sleep(ThreadLocalRandom.current().nextInt(600) + 60);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
void moveA() {
refreshValueByImage();
// log.info("x "+x+" y "+y+" p "+position);
for (int i = 0; i < ImageBlockMgr.images.size(); i++) {
if (ImageBlockMgr.images.get(i).y - 1 == y && ImageBlockMgr.images.get(i).x == x) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
void moveS() {
refreshValueByImage();
// log.info("x "+x+" y "+y+" p "+position);
for (int i = 0; i < ImageBlockMgr.images.size(); i++) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
void moveD() {
refreshValueByImage();
// log.info("x "+x+" y "+y+" p "+position);
for (int i = 0; i < ImageBlockMgr.images.size(); i++) {
if (ImageBlockMgr.images.get(i).y + 1 == y && ImageBlockMgr.images.get(i).x == x) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method initLogicButton
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void initLogicButton() {
txtResult.setEnabled(false);
txtResult.setEditable(false);
txtResult.setHorizontalAlignment(SwingConstants.RIGHT);
txtResult.setBounds(new Rectangle(33, 19, 310, 34));
Method paintComponent
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
protected void paintComponent(Graphics g) {
int offset = 4;
int r = 5;
int chessR = 20;
Method main
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static void main(String[] a) {
final CountDownLatch firstLatch = new CountDownLatch(1);
final CountDownLatch secondLatch = new CountDownLatch(1);
// 使用不可变对象
final BuildFactory.Builder builder = new BuildFactory.Builder();
Method keyPressed
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public void keyPressed(KeyEvent e) {
//加了if条件后 实现了墙的限制(如果是游戏中的道具,该怎么办)
if (e.getKeyCode() == KeyEvent.VK_A) {
hero.setDirect(2);
if (PlayStageMgr.instance.willInBorder(hero))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method keyPressed
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
public void keyPressed(KeyEvent e) {
//加了if条件后 实现了墙的限制(如果是游戏中的道具,该怎么办)
if (e.getKeyCode() == KeyEvent.VK_A) {
hero.setDirect(2);
if ((hero.getX() - 10) > 0)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"