ManageIQ/manageiq-ui-classic

View on GitHub

Showing 18,382 of 18,382 total issues

Cyclomatic complexity for replace_right_cell is too high. [68/11]
Open

  def replace_right_cell(options = {})
    action, replace_trees, presenter = options.values_at(:action, :replace_trees, :presenter)
    @explorer = true

    # FIXME: make this functional

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method button has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring.
Open

  def button
    @edit = session[:edit] # Restore @edit for adv search box
    params[:display] = @display if %w[vms storages].include?(@display) # Were we displaying vms/storages

    if params[:pressed].starts_with?("vm_", # Handle buttons from sub-items screen
Severity: Minor
Found in app/controllers/host_controller.rb - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method show has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring.
Open

  def show
    assert_privileges("dashboard_view")
    @layout     = "dashboard"
    @display    = "dashboard"
    @lastaction = "show"
Severity: Minor
Found in app/controllers/dashboard_controller.rb - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method schedule_get_form_vars has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_get_form_vars
    @schedule = @edit[:sched_id] ? MiqSchedule.find(@edit[:sched_id]) : MiqSchedule.new(:userid => session[:userid])
    copy_params_if_present(@edit[:new], params, %i[name description])
    @edit[:new][:enabled] = (params[:enabled] == "1") if params[:enabled]
    @edit[:new][:filter] = params[:filter_typ] if params[:filter_typ]
Severity: Minor
Found in app/controllers/report_controller/schedules.rb - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File analysis_profiles.rb has 657 lines of code (exceeds 400 allowed). Consider refactoring.
Open

module OpsController::Settings::AnalysisProfiles
  extend ActiveSupport::Concern

  CATEGORY_CHOICES = {
    "system"   => N_("System"),
Severity: Major
Found in app/controllers/ops_controller/settings/analysis_profiles.rb - About 1 day to fix

Method view_to_url has a Cognitive Complexity of 52 (exceeds 5 allowed). Consider refactoring.
Open

  def view_to_url(view, parent = nil)
    association = view_to_association(view, parent)
    if association.nil?
      controller, action = db_to_controller(view.db)
      if controller == "ems_cloud" && action == "show"
Severity: Minor
Found in app/helpers/application_helper.rb - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method alert_build_edit_screen has a Cognitive Complexity of 52 (exceeds 5 allowed). Consider refactoring.
Open

  def alert_build_edit_screen
    @edit = {}
    @edit[:new] = {}
    @edit[:current] = {}

Severity: Minor
Found in app/controllers/miq_alert_controller.rb - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                "ManageIQ::Providers::Awx::AutomationManager::MachineCredential": {
                    "label": "Machine",
                    "type": "machine",
                    "attributes": {
                        "userid": {
Severity: Major
Found in app/javascript/spec/ansible-edit-catalog-form/mockdata.js and 1 other location - About 1 day to fix
app/javascript/spec/ansible-edit-catalog-form/mockdata.js on lines 3517..3567

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 195.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                "ManageIQ::Providers::AnsibleTower::AutomationManager::MachineCredential": {
                    "label": "Machine",
                    "type": "machine",
                    "attributes": {
                        "userid": {
Severity: Major
Found in app/javascript/spec/ansible-edit-catalog-form/mockdata.js and 1 other location - About 1 day to fix
app/javascript/spec/ansible-edit-catalog-form/mockdata.js on lines 3193..3243

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 195.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method center_toolbar_filename_classic has a Cognitive Complexity of 51 (exceeds 5 allowed). Consider refactoring.
Open

  def center_toolbar_filename_classic
    # Original non vmx view code follows
    # toolbar buttons on sub-screens
    to_display = %w[availability_zones cloud_networks cloud_object_store_containers cloud_subnets configured_systems
                    cloud_tenants cloud_volumes cloud_volume_snapshots ems_clusters flavors floating_ips host_aggregates hosts host_initiators host_initiator_groups
Severity: Minor
Found in app/helpers/application_helper/toolbar_chooser.rb - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function createSchema has 197 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const createSchema = (initialValues = {}, edit, promise, classOptions) => {
  const edit_field = [
    {
      component: componentTypes.SUB_FORM,
      name: 'file_section',

Method button_set_form_vars has a Cognitive Complexity of 50 (exceeds 5 allowed). Consider refactoring.
Open

  def button_set_form_vars
    @sb[:buttons_node] = true
    @edit = {}
    if session[:resolve] && session[:resolve][:instance_name]
      @resolve = session[:resolve]
Severity: Minor
Found in app/controllers/application_controller/buttons.rb - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method atomic_form_field_changed has a Cognitive Complexity of 50 (exceeds 5 allowed). Consider refactoring.
Open

  def atomic_form_field_changed
    assert_privileges(session&.fetch_path(:edit, :rec_id) ? "atomic_catalogitem_edit" : "atomic_catalogitem_new")

    # need to check req_id in session since we are using common code for prov requests and atomic ST screens
    id = session[:edit][:req_id] || "new"
Severity: Minor
Found in app/controllers/catalog_controller.rb - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method edit_reports has a Cognitive Complexity of 50 (exceeds 5 allowed). Consider refactoring.
Open

  def edit_reports
    @edit[:selected_reports] = []
    current_group_id = current_user.current_group.try(:id).to_i
    id = session[:node_selected].split('__')
    @selected = id[1].split(':')
Severity: Minor
Found in app/controllers/report_controller/menus.rb - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method check_tabs has a Cognitive Complexity of 49 (exceeds 5 allowed). Consider refactoring.
Open

  def check_tabs
    @sb[:miq_tab] = params[:tab]
    active_tab = 'edit_1'
    case @sb[:miq_tab].split('_')[1]
    when '8'
Severity: Minor
Found in app/controllers/report_controller/reports/editor.rb - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File miq_alert_controller.rb has 632 lines of code (exceeds 400 allowed). Consider refactoring.
Open

class MiqAlertController < ApplicationController
  before_action :check_privileges
  before_action :get_session_data
  after_action :cleanup_action
  after_action :set_session_data
Severity: Major
Found in app/controllers/miq_alert_controller.rb - About 7 hrs to fix

Function retirementTabSchema has 189 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const retirementTabSchema = (
  repositories,
  setData,
  retirementRepositoryId,
  currentRegion,

Function provisionTabSchema has 189 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const provisionTabSchema = (
  repositories,
  setData,
  provisionRepositoryId,
  currentRegion,

Cyclomatic complexity for get_view is too high. [61/11]
Open

  def get_view(db, options = {}, fetch_data = false)
    if !fetch_data && @report_data_additional_options.nil?
      process_show_list_options(options, db)
    end
    if @in_a_form && @edit.present?

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method build_grid has a Cognitive Complexity of 48 (exceeds 5 allowed). Consider refactoring.
Open

  def build_grid
    case @edit[:wf]
    when MiqProvisionConfiguredSystemWorkflow
      build_dialog_page_miq_provision_configured_system_workflow
    when MiqProvisionVirtWorkflow
Severity: Minor
Found in app/controllers/application_controller/miq_request_methods.rb - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Severity
Category
Status
Source
Language