ManageIQ/manageiq-ui-classic

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Cyclomatic complexity for set_form_vars is too high. [52/11]
Open

  def set_form_vars
    @edit = {}
    @edit[:rpt_id] = @rpt.id # Save a record id to use it later to look a record
    @edit[:rpt_title] = @rpt.title
    @edit[:rpt_name] = @rpt.name

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Function RoutersForm has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring.
Open

const RoutersForm = ({ routerId }) => {
  const [{
    initialValues, isLoading, fields, subnets,
  }, setState] = useState({
    isLoading: !!routerId, fields: [], subnetSelect: [], subnets: [],
Severity: Minor
Found in app/javascript/components/routers-form/index.jsx - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method prov_field_changed has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring.
Open

  def prov_field_changed
    assert_privileges("miq_request_edit")

    if params[:tab_id]
      @edit = session[:edit]
Severity: Minor
Found in app/controllers/application_controller/miq_request_methods.rb - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method buttons_get_node_info has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring.
Open

  def buttons_get_node_info(node)
    nodetype = node.split("_")
    # initializing variables to hold data for selected node
    @custom_button = nil
    @sb[:button_groups] = nil
Severity: Minor
Found in app/controllers/application_controller/buttons.rb - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method miq_report_edit has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring.
Open

  def miq_report_edit
    assert_privileges(params[:id] || (@edit && @edit[:rpt_id]) ? "miq_report_edit" : "miq_report_new")
    case params[:button]
    when "cancel"
      if @edit[:rpt_id]
Severity: Minor
Found in app/controllers/report_controller/reports/editor.rb - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method widget_get_form_vars has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_get_form_vars
    @widget = @edit[:widget_id] ? MiqWidget.find(@edit[:widget_id]) : MiqWidget.new

    copy_params_if_set(@edit[:new], params, %i[title description])
    @edit[:new][:filter]  = params[:filter_typ]       if params[:filter_typ]
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                "ManageIQ::Providers::Awx::AutomationManager::NetworkCredential": {
                    "label": "Network",
                    "type": "network",
                    "attributes": {
                        "userid": {
Severity: Major
Found in app/javascript/spec/ansible-edit-catalog-form/mockdata.js and 1 other location - About 6 hrs to fix
app/javascript/spec/ansible-edit-catalog-form/mockdata.js on lines 3580..3618

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 163.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                "ManageIQ::Providers::AnsibleTower::AutomationManager::NetworkCredential": {
                    "label": "Network",
                    "type": "network",
                    "attributes": {
                        "userid": {
Severity: Major
Found in app/javascript/spec/ansible-edit-catalog-form/mockdata.js and 1 other location - About 6 hrs to fix
app/javascript/spec/ansible-edit-catalog-form/mockdata.js on lines 3256..3294

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 163.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

File miq_formatters.spec.js has 583 lines of code (exceeds 400 allowed). Consider refactoring.
Open

require('../helpers/miq_formatters_helper.js');

describe('ManageIQ.charts.formatters', () => {
  describe('curried/uncurried', () => {
    var options = {
Severity: Major
Found in app/javascript/spec/old_js/miq_formatters.spec.js - About 6 hrs to fix

Method set_record_vars has 159 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def set_record_vars(rpt)
    # Set the simple string/number fields
    rpt.template_type = "report"
    rpt.name          = @edit[:new][:name].to_s.strip
    rpt.title         = @edit[:new][:title].to_s.strip
Severity: Major
Found in app/controllers/report_controller/reports/editor.rb - About 6 hrs to fix

Class StorageController has 46 methods (exceeds 20 allowed). Consider refactoring.
Open

class StorageController < ApplicationController
  include StorageD
  include StoragePod
  include Mixins::GenericSessionMixin
  include Mixins::GenericShowMixin
Severity: Minor
Found in app/controllers/storage_controller.rb - About 6 hrs to fix

Cyclomatic complexity for button is too high. [51/11]
Open

  def button
    @edit = session[:edit] # Restore @edit for adv search box
    params[:display] = @display if %w[vms storages].include?(@display) # Were we displaying vms/storages

    if params[:pressed].starts_with?("vm_", # Handle buttons from sub-items screen
Severity: Minor
Found in app/controllers/host_controller.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for alert_field_changed is too high. [51/11]
Open

  def alert_field_changed
    return unless load_edit("miq_alert_edit__#{params[:id]}")

    @alert = @edit[:alert_id] ? MiqAlert.find(@edit[:alert_id]) : MiqAlert.new

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for data_for_breadcrumbs is too high. [51/11]
Open

    def data_for_breadcrumbs(controller_options = {})
      options = breadcrumbs_options || {}
      options[:record_info] ||= (@record || {})
      options[:record_title] ||= :name
      options[:not_tree] ||= false

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for widget_set_form_vars is too high. [51/11]
Open

  def widget_set_form_vars
    @timezone_abbr = get_timezone_abbr
    @edit = {}
    @edit[:widget_id] = @widget.id
    @edit[:read_only] = !!@widget.read_only

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

File schema.js has 578 lines of code (exceeds 400 allowed). Consider refactoring.
Open

import { componentTypes, validatorTypes } from '@@ddf';
import {
  loadPlayBookOptions,
  transformObjectToSelectOptions,
  transformCurrenciesOptions,

Method exp_commit_find has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring.
Open

  def exp_commit_find(exp)
    if @edit[@expkey][:exp_field].nil?
      add_flash(_("A find field must be chosen to commit this expression element"), :error)
    elsif %w[checkall checkany].include?(@edit[@expkey][:exp_check]) &&
          @edit[@expkey][:exp_cfield].nil?
Severity: Minor
Found in app/controllers/application_controller/filter.rb - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method automate_button_field_changed has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring.
Open

  def automate_button_field_changed
    assert_privileges(feature_by_action)

    unless params[:target_class]
      @edit = session[:edit]
Severity: Minor
Found in app/controllers/application_controller/buttons.rb - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method build_reconfigure_hash has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring.
Open

        def build_reconfigure_hash(reconfigure_ids)
          @req = nil
          @reconfig_values = {}
          if @request_id == 'new'
            @reconfig_values = get_reconfig_info(reconfigure_ids)
Severity: Minor
Found in app/controllers/mixins/actions/vm_actions/reconfigure.rb - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for atomic_req_submit is too high. [50/11]
Open

  def atomic_req_submit
    id = session[:edit][:req_id] || "new"
    return unless load_edit("prov_edit__#{id}", "show_list")

    if @edit[:new][:name].blank?

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6
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