Showing 18,390 of 18,390 total issues
Cyclomatic complexity for set_form_vars is too high. [52/11] Open
def set_form_vars
@edit = {}
@edit[:rpt_id] = @rpt.id # Save a record id to use it later to look a record
@edit[:rpt_title] = @rpt.title
@edit[:rpt_name] = @rpt.name
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Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Function RoutersForm
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
const RoutersForm = ({ routerId }) => {
const [{
initialValues, isLoading, fields, subnets,
}, setState] = useState({
isLoading: !!routerId, fields: [], subnetSelect: [], subnets: [],
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method prov_field_changed
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
def prov_field_changed
assert_privileges("miq_request_edit")
if params[:tab_id]
@edit = session[:edit]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method buttons_get_node_info
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
def buttons_get_node_info(node)
nodetype = node.split("_")
# initializing variables to hold data for selected node
@custom_button = nil
@sb[:button_groups] = nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method miq_report_edit
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
def miq_report_edit
assert_privileges(params[:id] || (@edit && @edit[:rpt_id]) ? "miq_report_edit" : "miq_report_new")
case params[:button]
when "cancel"
if @edit[:rpt_id]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method widget_get_form_vars
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
def widget_get_form_vars
@widget = @edit[:widget_id] ? MiqWidget.find(@edit[:widget_id]) : MiqWidget.new
copy_params_if_set(@edit[:new], params, %i[title description])
@edit[:new][:filter] = params[:filter_typ] if params[:filter_typ]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
"ManageIQ::Providers::Awx::AutomationManager::NetworkCredential": {
"label": "Network",
"type": "network",
"attributes": {
"userid": {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 163.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
"ManageIQ::Providers::AnsibleTower::AutomationManager::NetworkCredential": {
"label": "Network",
"type": "network",
"attributes": {
"userid": {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 163.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File miq_formatters.spec.js
has 583 lines of code (exceeds 400 allowed). Consider refactoring. Open
require('../helpers/miq_formatters_helper.js');
describe('ManageIQ.charts.formatters', () => {
describe('curried/uncurried', () => {
var options = {
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Method set_record_vars
has 159 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_record_vars(rpt)
# Set the simple string/number fields
rpt.template_type = "report"
rpt.name = @edit[:new][:name].to_s.strip
rpt.title = @edit[:new][:title].to_s.strip
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Class StorageController
has 46 methods (exceeds 20 allowed). Consider refactoring. Open
class StorageController < ApplicationController
include StorageD
include StoragePod
include Mixins::GenericSessionMixin
include Mixins::GenericShowMixin
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Cyclomatic complexity for button is too high. [51/11] Open
def button
@edit = session[:edit] # Restore @edit for adv search box
params[:display] = @display if %w[vms storages].include?(@display) # Were we displaying vms/storages
if params[:pressed].starts_with?("vm_", # Handle buttons from sub-items screen
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for alert_field_changed is too high. [51/11] Open
def alert_field_changed
return unless load_edit("miq_alert_edit__#{params[:id]}")
@alert = @edit[:alert_id] ? MiqAlert.find(@edit[:alert_id]) : MiqAlert.new
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for data_for_breadcrumbs is too high. [51/11] Open
def data_for_breadcrumbs(controller_options = {})
options = breadcrumbs_options || {}
options[:record_info] ||= (@record || {})
options[:record_title] ||= :name
options[:not_tree] ||= false
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for widget_set_form_vars is too high. [51/11] Open
def widget_set_form_vars
@timezone_abbr = get_timezone_abbr
@edit = {}
@edit[:widget_id] = @widget.id
@edit[:read_only] = !!@widget.read_only
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
File schema.js
has 578 lines of code (exceeds 400 allowed). Consider refactoring. Open
import { componentTypes, validatorTypes } from '@@ddf';
import {
loadPlayBookOptions,
transformObjectToSelectOptions,
transformCurrenciesOptions,
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Method exp_commit_find
has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring. Open
def exp_commit_find(exp)
if @edit[@expkey][:exp_field].nil?
add_flash(_("A find field must be chosen to commit this expression element"), :error)
elsif %w[checkall checkany].include?(@edit[@expkey][:exp_check]) &&
@edit[@expkey][:exp_cfield].nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method automate_button_field_changed
has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring. Open
def automate_button_field_changed
assert_privileges(feature_by_action)
unless params[:target_class]
@edit = session[:edit]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_reconfigure_hash
has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring. Open
def build_reconfigure_hash(reconfigure_ids)
@req = nil
@reconfig_values = {}
if @request_id == 'new'
@reconfig_values = get_reconfig_info(reconfigure_ids)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for atomic_req_submit is too high. [50/11] Open
def atomic_req_submit
id = session[:edit][:req_id] || "new"
return unless load_edit("prov_edit__#{id}", "show_list")
if @edit[:new][:name].blank?
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6