Showing 10 of 15 total issues
Function rebalanceClusters
has a Cognitive Complexity of 26 (exceeds 20 allowed). Consider refactoring. Open
Open
func rebalanceClusters(clusters []Individuals, dm DistanceMemoizer, minPerCluster uint) error {
// Calculate the number of missing Individuals per cluster for each cluster
// to reach at least minPerCluster Individuals.
var missing = make([]int, len(clusters))
for i, cluster := range clusters {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function CrossERX
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
Open
func CrossERX(p1, p2 Slice) {
var (
n = p1.Len()
o1 = p1.Copy()
o2 = p2.Copy()
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function CrossERX
has 51 lines of code (exceeds 50 allowed). Consider refactoring. Open
Open
func CrossERX(p1, p2 Slice) {
var (
n = p1.Len()
o1 = p1.Copy()
o2 = p2.Copy()
Method GAConfig.NewGA
has 10 return statements (exceeds 4 allowed). Open
Open
func (conf GAConfig) NewGA() (*GA, error) {
// Check for default values
if conf.RNG == nil {
conf.RNG = rand.New(rand.NewSource(time.Now().UnixNano()))
}
Method ModDownToSize.Validate
has 7 return statements (exceeds 4 allowed). Open
Open
func (mod ModDownToSize) Validate() error {
// Check the number of offsprings value
if mod.NOffsprings <= 0 {
return errors.New("NOffsprings has to higher than 0")
}
Method GA.evolve
has 6 return statements (exceeds 4 allowed). Open
Open
func (ga *GA) evolve() error {
var start = time.Now()
ga.Generations++
// Migrate the individuals between the populations if there are at least 2
Function generateOffsprings
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
func generateOffsprings(n uint, indis Individuals, sel Selector, crossRate float64,
rng *rand.Rand) (Individuals, error) {
Function NewOES
has 5 return statements (exceeds 4 allowed). Open
Open
func NewOES(nPoints, nSteps uint, sigma, lr float64, parallel bool, rng *rand.Rand) (*OES, error) {
// Check inputs
if nPoints < 3 {
return nil, errors.New("nPoints should be at least 3")
}
Method ModGenerational.Validate
has 5 return statements (exceeds 4 allowed). Open
Open
func (mod ModGenerational) Validate() error {
// Check the selection method presence
if mod.Selector == nil {
return errNilSelector
}
Method ModSteadyState.Validate
has 5 return statements (exceeds 4 allowed). Open
Open
func (mod ModSteadyState) Validate() error {
// Check the selection method presence
if mod.Selector == nil {
return errNilSelector
}