Smile-SA/elasticsuite

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

        try {
            $this->thesaurusRepository->delete($model);
            $this->messageManager->addSuccess(__('You deleted the thesaurus %1.', $model->getName()));

            return $resultRedirect->setPath('*/*/index');
src/module-elasticsuite-catalog-optimizer/Controller/Adminhtml/Optimizer/Delete.php on lines 47..56

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 95.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        try {
            $this->optimizerRepository->delete($model);
            $this->messageManager->addSuccessMessage(__('You deleted the optimizer %1.', $model->getName()));

            return $resultRedirect->setPath('*/*/index');
src/module-elasticsuite-thesaurus/Controller/Adminhtml/Thesaurus/Delete.php on lines 48..57

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 95.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

QueryBuilder has 11 functions (exceeds 10 allowed). Consider refactoring.
Open

class QueryBuilder
{
    /**
     * @var QueryFactory
     */

    ProductDate has 11 functions (exceeds 10 allowed). Consider refactoring.
    Open

    class ProductDate implements SpecialAttributeInterface
    {
        /**
         * @var string
         */

      Context has 11 functions (exceeds 10 allowed). Consider refactoring.
      Open

      class Context implements \Smile\ElasticsuiteCore\Api\Search\ContextInterface
      {
          /**
           * @var \Magento\Catalog\Api\Data\CategoryInterface
           */
      Severity: Minor
      Found in src/module-elasticsuite-core/Search/Context.php - About 2 hrs to fix

        Converter has 11 functions (exceeds 10 allowed). Consider refactoring.
        Open

        class Converter implements \Magento\Framework\Config\ConverterInterface
        {
            const ROOT_NODE_NAME             = 'analysis';
            const CHAR_FILTER_TYPE_ROOT_NODE = 'char_filters';
            const CHAR_FILTER_TYPE_NODE      = 'char_filter';
        Severity: Minor
        Found in src/module-elasticsuite-core/Index/Analysis/Config/Converter.php - About 2 hrs to fix

          Request has 11 functions (exceeds 10 allowed). Consider refactoring.
          Open

          class Request extends \Magento\Framework\Search\Request implements RequestInterface
          {
              /**
               * @var SortOrderInterface
               */
          Severity: Minor
          Found in src/module-elasticsuite-core/Search/Request.php - About 2 hrs to fix

            IndexSettings has 11 functions (exceeds 10 allowed). Consider refactoring.
            Open

            class IndexSettings implements IndexSettingsInterface
            {
                /**
                 * @var string
                 */
            Severity: Minor
            Found in src/module-elasticsuite-core/Index/IndexSettings.php - About 2 hrs to fix

              Thesaurus has 11 functions (exceeds 10 allowed). Consider refactoring.
              Open

              class Thesaurus extends AbstractEntity
              {
                  const ENTITY_CODE = 'thesaurus';
                  const COL_TERMS = 'terms_relations';
                  const COL_STORES = 'stores';
              Severity: Minor
              Found in src/module-elasticsuite-thesaurus/Model/Import/Thesaurus.php - About 2 hrs to fix

                Identical blocks of code found in 2 locations. Consider refactoring.
                Open

                                if (position === 'center') {
                                    borderValue = alignBorderValue((chartArea.top + chartArea.bottom) / 2 + 0.5);
                                } else if (isObject(position)) {
                                    const positionAxisID = Object.keys(position)[0];
                                    const value = position[positionAxisID];
                src/module-elasticsuite-core/view/adminhtml/web/js/lib/chart.js on lines 4558..4564

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 73.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Identical blocks of code found in 2 locations. Consider refactoring.
                Open

                                if (position === 'center') {
                                    borderValue = alignBorderValue((chartArea.left + chartArea.right) / 2);
                                } else if (isObject(position)) {
                                    const positionAxisID = Object.keys(position)[0];
                                    const value = position[positionAxisID];
                src/module-elasticsuite-core/view/adminhtml/web/js/lib/chart.js on lines 4546..4552

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 73.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Identical blocks of code found in 2 locations. Consider refactoring.
                Open

                            $this->queryFactory->create(
                                QueryInterface::TYPE_BOOL,
                                [
                                    'should' => [
                                        $this->queryFactory->create(QueryInterface::TYPE_MISSING, ['field' => 'session.uid']),
                src/module-elasticsuite-tracker/Model/Data/Fixer/Event/DeleteUndefinedSessionId.php on lines 90..98

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 74.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Identical blocks of code found in 2 locations. Consider refactoring.
                Open

                                $this->queryFactory->create(
                                    QueryInterface::TYPE_BOOL,
                                    [
                                        'should' => [
                                            $this->queryFactory->create(QueryInterface::TYPE_MISSING, ['field' => 'session.uid']),
                src/module-elasticsuite-tracker/Model/Data/Checker/Event/UndefinedSessionId.php on lines 138..146

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 74.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Method '_slide' has a complexity of 10.
                Open

                        _slide: function (event, index, newVal) {

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                Function has too many statements (34). Maximum allowed is 30.
                Open

                const smileTracker = (function () {

                enforce a maximum number of statements allowed in function blocks (max-statements)

                The max-statements rule allows you to specify the maximum number of statements allowed in a function.

                function foo() {
                  var bar = 1; // one statement
                  var baz = 2; // two statements
                  var qux = 3; // three statements
                }

                Rule Details

                This rule enforces a maximum number of statements allowed in function blocks.

                Options

                This rule has a number or object option:

                • "max" (default 10) enforces a maximum number of statements allows in function blocks

                Deprecated: The object property maximum is deprecated; please use the object property max instead.

                This rule has an object option:

                • "ignoreTopLevelFunctions": true ignores top-level functions

                max

                Examples of incorrect code for this rule with the default { "max": 10 } option:

                /*eslint max-statements: ["error", 10]*/
                /*eslint-env es6*/
                
                function foo() {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                
                  var foo11 = 11; // Too many.
                }
                
                let foo = () => {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                
                  var foo11 = 11; // Too many.
                };

                Examples of correct code for this rule with the default { "max": 10 } option:

                /*eslint max-statements: ["error", 10]*/
                /*eslint-env es6*/
                
                function foo() {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                  return function () {
                
                    // The number of statements in the inner function does not count toward the
                    // statement maximum.
                
                    return 42;
                  };
                }
                
                let foo = () => {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                  return function () {
                
                    // The number of statements in the inner function does not count toward the
                    // statement maximum.
                
                    return 42;
                  };
                }

                ignoreTopLevelFunctions

                Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

                /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
                
                function foo() {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                  var foo11 = 11;
                }

                Related Rules

                • [complexity](complexity.md)
                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

                Method __construct has 17 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                        $minimumShouldMatch,
                        $tieBreaker,
                        $phraseMatchBoost,
                        $cutOffFrequency,
                        FuzzinessConfigurationInterface $fuzziness = null,

                  Function _initItems has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                  Open

                      protected function _initItems()
                      {
                          parent::_initItems();
                  
                          foreach ($this->_items as $key => $item) {
                  Severity: Minor
                  Found in src/module-elasticsuite-catalog/Model/Layer/Filter/Boolean.php - About 2 hrs to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function addOptionsData has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                  Open

                      private function addOptionsData(array $items)
                      {
                          if ($this->getAttributeModel()->getFacetSortOrder() == BucketInterface::SORT_ORDER_MANUAL) {
                              $options = $this->getAttributeModel()->getFrontend()->getSelectOptions();
                              $optionPosition = 0;
                  Severity: Minor
                  Found in src/module-elasticsuite-catalog/Model/Layer/Filter/Attribute.php - About 2 hrs to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function getBucketValues has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                  Open

                      private function getBucketValues($rawBucket)
                      {
                          $values = [];
                  
                          if (isset($rawBucket['sum_other_doc_count']) && $rawBucket['sum_other_doc_count'] > 0) {

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function handleNestedField has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                  Open

                      protected function handleNestedField($eventData, $field)
                      {
                          $fieldPath = $field->getNestedPath();
                          if ($eventData->hasData($fieldPath)) {
                              $fieldName = $field->getNestedFieldName();

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

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