Smile-SA/elasticsuite

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

<?php
/**
 * DISCLAIMER
 *
 * Do not edit or add to this file if you wish to upgrade Smile ElasticSuite to newer
Severity: Major
Found in src/module-elasticsuite-tracker/Setup/UpgradeData.php and 1 other location - About 2 hrs to fix
src/module-elasticsuite-core/Setup/UpgradeData.php on lines 1..61

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 98.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

<?php
/**
 * DISCLAIMER
 *
 * Do not edit or add to this file if you wish to upgrade Smile ElasticSuite to newer
Severity: Major
Found in src/module-elasticsuite-core/Setup/UpgradeData.php and 1 other location - About 2 hrs to fix
src/module-elasticsuite-tracker/Setup/UpgradeData.php on lines 1..61

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 98.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Preview has 12 functions (exceeds 10 allowed). Consider refactoring.
Open

class Preview extends Action
{
    /**
     * @var \Smile\ElasticsuiteCatalogOptimizer\Model\Optimizer\PreviewFactory
     */

    Product has 12 functions (exceeds 10 allowed). Consider refactoring.
    Open

    class Product extends \Magento\Rule\Model\Condition\Product\AbstractProduct
    {
        /**
         * @var AttributeList
         */
    Severity: Minor
    Found in src/module-elasticsuite-catalog-rule/Model/Rule/Condition/Product.php - About 2 hrs to fix

      Condition has 12 functions (exceeds 10 allowed). Consider refactoring.
      Open

      class Condition extends AbstractSimpleObject implements ConditionInterface
      {
          const KEY_CONDITION_TYPE = 'condition_type';
          const KEY_CONDITIONS = 'conditions';
          const KEY_AGGREGATOR_TYPE = 'aggregator_type';
      Severity: Minor
      Found in src/module-elasticsuite-catalog-rule/Model/Data/Condition.php - About 2 hrs to fix

        MultiMatch has 12 functions (exceeds 10 allowed). Consider refactoring.
        Open

        class MultiMatch implements QueryInterface
        {
            /**
             * @var string
             */
        Severity: Minor
        Found in src/module-elasticsuite-core/Search/Request/Query/MultiMatch.php - About 2 hrs to fix

          Config has 12 functions (exceeds 10 allowed). Consider refactoring.
          Open

          class Config extends \Magento\Framework\View\Element\Template
          {
              /**
               * The default tracking consent script, used as a fallback if none defined in layout.
               */
          Severity: Minor
          Found in src/module-elasticsuite-tracker/Block/Config.php - About 2 hrs to fix

            Index has 12 functions (exceeds 10 allowed). Consider refactoring.
            Open

            class Index
            {
                /**
                 * @var string
                 */
            Severity: Minor
            Found in src/module-elasticsuite-thesaurus/Model/Index.php - About 2 hrs to fix

              File QueryBuilder.php has 263 lines of code (exceeds 250 allowed). Consider refactoring.
              Open

              <?php
              /**
               * DISCLAIMER
               *
               * Do not edit or add to this file if you wish to upgrade Smile ElasticSuite to newer

                Function execute has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
                Open

                    public function execute()
                    {
                        /** @var \Magento\Backend\Model\View\Result\Redirect $resultRedirect */
                        $resultRedirect = $this->resultRedirectFactory->create();
                        $data = $this->getRequest()->getPostValue();

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function addData has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
                Open

                    public function addData($storeId, array $indexData)
                    {
                        $productIds   = array_keys($indexData);
                        $indexData    = $this->addAttributeData($storeId, $productIds, $indexData);
                
                

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function updateSearchContext has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
                Open

                    public function updateSearchContext($args)
                    {
                        if (!empty($args['search'])) {
                            try {
                                $query = $this->queryFactory->create()->loadByQueryText($args['search']);

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function isEventInvalid has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
                Open

                    protected function isEventInvalid($data)
                    {
                        $isEventInvalid = true;
                
                        if (isset($data['page']['store_id']) && is_numeric($data['page']['store_id'])) {
                Severity: Minor
                Found in src/module-elasticsuite-tracker/Model/ResourceModel/EventQueue.php - About 2 hrs to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method '_createRange' has a complexity of 11.
                Open

                        _createRange: function () {

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                Method '_mouseDown' has a complexity of 11.
                Open

                        _mouseDown: function( event ) {

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                Method 'bindAttributeInputType' has a complexity of 11.
                Open

                                bindAttributeInputType: function () {

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                Function fitWithPointLabels has 71 lines of code (exceeds 40 allowed). Consider refactoring.
                Open

                    function fitWithPointLabels(scale) {
                        const furthestLimits = {
                            l: 0,
                            r: scale.width,
                            t: 0,
                Severity: Major
                Found in src/module-elasticsuite-core/view/adminhtml/web/js/lib/chart.js - About 2 hrs to fix

                  Similar blocks of code found in 3 locations. Consider refactoring.
                  Open

                  <?php
                  /**
                   * DISCLAIMER
                   *
                   * Do not edit or add to this file if you wish to upgrade Smile ElasticSuite to newer
                  src/module-elasticsuite-core/Search/Adapter/Elasticsuite/Request/Aggregation/Builder/Histogram.php on lines 1..50
                  src/module-elasticsuite-core/Search/Adapter/Elasticsuite/Request/Aggregation/PipelineBuilder/BucketSelector.php on lines 1..49

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 96.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 3 locations. Consider refactoring.
                  Open

                  <?php
                  /**
                   * DISCLAIMER
                   *
                   * Do not edit or add to this file if you wish to upgrade Smile ElasticSuite to newer
                  src/module-elasticsuite-core/Search/Adapter/Elasticsuite/Request/Aggregation/PipelineBuilder/BucketSelector.php on lines 1..49
                  src/module-elasticsuite-core/Search/Adapter/Elasticsuite/Request/Aggregation/PipelineBuilder/MaxBucket.php on lines 1..49

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 96.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 3 locations. Consider refactoring.
                  Open

                  <?php
                  /**
                   * DISCLAIMER
                   *
                   * Do not edit or add to this file if you wish to upgrade Smile ElasticSuite to newer
                  src/module-elasticsuite-core/Search/Adapter/Elasticsuite/Request/Aggregation/Builder/Histogram.php on lines 1..50
                  src/module-elasticsuite-core/Search/Adapter/Elasticsuite/Request/Aggregation/PipelineBuilder/MaxBucket.php on lines 1..49

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 96.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Severity
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                  Status
                  Source
                  Language