af83/chouette-core

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Function render has 72 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  render() {
    if(this.props.status.isFetching == true) {
      return (
        <div className="isLoading" style={{marginTop: 80, marginBottom: 80}}>
          <div className="loader"></div>
Severity: Major
Found in app/packs/src/time_tables/components/Timetable.js - About 2 hrs to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    export default class SaveVehicleJourneys extends SaveButton{
      hasPolicy(){
        return this.props.filters.policy['vehicle_journeys.update'] == true
      }
    
    
    app/packs/src/journey_patterns/components/SaveJourneyPattern.js on lines 6..18

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 92.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    export default class SaveJourneyPattern extends SaveButton {
      hasPolicy(){
        return this.props.status.policy['journey_patterns.update'] == true
      }
    
    
    app/packs/src/vehicle_journeys/components/SaveVehicleJourneys.js on lines 6..18

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 92.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    File operation.rb has 285 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    class Operation < ApplicationModel
      self.abstract_class = true
    
      extend Enumerize
    
    
    Severity: Minor
    Found in app/models/operation.rb - About 2 hrs to fix

      File clean.rb has 285 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      module Clean
        class Base
          include Measurable
      
          attr_reader :scope
      Severity: Minor
      Found in app/services/clean.rb - About 2 hrs to fix

        Method tr has 71 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          def tr item, columns, selectable, links, overhead, model_name, action
            klass = "#{model_name} #{model_name}-#{item.id}"
            content_tag :tr, class: klass do
              bcont = []
              if selectable
        Severity: Major
        Found in app/helpers/table_builder_helper.rb - About 2 hrs to fix

          Class Merge has 25 methods (exceeds 20 allowed). Consider refactoring.
          Open

          class Merge < ApplicationModel
            include OperationSupport
            include NotifiableSupport
          
            belongs_to :workbench
          Severity: Minor
          Found in app/models/merge.rb - About 2 hrs to fix

            Class Link has 25 methods (exceeds 20 allowed). Consider refactoring.
            Open

            class AF83::Decorator::Link
              REQUIRED_ATTRIBUTES = %i(href content)
            
              attr_reader :context
              attr_reader :action
            Severity: Minor
            Found in app/lib/af83/decorator/link.rb - About 2 hrs to fix

              File modal.js has 283 lines of code (exceeds 250 allowed). Consider refactoring.
              Open

              import _ from 'lodash'
              
              let vehicleJourneysModal, newModalProps, vehicleJourney, alreadyPresent, notAlreadyPresent, newReferentialCodesArray, selectedConstraintZones, selectedStopAreasConstraints
              
              export default function modal(state = {}, action) {
              Severity: Minor
              Found in app/packs/src/vehicle_journeys/reducers/modal.js - About 2 hrs to fix

                Method legacy_merge_vehicle_journeys has 69 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                  def legacy_merge_vehicle_journeys(referential_vehicle_journeys)
                    referential_vehicle_journey_footnote_checksums = {}
                    referential_vehicle_journey_codes = Hash.new { |h,k| h[k] = [] }
                
                    referential.switch do
                Severity: Major
                Found in app/models/merge/referential/legacy.rb - About 2 hrs to fix

                  Method polymorphic_url_parts has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
                  Open

                      def self.polymorphic_url_parts(item, referential, workgroup)
                        polymorph_url = []
                  
                        unless item.is_a?(Calendar) || item.is_a?(Referential)
                          if referential
                  Severity: Minor
                  Found in app/helpers/table_builder_helper/url.rb - About 2 hrs to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Method state_update has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
                  Open

                      def self.state_update route, state
                        objects = []
                        transaction do
                          state.each do |item|
                            item.delete('errors')
                  Severity: Minor
                  Found in app/models/chouette/vehicle_journey.rb - About 2 hrs to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Method operation_status has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
                  Open

                    def operation_status(status, verbose: false, default_status: nil, i18n_prefix: nil)
                      status = status.status if status.respond_to?(:status)
                      status ||= default_status
                      return unless status
                      i18n_prefix ||= "operation_support.statuses"
                  Severity: Minor
                  Found in app/helpers/operations_helper.rb - About 2 hrs to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Method commit has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
                  Open

                      def commit
                        begin
                          return if resolution_stack.empty?
                  
                          Apartment::Tenant.switch @current_tenant do
                  Severity: Minor
                  Found in app/lib/chouette/checksum_manager/transactional.rb - About 2 hrs to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Method add has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
                  Open

                    def self.add key, opts={}
                      key = key.to_s
                      keys << key unless keys.include?(key)
                      if opts.has_key?(:required)
                        required_keys.delete key
                  Severity: Minor
                  Found in app/lib/smart_env.rb - About 2 hrs to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Similar blocks of code found in 6 locations. Consider refactoring.
                  Open

                  SelectInput.proptypes = {
                    inputId: PropTypes.string.isRequired,
                    inputName: PropTypes.string.isRequired,
                    value: PropTypes.string.isRequired,
                    labelText: PropTypes.string.isRequired,
                  Severity: Major
                  Found in app/packs/src/routes/components/form/SelectInput.js and 5 other locations - About 2 hrs to fix
                  app/packs/src/routes/components/SaveRoute.js on lines 39..46
                  app/packs/src/time_tables/components/ExceptionsInDay.js on lines 65..72
                  app/packs/src/time_tables/components/Timetable.js on lines 105..112
                  app/packs/src/vehicle_journeys/components/SelectableContainer.js on lines 93..100
                  app/packs/src/vehicle_journeys/components/tools/TimetablesEditVehicleJourney.js on lines 151..158

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 90.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 6 locations. Consider refactoring.
                  Open

                  SelectableContainer.propTypes = {
                      selectionMode: PropTypes.bool.isRequired,
                      toggleArrivals: PropTypes.bool.isRequired,
                      updateSelectedItems: PropTypes.func.isRequired,
                      updateSelectionDimensions: PropTypes.func.isRequired,
                  app/packs/src/routes/components/SaveRoute.js on lines 39..46
                  app/packs/src/routes/components/form/SelectInput.js on lines 27..34
                  app/packs/src/time_tables/components/ExceptionsInDay.js on lines 65..72
                  app/packs/src/time_tables/components/Timetable.js on lines 105..112
                  app/packs/src/vehicle_journeys/components/tools/TimetablesEditVehicleJourney.js on lines 151..158

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 90.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 6 locations. Consider refactoring.
                  Open

                  SaveRoute.propTypes = {
                    status: PropTypes.object.isRequired,
                    route: PropTypes.object.isRequired,
                    stopPoints: PropTypes.array.isRequired,
                    editMode: PropTypes.bool.isRequired,
                  Severity: Major
                  Found in app/packs/src/routes/components/SaveRoute.js and 5 other locations - About 2 hrs to fix
                  app/packs/src/routes/components/form/SelectInput.js on lines 27..34
                  app/packs/src/time_tables/components/ExceptionsInDay.js on lines 65..72
                  app/packs/src/time_tables/components/Timetable.js on lines 105..112
                  app/packs/src/vehicle_journeys/components/SelectableContainer.js on lines 93..100
                  app/packs/src/vehicle_journeys/components/tools/TimetablesEditVehicleJourney.js on lines 151..158

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 90.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 6 locations. Consider refactoring.
                  Open

                  TimetablesEditVehicleJourney.propTypes = {
                    onOpenCalendarsEditModal: PropTypes.func.isRequired,
                    onModalClose: PropTypes.func.isRequired,
                    onTimetablesEditVehicleJourney: PropTypes.func.isRequired,
                    onDeleteCalendarModal: PropTypes.func.isRequired,
                  app/packs/src/routes/components/SaveRoute.js on lines 39..46
                  app/packs/src/routes/components/form/SelectInput.js on lines 27..34
                  app/packs/src/time_tables/components/ExceptionsInDay.js on lines 65..72
                  app/packs/src/time_tables/components/Timetable.js on lines 105..112
                  app/packs/src/vehicle_journeys/components/SelectableContainer.js on lines 93..100

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 90.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 6 locations. Consider refactoring.
                  Open

                  ExceptionsInDay.propTypes = {
                    value: PropTypes.object.isRequired,
                    metas: PropTypes.object.isRequired,
                    blueDaytype: PropTypes.bool.isRequired,
                    onExcludeDateFromPeriod: PropTypes.func.isRequired,
                  Severity: Major
                  Found in app/packs/src/time_tables/components/ExceptionsInDay.js and 5 other locations - About 2 hrs to fix
                  app/packs/src/routes/components/SaveRoute.js on lines 39..46
                  app/packs/src/routes/components/form/SelectInput.js on lines 27..34
                  app/packs/src/time_tables/components/Timetable.js on lines 105..112
                  app/packs/src/vehicle_journeys/components/SelectableContainer.js on lines 93..100
                  app/packs/src/vehicle_journeys/components/tools/TimetablesEditVehicleJourney.js on lines 151..158

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 90.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Severity
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                  Status
                  Source
                  Language