Showing 1,176 of 1,233 total issues
File StarryDolls.rb
has 608 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "bcdice/dice_table/chain_table"
require "bcdice/dice_table/sai_fic_skill_table"
require "bcdice/dice_table/table"
require "bcdice/format"
File IfIfIf.rb
has 607 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class IfIfIf < Base
ID = "IfIfIf"
Method translate_tables
has 259 lines of code (exceeds 25 allowed). Consider refactoring. Open
def translate_tables(locale)
{
"CO" => YearTable.from_i18n(
"Dracurouge.table.CO",
locale,
File NeverCloud.rb
has 585 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "bcdice/dice_table/table"
module BCDice
module GameSystem
class NeverCloud < Base
Method eval_game_system_specific_command
has 234 lines of code (exceeds 25 allowed). Consider refactoring. Open
def eval_game_system_specific_command(command)
output = ""
type = ""
total_n = ""
Similar blocks of code found in 2 locations. Consider refactoring. Open
module GameSystem
class MeikyuKingdom
# 単語表1(D66)
def mk_word_1_table(num)
table = [
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 286.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
module GameSystem
class MeikyuKingdomBasic
# 単語表1(D66)
# override
def mk_word_1_table(num)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 286.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File tables.rb
has 531 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class MeikyuKingdom
# 生活散策表(2d6)
def mk_life_research_table
File DeadlineHeroes.rb
has 519 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'bcdice/dice_table/range_table'
module BCDice
module GameSystem
class DeadlineHeroes < Base
File Yggdrasill.rb
has 517 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "bcdice/base"
module BCDice
module GameSystem
class Yggdrasill < Base
File InfiniteBabeL.rb
has 504 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "bcdice/game_system/ShoujoTenrankai"
module BCDice
module GameSystem
class InfiniteBabeL < ShoujoTenrankai
File tables.rb
has 493 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class CyberpunkRed < Base
NIGHT_MARKET_FOODS_TABLE = DiceTable::RangeTable.new(
"食品とドラッグ",
File ColossalHunter.rb
has 492 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "bcdice/format"
module BCDice
module GameSystem
class ColossalHunter < Base
File TwilightGunsmoke.rb
has 492 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'bcdice/dice_table/table'
require 'bcdice/dice_table/d66_range_table'
require 'bcdice/dice_table/d66_grid_table'
require 'bcdice/format'
Method eval_game_system_specific_command
has a Cognitive Complexity of 50 (exceeds 5 allowed). Consider refactoring. Open
def eval_game_system_specific_command(string)
tableName = ""
result = ""
number = 0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File BattleTech.rb
has 481 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'bcdice/format'
require 'bcdice/command/parser'
require 'bcdice/dice_table/table'
require 'bcdice/dice_table/range_table'
File Cthulhu7th.rb
has 481 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "bcdice/game_system/cthulhu7th/rollable"
require "bcdice/game_system/cthulhu7th/full_auto"
module BCDice
module GameSystem
File SteamPunkers.rb
has 479 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'bcdice/base'
require 'bcdice/dice_table/d66_range_table'
module BCDice
module GameSystem
File DemonParasite.rb
has 479 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class DemonParasite < Base
# ゲームシステムの識別子
ID = 'DemonParasite'
File Villaciel.rb
has 472 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class Villaciel < Base
# ゲームシステムの識別子
ID = 'Villaciel'