bcdice/BCDice

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Method getSameDieList has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def getSameDieList(diceList)
        sameDiceList = []

        diceList.uniq.each do |i|
          next if i == 1
Severity: Minor
Found in lib/bcdice/game_system/BlindMythos.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getSuccessResultText has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def getSuccessResultText(diceList, judgeNumber)
        success = 0
        countOne = 0

        diceList.each do |i|
Severity: Minor
Found in lib/bcdice/game_system/BlindMythos.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_weather_table has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def get_weather_table(roc)
        name = "天候チェック"
        table = [
          [2, '大雨と強風。探索判定の難易度に+4。'],
          [3, '風が強い1日になりそう。探索判定の難易度に+2。'],
Severity: Minor
Found in lib/bcdice/game_system/Postman.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method result_2d6 has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def result_2d6(total, dice_total, _dice_list, cmp_op, target)
        return nil if target == '?' || cmp_op != :>=

        if dice_total <= 2
          Result.fumble("ファンブル(【モラル】-3。追跡フェイズなら吸血シーンを追加。戦闘フェイズなら吸血鬼は追加行動を一回得る)")
Severity: Minor
Found in lib/bcdice/game_system/BloodCrusade.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method getBulletResults has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def getBulletResults(bullet_count, hit_type, diff)
        bullet_set_count = getSetOfBullet(diff)
        hit_bullet_count_base = getHitBulletCountBase(diff, bullet_set_count)
        impale_bullet_count_base = (bullet_set_count / 2.to_f)

Severity: Minor
Found in lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method roll has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def roll(dice_queue, randomizer, reroll_condition, sort)
            dice_list_list = []
            loop_count = 0

            while !dice_queue.empty? && loop_count < REROLL_LIMIT
Severity: Minor
Found in lib/bcdice/common_command/reroll_dice/node.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method run_once has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def run_once
      input = Readline.readline(header())&.strip
      unless input
        puts
        return
Severity: Minor
Found in lib/bcdice/repl.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        class DivideWithGameSystemDefault < DivideBase
          ROUNDING_METHOD = ""

          private

Severity: Minor
Found in lib/bcdice/common_command/add_dice/node.rb and 1 other location - About 25 mins to fix
lib/bcdice/arithmetic/node.rb on lines 88..106

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            if desperaton_botch_dice > 0
              return Result.fumble("#{result_text}:判定失敗! [Despair]")
            end
            if success_dice == 0
              return Result.fumble("#{result_text}:判定失敗! [Total Failure]")
Severity: Minor
Found in lib/bcdice/game_system/HunterTheReckoning5th.rb and 1 other location - About 25 mins to fix
lib/bcdice/game_system/VampireTheMasquerade5th.rb on lines 137..144

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        'QPT' => DiceTable::RangeTable.new(
          '四足動物部位表',
          '1D12',
          [
            [1..2,    '異形'],
Severity: Minor
Found in lib/bcdice/game_system/KemonoNoMori.rb and 3 other locations - About 25 mins to fix
lib/bcdice/game_system/KemonoNoMori.rb on lines 296..308
lib/bcdice/game_system/KemonoNoMori.rb on lines 310..322
lib/bcdice/game_system/KemonoNoMori.rb on lines 324..336

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        'CPT' => DiceTable::RangeTable.new(
          '頭足動物部位表',
          '1D12',
          [
            [1,     '異形'],
Severity: Minor
Found in lib/bcdice/game_system/KemonoNoMori.rb and 3 other locations - About 25 mins to fix
lib/bcdice/game_system/KemonoNoMori.rb on lines 272..284
lib/bcdice/game_system/KemonoNoMori.rb on lines 296..308
lib/bcdice/game_system/KemonoNoMori.rb on lines 310..322

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method checkRoll has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def checkRoll(diceCount)
        debug("EndBreaker diceCount", diceCount)

        rollCount = diceCount # ダブルトリガー

Severity: Minor
Found in lib/bcdice/game_system/EndBreaker.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method eval has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def eval(game_system, randomizer)
            round_type = game_system.round_type
            cmp_op = @cmp_op || game_system.default_cmp_op
            reroll_cmp_op = @reroll_cmp_op || cmp_op || :>=

Severity: Minor
Found in lib/bcdice/common_command/reroll_dice/node.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      def premium1
        table = [
          'プレミアムチキン',
          'プレミアムチキン',
          'プレミアムチキン',
Severity: Minor
Found in lib/bcdice/game_system/GurpsFW.rb and 1 other location - About 25 mins to fix
lib/bcdice/game_system/GurpsFW.rb on lines 625..635

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        'TPT' => DiceTable::RangeTable.new(
          '二足動物部位表',
          '1D12',
          [
            [1,     '異形'],
Severity: Minor
Found in lib/bcdice/game_system/KemonoNoMori.rb and 3 other locations - About 25 mins to fix
lib/bcdice/game_system/KemonoNoMori.rb on lines 272..284
lib/bcdice/game_system/KemonoNoMori.rb on lines 310..322
lib/bcdice/game_system/KemonoNoMori.rb on lines 324..336

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

        'BPT' => DiceTable::RangeTable.new(
          '鳥部位表',
          '1D12',
          [
            [1,     '異形'],
Severity: Minor
Found in lib/bcdice/game_system/KemonoNoMori.rb and 3 other locations - About 25 mins to fix
lib/bcdice/game_system/KemonoNoMori.rb on lines 272..284
lib/bcdice/game_system/KemonoNoMori.rb on lines 296..308
lib/bcdice/game_system/KemonoNoMori.rb on lines 324..336

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        if break_list.empty?
          "#{dice_total}[#{dice_list.join(', ')}]#{modify_number_text}"
        else
          "#{dice_total}[#{dice_list.join(', ')}]×[#{break_list.join(', ')}]#{modify_number_text}"
Severity: Minor
Found in lib/bcdice/game_system/OracleEngine.rb and 1 other location - About 25 mins to fix
lib/bcdice/game_system/OracleEngine.rb on lines 169..172

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method eval has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

          def eval(game_system, randomizer)
            round_type = game_system.round_type
            notations = @notations.map { |n| n.to_dice(round_type) }
            cmp_op = @cmp_op || game_system.default_cmp_op
            target_number = @target_number&.eval(round_type) || game_system.default_target_number
Severity: Minor
Found in lib/bcdice/common_command/barabara_dice/node.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        if modify != 0
          output.push("#{roll_die}#{number_with_sign_from_int(modify)}")
          output.push((usedie + modify).to_s)
        else
          unless advantage.empty?
Severity: Minor
Found in lib/bcdice/game_system/DungeonsAndDragons5.rb and 1 other location - About 25 mins to fix
lib/bcdice/game_system/DungeonsAndDragons5.rb on lines 101..108

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        if break_list.empty?
          "#{dice_total}[#{dice_list.join(', ')}]#{modify_number_text}"
        else
          "#{dice_total}[#{dice_list.join(', ')}]×[#{break_list.join(', ')}]#{modify_number_text}"
Severity: Minor
Found in lib/bcdice/game_system/OracleEngine.rb and 1 other location - About 25 mins to fix
lib/bcdice/game_system/OracleEngine.rb on lines 253..256

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 30.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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