Showing 1,176 of 1,233 total issues
Similar blocks of code found in 3 locations. Consider refactoring. Open
def mk_item_jyuka_table(num)
table = [
[1, "「呪い」のバッドステータス"],
[2, "「肥満」のバッドステータス"],
[3, "「愚か」のバッドステータス"],
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
def mk_item_power_table(num)
table = [
[1, "〔才覚〕"],
[2, "〔魅力〕"],
[3, "〔探索〕"],
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
def mk_item_attribute_table(num)
table = [
[1, "自然の力"],
[2, "幻夢の力"],
[3, "星炎の力"],
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 31.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method eval_game_system_specific_command
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def eval_game_system_specific_command(command)
cmd = Command::Parser.new(/AES?/, round_type: round_type).enable_prefix_number
.has_suffix_number.parse(command)
return nil unless cmd
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method roll_ot
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def roll_ot(command)
m = /^(\d+)OT>=(\d+)$/.match(command)
return nil unless m
times = m[1].to_i
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_roll
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def check_roll(command)
m = /^(\d+)?ATK([1-6]{0,6})$/.match(command)
return nil unless m
dice_count = m[1]&.to_i || 1
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method roll
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def roll(randomizer)
dice = randomizer.roll_once(@items.length)
chosen = @items[dice - 1]
critical = chosen == CRITICAL
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method judge
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def judge(target, total)
double = (total / 10) == (total % 10)
total_text = format00(total)
if total <= target
double ? Result.critical("(#{total_text})クリティカル") : Result.success("(#{total_text})成功")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_2r6
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def parse_2r6(string)
m = /^2R6m\[([-+]?\d+(?:[-+]\d+)*)(?:,([-+]?\d+(?:[-+]\d+)*))?\](?:c\[(\d+(?:,\d+)*)\])?(?:f\[(\d+(?:,\d+)*)\])?(?:([>=]+)(\d+))?/i.match(string)
unless m
return nil
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getBulletResults
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def getBulletResults(bullet_count, hit_type, diff)
bullet_set_count = getSetOfBullet(diff)
hit_bullet_count_base = getHitBulletCountBase(diff, bullet_set_count)
impale_bullet_count_base = (bullet_set_count / 2.to_f)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method roll
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def roll(cr, modifier, randomizer)
return nil if cr == 0 && modifier == 0
index =
if cr == 0 && modifier != 0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method return_result
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def return_result(result1, result2, text)
if result1.critical? || result2.critical?
Result.critical(text)
elsif result1.success? || result2.success?
Result.success(text)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_nw
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def parse_nw(string)
m = /^([-+]?\d+)?#{@nw_command}((?:[-+]\d+)+)?(?:@(\d+(?:,\d+)*))?(?:#(\d+(?:,\d+)*))?(?:\$(\d+))?((?:[-+]\d+)+)?(?:([>=]+)(\d+))?$/.match(string)
unless m
return nil
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method pick_item
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def pick_item(index)
if index <= 6
translate("LogHorizon.TRS.below_lower_limit", value: 6) # 6以下の出目は未定義です
elsif index <= 62
@items[index]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method pick_item
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def pick_item(index)
if index <= 6
translate("LogHorizon.TRS.below_lower_limit", value: 6)
elsif index <= 162
@items[index]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method expr_r
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def expr_r()
modify_number = Format.modifier(@cmd.modify_number)
critical = @critical == 12 ? "" : "c[#{@critical}]"
fumble = @fumble == 2 ? "" : "f[#{@fumble}]"
brak = @break == 0 ? "" : "b[#{@break}]"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method result_nd6
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def result_nd6(total, _dice_total, dice_list, cmp_op, target)
n_max = dice_list.count(6)
if dice_list.count(1) == dice_list.size
# 全部1の目ならファンブル
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method roll_mal
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def roll_mal(command)
m = /^MAL(\d{1,2})$/i.match(command)
return nil unless m
mal = m[1].to_i
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method use_petit_quest_chart
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def use_petit_quest_chart(command)
match_data = command.match(/PQ([VA]?)/)
chart_symbol = match_data[1] == '' ? 'V' : match_data[1]
roll_result1 = @randomizer.roll_once(D6)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method result_nd6_only
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def result_nd6_only(total, dice_total, cmp_op, target)
return nil unless cmp_op == :>=
if dice_total <= 2
Result.fumble("絶対失敗")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"