bcdice/BCDice

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

        "WPCN" => DiceTable::Table.new(
          "砲開発表(燃料3/弾薬6/鋼材6/ボーキ3)",
          "4D6",
          [
            "開発失敗!(資材だけ失う)",
Severity: Minor
Found in lib/bcdice/game_system/KanColle.rb and 1 other location - About 20 mins to fix
lib/bcdice/game_system/KanColle.rb on lines 642..667

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 27.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 9 locations. Consider refactoring.
Open

          "HG" => {
            name: "地獄門通過描写表",
            type: '1D20',
            table: [
              '背後見れば、地獄の門をば幻視せり。危うき次第を知りたり.',
Severity: Major
Found in lib/bcdice/game_system/Nuekagami.rb and 8 other locations - About 20 mins to fix
lib/bcdice/game_system/Nuekagami.rb on lines 45..69
lib/bcdice/game_system/Nuekagami.rb on lines 72..96
lib/bcdice/game_system/Nuekagami.rb on lines 99..123
lib/bcdice/game_system/Nuekagami.rb on lines 126..150
lib/bcdice/game_system/Nuekagami.rb on lines 153..177
lib/bcdice/game_system/Nuekagami.rb on lines 207..231
lib/bcdice/game_system/Nuekagami.rb on lines 234..258
lib/bcdice/game_system/Nuekagami.rb on lines 261..285

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 27.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

      def roll_bms_table()
        total_n = @randomizer.roll_once(10)
        text = MADNESS_SUMMARY_TABLE[total_n - 1]

        time_n = @randomizer.roll_once(10)
Severity: Minor
Found in lib/bcdice/game_system/Cthulhu7th.rb and 3 other locations - About 20 mins to fix
lib/bcdice/game_system/Cthulhu7th.rb on lines 274..280
lib/bcdice/game_system/PulpCthulhu.rb on lines 90..96
lib/bcdice/game_system/PulpCthulhu.rb on lines 113..119

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 27.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        "WHFT" => DiceTable::RangeTable.new(
          "やっちまった!表",
          "1D100",
          [
            [1..20, '君は自分の体の一部に当ててしまった。「耐久度」1点を失う。'],
Severity: Minor
Found in lib/bcdice/game_system/Warhammer4.rb and 2 other locations - About 20 mins to fix
lib/bcdice/game_system/KemonoNoMori.rb on lines 112..123
lib/bcdice/game_system/Yggdrasill.rb on lines 432..443

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 27.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 9 locations. Consider refactoring.
Open

          "FL" => {
            name: "因縁表",
            type: '1D20',
            table: [
              '仇敵。奴は敵だ。あなたの敵だ。',
Severity: Major
Found in lib/bcdice/game_system/Nuekagami.rb and 8 other locations - About 20 mins to fix
lib/bcdice/game_system/Nuekagami.rb on lines 45..69
lib/bcdice/game_system/Nuekagami.rb on lines 72..96
lib/bcdice/game_system/Nuekagami.rb on lines 99..123
lib/bcdice/game_system/Nuekagami.rb on lines 126..150
lib/bcdice/game_system/Nuekagami.rb on lines 180..204
lib/bcdice/game_system/Nuekagami.rb on lines 207..231
lib/bcdice/game_system/Nuekagami.rb on lines 234..258
lib/bcdice/game_system/Nuekagami.rb on lines 261..285

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 27.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 9 locations. Consider refactoring.
Open

        7 => DiceTable::RangeTable.new(
          "マジカルクッキング(Lv 7)",
          "1D6",
          [
            [1, "マツザカスペシャル"],
Severity: Major
Found in lib/bcdice/game_system/filled_with/cook_tables.rb and 8 other locations - About 15 mins to fix
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 12..21
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 24..33
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 36..45
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 48..57
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 60..69
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 72..81
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 96..105
lib/bcdice/game_system/filled_with/lot_tables.rb on lines 22..31

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 9 locations. Consider refactoring.
Open

        8 => DiceTable::RangeTable.new(
          "マジカルクッキング(Lv 8)",
          "1D6",
          [
            [1, "超特大マンガ肉"],
Severity: Major
Found in lib/bcdice/game_system/filled_with/cook_tables.rb and 8 other locations - About 15 mins to fix
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 12..21
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 24..33
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 36..45
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 48..57
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 60..69
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 72..81
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 84..93
lib/bcdice/game_system/filled_with/lot_tables.rb on lines 22..31

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def mk_facility_decide_table(num)
        table = [
          [1, "あなたの国は、その地方を代々統治する伝統ある王国だ。宮廷系施設の中からランダムに1種を選ぶ。自国にその施設を1件建設する。"],
          [2, "あなたの国は、交易路の周囲にあり、多くの人々が流入する。居住系施設の中からランダムに1種を選ぶ。自国にその施設を1件建設する。"],
          [3, "あなたの国は、職人気質のものが多く、物作りがさかんだ。生産系施設の中からランダムに1種を選ぶ。自国にその施設を1件建設する。"],
Severity: Major
Found in lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/BarnaKronika.rb on lines 174..184
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 481..491
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 495..505
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 509..519
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 523..533
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 537..547
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 121..130
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 160..169
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 173..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 9 locations. Consider refactoring.
Open

        5 => DiceTable::RangeTable.new(
          "マジカルクッキング(Lv 5)",
          "1D6",
          [
            [1, "グラント風香草焼き"],
Severity: Major
Found in lib/bcdice/game_system/filled_with/cook_tables.rb and 8 other locations - About 15 mins to fix
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 12..21
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 24..33
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 36..45
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 48..57
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 72..81
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 84..93
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 96..105
lib/bcdice/game_system/filled_with/lot_tables.rb on lines 22..31

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def mk_human_resources_decide_table(num)
        table = [
          [1, "あなたの国には、高い見識を持つ知識人がいる。「才覚系生まれ表」でランダムにジョブ1種を選ぶ。そのジョブの逸材を1人獲得する。逸材の名前を決定すること。"],
          [2, "あなたの国には、皆を魅了する好人物がいる。「魅了系生まれ表」でランダムにジョブ1種を選ぶ。そのジョブの逸材を1人獲得する。逸材の名前を決定すること。"],
          [3, "あなたの国には、巧みな技術を持つ専門家がいる。「探索系生まれ表」でランダムにジョブ1種を選ぶ。そのジョブの逸材を1人獲得する。逸材の名前を決定すること。"],
Severity: Major
Found in lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/BarnaKronika.rb on lines 174..184
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 481..491
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 495..505
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 509..519
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 523..533
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 537..547
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 121..130
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 147..156
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 173..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def mk_random_encount6_table(num)
        table = [
          [1, "『死んでください。【外皮】か【甲冑】がないと相当ヤバい』 本陣:死告天使×宮廷の人数"],
          [2, "『ド迫力。ブレス連発。3体出ちゃったらカーニバル』 本陣:ドラゴン×宮廷の人数の半分"],
          [3, "『死霊のボス。スキル次第でヤバい。GMの悪意が閃くときだ』 本陣:骨龍×1、推奨スキル【不滅の炎】、【困惑】、【ヤバチョンガー】など"],
Severity: Major
Found in lib/bcdice/game_system/meikyu_kingdom/tables.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/BarnaKronika.rb on lines 174..184
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 481..491
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 495..505
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 509..519
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 523..533
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 121..130
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 147..156
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 160..169
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 173..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def mk_random_encount4_table(num)
        table = [
          [1, "『増やして治す。ド外道タッグが嵐を呼ぶぜ』 前衛:闇双子×1、本陣:坊主子牛×宮廷の人数の半分"],
          [2, "『カリスマ的存在+平和の使者→エセNGOみたいな?』 前衛:ワリアヒラ×宮廷の人数、後衛:妖精騎士×1"],
          [3, "『【星戦】→攻撃、【星界】→【ベアハッグ】』 前衛:洞窟熊×宮廷の人数、本陣:星人×宮廷の人数の半分"],
Severity: Major
Found in lib/bcdice/game_system/meikyu_kingdom/tables.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/BarnaKronika.rb on lines 174..184
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 481..491
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 495..505
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 523..533
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 537..547
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 121..130
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 147..156
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 160..169
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 173..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def mk_blood_decide_table(num)
        table = [
          [1, "あなたの国は、鬼族の蹂躙を受けた歴史を持ち、混血が進んでいる。その国のキャラクターは新たにスキルを修得するとき、鬼族カテゴリの自分のレベル以下のモンスターが修得しているモンスタースキルの中から、修得するスキルを選ぶことができるようになる。"],
          [2, "あなたの国は、古代に迷宮から姿を消した妖精女王の末裔といわれている。その国のキャラクターは新たにスキルを修得するとき、妖精カテゴリの自分のレベル以下のモンスターが修得しているモンスタースキルの中から、修得するスキルを選ぶことができるようになる。"],
          [3, "あなたの国は、偉大なる古龍が迷宮と化した場所であり、その尊い血を引いているといわれる。その国のキャラクターは新たにスキルを修得するとき、魔獣カテゴリの自分のレベル以下のモンスターが修得しているモンスタースキルの中から、修得するスキルを選ぶことができるようになる。"],
Severity: Major
Found in lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/BarnaKronika.rb on lines 174..184
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 481..491
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 495..505
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 509..519
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 523..533
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 537..547
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 121..130
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 147..156
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 160..169

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def mk_random_encount2_table(num)
        table = [
          [1, "『作戦判定に負けてもOK、そして強い』 前衛:ガーゴイル×宮廷の人数"],
          [2, "『吸い殺せ! ドレインしまくれ!』 後衛:塚人×宮廷の人数の半分"],
          [3, "『ゴールデンコンビ結成。指揮と【鉄腕】+【範囲攻撃】で大暴れ』 前衛:牛頭×宮廷の人数の半分、後衛:山羊頭×宮廷の人数の半分"],
Severity: Major
Found in lib/bcdice/game_system/meikyu_kingdom/tables.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/BarnaKronika.rb on lines 174..184
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 495..505
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 509..519
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 523..533
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 537..547
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 121..130
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 147..156
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 160..169
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 173..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 9 locations. Consider refactoring.
Open

        1 => DiceTable::RangeTable.new(
          "マジカルクッキング(Lv 1)",
          "1D6",
          [
            [1, "おべんとミートボール"],
Severity: Major
Found in lib/bcdice/game_system/filled_with/cook_tables.rb and 8 other locations - About 15 mins to fix
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 24..33
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 36..45
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 48..57
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 60..69
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 72..81
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 84..93
lib/bcdice/game_system/filled_with/cook_tables.rb on lines 96..105
lib/bcdice/game_system/filled_with/lot_tables.rb on lines 22..31

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def mk_random_encount5_table(num)
        table = [
          [1, "『「死ぬが良い」最終鬼畜兵器岸降臨』 前衛:暗黒騎士×1"],
          [2, "『割と痛い。さりげなく魔王が分裂する』 前衛:カミツキ魔王×宮廷の人数の半分、本陣:雷鳥×1"],
          [3, "『ハマると死ぬ。5人パーティだと3体出てザマーミロ』 前衛:ヴァララカール×宮廷の人数の半分"],
Severity: Major
Found in lib/bcdice/game_system/meikyu_kingdom/tables.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/BarnaKronika.rb on lines 174..184
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 481..491
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 495..505
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 509..519
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 537..547
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 121..130
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 147..156
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 160..169
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 173..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

      def eval_game_system_specific_command(command)
        debug('eval_game_system_specific_command command', command)

        result = ''

Severity: Minor
Found in lib/bcdice/game_system/Paranoia.rb and 1 other location - About 15 mins to fix
lib/bcdice/game_system/GoldenSkyStories.rb on lines 31..43

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def getAttackHitLocation(num)
        table = [
          [1, '頭部'],
          [2, '右腕'],
          [3, '左腕'],
Severity: Major
Found in lib/bcdice/game_system/BarnaKronika.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 481..491
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 495..505
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 509..519
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 523..533
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 537..547
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 121..130
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 147..156
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 160..169
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 173..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def mk_random_encount3_table(num)
        table = [
          [1, "『魅了→木霊ハメ』 後衛:淫魔×1、本陣:レーシィ×宮廷の人数"],
          [2, "『素早く【多勢に無勢】をしかけ……たい』 前衛:階賊×宮廷の人数、本陣:抜け忍×1"],
          [3, "『倒しても嬉しくない人柱をどうぞ』 前衛:人柱×宮廷の人数、本陣:恋のぼり×宮廷の人数の半分"],
Severity: Major
Found in lib/bcdice/game_system/meikyu_kingdom/tables.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/BarnaKronika.rb on lines 174..184
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 481..491
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 509..519
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 523..533
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 537..547
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 121..130
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 147..156
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 160..169
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 173..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

      def mk_national_style_decide_table(num)
        table = [
          [1, "あなたの国は、古くからあり、伝統を重んじる気風を持つ。宮廷系施設を建設・発展するための価格が1MG軽減される(最大2MGまで軽減される。3回目以降は振り直すこと)。"],
          [2, "あなたの国は、広い国土と高い天井に恵まれている。居住系施設を建設するための価格が1MG軽減される(最大2MGまで軽減される。3回目以降は振り直すこと)。"],
          [3, "あなたの国は、夏星が豊富で、作物がたくさん収穫できる。生産系施設を建設・発展するための価格が1MG軽減される。(最大2MGまで軽減される。3回目以降は振り直すこと)。"],
Severity: Major
Found in lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb and 12 other locations - About 15 mins to fix
lib/bcdice/game_system/BarnaKronika.rb on lines 174..184
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 467..477
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 481..491
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 495..505
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 509..519
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 523..533
lib/bcdice/game_system/meikyu_kingdom/tables.rb on lines 537..547
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 108..117
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 134..143
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 147..156
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 160..169
lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb on lines 173..182

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 26.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Severity
Category
Status
Source
Language