bemusic/bemuse

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packages/bmson/src/index.ts

Summary

Maintainability
D
2 days
Test Coverage

Function keysForBmson has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
Open

export function keysForBmson(bmson: Bmson) {
  const soundChannels = soundChannelsForBmson(bmson)
  let hasKeys = false
  let hasSecondPlayer = false
  let hasDeluxeKeys = false
Severity: Minor
Found in packages/bmson/src/index.ts - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function notesDataAndKeysoundsDataForBmsonAndTiming has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

function notesDataAndKeysoundsDataForBmsonAndTiming(
  bmson: Bmson,
  timing: BMS.Timing,
  options: MusicalScoreOptions
) {
Severity: Minor
Found in packages/bmson/src/index.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function songInfoForBmson has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

export function songInfoForBmson(bmson: Bmson) {
  const bmsonInfo = bmson.info
  const info: Partial<BMS.ISongInfoData> = {}
  if (bmsonInfo.title) info.title = bmsonInfo.title
  if (bmsonInfo.artist) info.artist = bmsonInfo.artist
Severity: Minor
Found in packages/bmson/src/index.ts - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getColumn has 39 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function getColumn(x: any, options: MusicalScoreOptions) {
  switch (x) {
    case 1:
      return '1'
    case 2:
Severity: Minor
Found in packages/bmson/src/index.ts - About 1 hr to fix

    Function notesDataAndKeysoundsDataForBmsonAndTiming has 33 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function notesDataAndKeysoundsDataForBmsonAndTiming(
      bmson: Bmson,
      timing: BMS.Timing,
      options: MusicalScoreOptions
    ) {
    Severity: Minor
    Found in packages/bmson/src/index.ts - About 1 hr to fix

      Function hasScratch has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

      export function hasScratch(bmson: Bmson) {
        const soundChannels = soundChannelsForBmson(bmson)
        if (soundChannels) {
          for (const { notes } of soundChannels) {
            for (const { x } of notes) {
      Severity: Minor
      Found in packages/bmson/src/index.ts - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        return {
          initialBPM: bmson.info.init_bpm,
          actions: [
            ...(bmson.bpm_events || []).map(
              ({ y, bpm }) =>
      Severity: Major
      Found in packages/bmson/src/index.ts and 1 other location - About 6 hrs to fix
      packages/bmson/src/legacy.ts on lines 25..45

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 165.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          switch (x) {
            case 9:
              return '8'
            case 10:
              return '9'
      Severity: Major
      Found in packages/bmson/src/index.ts and 1 other location - About 1 hr to fix
      packages/bmson/src/index.ts on lines 188..205

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 60.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        switch (x) {
          case 1:
            return '1'
          case 2:
            return '2'
      Severity: Major
      Found in packages/bmson/src/index.ts and 1 other location - About 1 hr to fix
      packages/bmson/src/index.ts on lines 208..225

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 60.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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