Showing 47 of 47 total issues
Function hasMapListAMatchingItem
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
Open
func hasMapListAMatchingItem(searchFor map[string]interface{}, typedMapListItem map[string]interface{}) bool {
klog.V(5).InfoS("hasMapListAMatchingItem will search", "searchFor", searchFor, "typedMapListItem", typedMapListItem)
if len(searchFor) == 0 {
return false
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function isStatusConditionHealthy
has 51 lines of code (exceeds 50 allowed). Consider refactoring. Open
Open
func isStatusConditionHealthy(condition map[string]interface{}) bool {
switch {
/*
From https://github.com/kubernetes/community/blob/master/contributors/devel/sig-architecture/api-conventions.md#typical-status-properties:
Function hasMapListAMatchingItem
has 9 return statements (exceeds 4 allowed). Open
Open
func hasMapListAMatchingItem(searchFor map[string]interface{}, typedMapListItem map[string]interface{}) bool {
klog.V(5).InfoS("hasMapListAMatchingItem will search", "searchFor", searchFor, "typedMapListItem", typedMapListItem)
if len(searchFor) == 0 {
return false
}
Function Run
has 7 return statements (exceeds 4 allowed). Open
Open
func Run(f util.Factory, streams genericiooptions.IOStreams, args []string) error {
klog.V(5).InfoS("All config settings", "settings", viper.AllSettings())
if viper.Get("color") == "always" {
color.NoColor = false
} else if viper.Get("color") == "never" {
Method ResourceRepo.mappingFor
has 6 return statements (exceeds 4 allowed). Open
Open
func (r *ResourceRepo) mappingFor(resourceOrKindArg string) (*meta.RESTMapping, error) {
fullySpecifiedGVR, groupResource := schema.ParseResourceArg(resourceOrKindArg)
gvk := schema.GroupVersionKind{}
restMapper, err := r.f.ToRESTMapper()
if err != nil {
Function runWatch
has 6 return statements (exceeds 4 allowed). Open
Open
func runWatch(results *resource.Result, engine *renderEngine, repo *input.ResourceRepo) error {
color.HiYellow("\nPrinted all existing resource statuses, starting to watch. Switching to shallow mode during watch!\n\n")
viper.Set("shallow", true)
viper.Set("watching", true)
klog.V(5).InfoS("Will run watch")
Method ResourceRepo.Owners
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
Open
func (r *ResourceRepo) Owners(obj Object) (out Objects, err error) {
uobj := obj.Unstructured()
namespace := uobj.GetNamespace()
owners := uobj.GetOwnerReferences()
if len(owners) == 0 {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
exported method RenderableObject.Annotations should have comment or be unexported Open
Open
func (r RenderableObject) Annotations() (annotations map[string]interface{}) {
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exported method RenderableObject.KubeGetNodeStatsSummary should have comment or be unexported Open
Open
func (r RenderableObject) KubeGetNodeStatsSummary(nodeName string) map[string]interface{} {
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exported method Object.Unstructured should have comment or be unexported Open
Open
func (u Object) Unstructured() *unstructured.Unstructured {
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exported function NewResourceRepo should have comment or be unexported Open
Open
func NewResourceRepo(factory util.Factory) (*ResourceRepo, error) {
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exported method ResourceRepo.Ingresses should have comment or be unexported Open
Open
func (r *ResourceRepo) Ingresses(namespace string) (*netv1.IngressList, error) {
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exported function Run should have comment or be unexported Open
Open
func Run(f util.Factory, streams genericiooptions.IOStreams, args []string) error {
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exported method RenderableObject.Labels should have comment or be unexported Open
Open
func (r RenderableObject) Labels() (labels map[string]interface{}) {
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exported method RenderableObject.StatusConditions should have comment or be unexported Open
Open
func (r RenderableObject) StatusConditions() (conditions []interface{}) {
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exported method ResourceRepo.DynamicObjects should have comment or be unexported Open
Open
func (r *ResourceRepo) DynamicObjects(gvr schema.GroupVersionResource, namespace string) (Objects, error) {
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exported method ResourceRepo.Objects should have comment or be unexported Open
Open
func (r *ResourceRepo) Objects(namespace string, args []string, labelSelector string) (Objects, error) {
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exported method RenderableObject.IncludeRenderableObject should have comment or be unexported Open
Open
func (r RenderableObject) IncludeRenderableObject(obj RenderableObject) (output string) {
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2: cannot find package "github.com/bergerx/kubectl-status/pkg/plugin" in any of: Open
Open
"github.com/bergerx/kubectl-status/pkg/plugin"
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exported method RenderableObject.KubeGetEvents should have comment or be unexported Open
Open
func (r RenderableObject) KubeGetEvents() RenderableObject {
- Exclude checks