Showing 684 of 684 total issues
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (args[i] === '--env' && i < ii - 1) {
const env = args[++i].toLowerCase();
if (env.startsWith('prod')) {
cleaned.push('--env.production');
} else if (env.startsWith('test')) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (args[i] === '--env' && i < ii - 1) {
const env = args[++i].toLowerCase();
if (env.startsWith('prod')) {
cleaned.push('--env.production');
} else if (env.startsWith('test')) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function parseArray_
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.parseArray_ = function(data) {
// Peek at the first x value to see if it's numeric.
if (data.length === 0) {
this.error("Can't plot empty data set");
return null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updateOptions
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.updateOptions = function(input_attrs, block_redraw) {
if (typeof(block_redraw) == 'undefined') block_redraw = false;
// mapLegacyOptions_ drops the "file" parameter as a convenience to us.
var file = input_attrs.file;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addAnswer
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
addAnswer(qid2,answer){
let qid = qid2;
if (qid2.includes(';')) qid = qid2.split(';')[0]; //first is id second is id of related tabs
if (this.quizids.includes(qid2)) {
let item = this.qas.find(item => item.id === qid);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initAdobe
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
initAdobe() {
console.log('animateadobe initAdobe()');
//search for composition which has the 'name' in library
for (let cid of Object.keys(window.AdobeAn.compositions)) {
let comp = window.AdobeAn.getComposition(cid);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else {
//go with toPrecision function
if (this.operation) this.value = this.operation[0](rawvalue).toPrecision(this.precision); // * this.numerator / this.denominator + this.addconst;
else this.value = rawvalue.toPrecision(this.precision);
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 76.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ((this.tofixed !== null) && (this.tofixed !== undefined) && (this.tofixed>=0)) {
//probably will have toFixed function
if (this.operation) this.value = this.operation[0](rawvalue).toFixed(this.tofixed); // * this.numerator / this.denominator + this.addconst;
else this.value = rawvalue.toFixed(this.tofixed);
} else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 76.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _drawSeries
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._drawSeries = function(
ctx, iter, strokeWidth, pointSize, drawPoints, drawGapPoints,
stepPlot, strategy) {
var prevCanvasX = null;
File fb-config.js
has 251 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* firebase configuration
* subscribe to fb-get-message channel to get broadcasted messages from firebase
* send message to fb-send-message channel to sned the message to firebase
*/
Function initfmi
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
initfmi() {
console.log('fmi initfmi()');
let that = {};
/* global/local fminame */
Function constructor
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor(){
super();
this.handleValueChange = e => {
//let j = this.currentdataset;
//all values from refindex to one dataset - as one curve
Function generateLegendHTML
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
var generateLegendHTML = function(g, x, sel_points, oneEmWidth) {
// TODO(danvk): deprecate this option in place of {legend: 'never'}
if (g.getOption('showLabelsOnHighlight') !== true) return '';
// If no points are selected, we display a default legend. Traditionally,
Function bind
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
async bind() {
let firebaseConfig;
console.log('FBconfig.bind()');
if (!window.userid) {
let storeduuid = localStorage.getItem('deviceUUID');
Function _renderChartLabels
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderChartLabels = function() {
var div, class_div;
// Generate divs for the chart title, xlabel and ylabel.
// Space for these divs has already been taken away from the charting area in
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setColors_
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.setColors_ = function() {
var num = this.attr_("labels").length - 1;
this.colors_ = [];
var colors = this.attr_('colors');
var i;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function bind
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
bind() {
//
let convertvalues = this.value.split(';');
let identity = x => x;
this.operation = [];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function clear
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype.clear = function() {
var context;
if (this.isIE) {
// VML takes a while to start up, so we just poll every this.IEDelay
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function handleResize
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
handleResize() {
console.log('animateadobe handleResize()');
//do not run if ani.lib is not defined - no adobe component is available
if (!this.lib) return;
let w = this.lib.properties.width; let h = this.lib.properties.height;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function startSimulation
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
startSimulation() {
this.animationstarted = true;
this.fpsInterval = 1000 / (isNaN(this.fpslimit) ? parseInt(this.fpslimit, 10) : this.fpslimit);
this.then = window.performance.now();
//read input values
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"