danini-the-panini/mittsu-opengl

View on GitHub

Showing 251 of 251 total issues

TODO found
Open

          # TODO: when PointCloud exists

FIXME found
Open

      # TODO!!! FIXME!!!

TODO found
Open

      # uniforms['scale'].value = _canvas.height / 2.0 # TODO get window height?

TODO found
Open

      # TODO: GL.BindVertexArray ???

TODO found
Open

        # TODO: is this necessary in OpenGL ???
Severity: Minor
Found in lib/mittsu/opengl/program.rb by fixme

TODO found
Open

          # TODO: Find blendFuncSeparate() combination ???
Severity: Minor
Found in lib/mittsu/opengl/state.rb by fixme

TODO found
Open

    # TODO: supports[half|standard|compressed|blend min max] ... ???
Severity: Minor
Found in lib/mittsu/opengl/renderer.rb by fixme

TODO found
Open

        # TODO: scale the image ...
Severity: Minor
Found in lib/mittsu/opengl/renderer.rb by fixme

TODO found
Open

          # TODO: canvas texture?

TODO found
Open

        # TODO: geometry vertex array ?????
Severity: Minor
Found in lib/mittsu/opengl/renderer.rb by fixme

TODO found
Open

  fragColor = vec4( outgoingLight, diffuseColor.a );  // TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects

TODO found
Open

  // fragColor = vec4( outgoingLight, diffuseColor.a );  // TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects

TODO found
Open

      # TODO: when OpenGLRenderTargetCube exists

TODO found
Open

      # TODO: when OpenGLRenderTargetCube exists

TODO found
Open

        # TODO: place to put this???

TODO found
Open

    # PointCloudMaterial => :particle_basic # TODO...

TODO found
Open

        # TODO: useless in OpenGL ???
Severity: Minor
Found in lib/mittsu/opengl/program.rb by fixme

TODO found
Open

      # TODO!!! FIXME!!!

TODO found
Open

        # TODO: when ImmediateRenderObject exists

TODO found
Open

      # TODO!!! FIXME!!!
Severity
Category
Status
Source
Language