Showing 659 of 659 total issues
Cyclomatic complexity for create_material is too high. [40/6] Open
def create_material(m, texture_path)
# defaults
mtype = 'MeshLambertMaterial'
mpars = {
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [64/30] Open
def from_buffer_geometry(geometry)
scope = self
vertices = geometry[:position].array
indices = geometry[:index].nil? ? nil : geometry[:index].array
normals = geometry[:normal].nil? ? nil : geometry[:normal].array
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method raycast
has 139 lines of code (exceeds 25 allowed). Consider refactoring. Open
def raycast(raycaster, intersects)
@_inverse_matrix ||= Matrix4.new
@_ray ||= Ray.new
@_sphere ||= Sphere.new
Method has too many lines. [63/30] Open
def compute_offsets(size = 65535)
# WebGL limits type of index buffer values to 16-bit.
# TODO: check what the limit is for OpenGL, as we aren't using WebGL here
indices = self[:index].array
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class Object3D
has 41 methods (exceeds 20 allowed). Consider refactoring. Open
class Object3D
include EventDispatcher
attr_accessor :children, :up, :position, :rotation, :quaternion, :scale, :rotation_auto_update, :matrix, :matrix_world, :matrix_auto_update, :matrix_world_needs_update, :visible, :cast_shadow, :receive_shadow, :frustum_culled, :render_order, :user_data, :parent, :geometry
Class Vector3
has 41 methods (exceeds 20 allowed). Consider refactoring. Open
class Vector3 < Vector
ELEMENTS = { x: 0, y: 1, z: 2 }
DIMENSIONS = ELEMENTS.count
def initialize(x = 0, y = 0, z = 0)
Method from_buffer_geometry
has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring. Open
def from_buffer_geometry(geometry)
scope = self
vertices = geometry[:position].array
indices = geometry[:index].nil? ? nil : geometry[:index].array
normals = geometry[:normal].nil? ? nil : geometry[:normal].array
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_material
has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring. Open
def create_material(m, texture_path)
# defaults
mtype = 'MeshLambertMaterial'
mpars = {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method has too many lines. [60/30] Open
def distance_sq_to_segment(v0, v1, point_on_ray = nil, point_on_segment = nil)
seg_center = Mittsu::Vector3.new
seg_dir = Mittsu::Vector3.new
diff = Mittsu::Vector3.new
# from http:#www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [59/30] Open
def initialize(radius = 100.0, tube = 40.0, radial_segments = 64, tubular_segments = 8, p_val = 2, q_val = 3)
super()
@type = 'TorusKnotBufferGeometry'
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [59/30] Open
def compute_vertex_normals
if self[:position]
positions = self[:position].array
if self[:normal].nil?
self[:normal] = Mittsu::BufferAttribute.new(Array.new(positions.length), 3)
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [59/30] Open
def compute_tangents
# based on http:#www.terathon.com/code/tangent.html
# tangents go to vertices
tan1 = []; tan2 = [],
sdir = Mittsu::Vector3.new; tdir = Mittsu::Vector3.new
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class Matrix4
has 38 methods (exceeds 20 allowed). Consider refactoring. Open
class Matrix4
attr_accessor :elements
DIMENSIONS = 4
Method has too many lines. [57/30] Open
def set(slot, renderer)
@renderer = renderer
if image.length == 6
if needs_update?
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [57/30] Open
def set_program(camera, lights, fog, material, object)
@_used_texture_units = 0
if material.needs_update?
deallocate_material(material) if material.program
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for load_uniforms_generic is too high. [33/6] Open
def load_uniforms_generic(uniforms)
uniforms.each do |(uniform, location)|
# needs_update property is not added to all uniforms.
next if uniform.needs_update == false || location == -1
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method render
has 120 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render(scene, camera)
return unless @renderer.shadow_map_enabled
lights = []
fog = nil
Method has too many lines. [56/30] Open
def initialize(func, slices, stacks)
super()
@type = 'ParametricBufferGeometry'
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [55/30] Open
def initialize(width, height, width_segments = 1, height_segments = 1)
super()
@type = 'PlaneBufferGeometry'
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [55/30] Open
def initialize(width, height, title, antialias: 0)
::GLFW.Init
::GLFW.WindowHint ::GLFW::OPENGL_PROFILE, ::GLFW::OPENGL_CORE_PROFILE
::GLFW.WindowHint ::GLFW::OPENGL_FORWARD_COMPAT, GL::TRUE
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.