Showing 659 of 659 total issues
TODO found Open
Open
when Color, Vector2, Vector3, Vector4, Matrix4#, Texture # TODO: when Texture exists
- Exclude checks
TODO found Open
Open
// (parameters[:bump_map] || parameters[:normal_map] || parameters[:flat_shading]) ? '#extension GL_OES_standard_derivatives : enable' : '', # TODO: does extension exist in OpenGL?
- Exclude checks
TODO found Open
Open
# TODO: when fog is implemented
- Exclude checks
TODO found Open
Open
# TODO: when these custom plugins are implemented
- Exclude checks
TODO found Open
Open
# TODO: anisotropic extension ???
- Exclude checks
TODO found Open
Open
# TODO!!! FIXME!!!
- Exclude checks
TODO found Open
Open
# TODO: init_shader for these material-types
- Exclude checks
TODO found Open
Open
# TODO: necessary?
- Exclude checks
TODO found Open
Open
# TODO: get max anisotropy ????
- Exclude checks
TODO found Open
Open
# TODO: needs extensions.get ...
- Exclude checks
FIXME found Open
Open
# FIXME: REFACTOR!?!?!?!?!???
- Exclude checks
TODO found Open
Open
# TODO: Find blendFuncSeparate() combination ???
- Exclude checks
TODO found Open
Open
# TODO: when ImmediateRenderObject exists
- Exclude checks
TODO found Open
Open
# TODO: when SkinnedMesh exists
- Exclude checks
TODO found Open
Open
# uniforms['scale'].value = _canvas.height / 2.0 # TODO get window height?
- Exclude checks
TODO found Open
Open
# TODO: resize image to power of two
- Exclude checks
TODO found Open
Open
# TODO: is this necessary in OpenGL ???
- Exclude checks
TODO found Open
Open
# TODO: maybe add range 3 values as arguments (range_x, range_y, range_z) to this method
- Exclude checks
TODO found Open
Open
# TODO: check what the limit is for OpenGL, as we aren't using WebGL here
- Exclude checks
TODO found Open
Open
# TODO: update ???
- Exclude checks