danini-the-panini/mittsu

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        # TODO

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      max_vertices_in_group = 65535 # TODO: OES_element_index_uint ???

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    # PointCloudMaterial => :particle_basic # TODO...

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            uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array

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      when LOAD_MTL_PATTERN     # TODO
Severity: Minor
Found in lib/mittsu/loaders/obj_loader.rb by fixme

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        # TODO: original version uses browser features ...
Severity: Minor
Found in lib/mittsu/extras/image_utils.rb by fixme

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// uniform float scale; // TODO

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      # TODO: when OpenGLRenderTargetCube exists

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        # TODO: when morphing is implemented

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        # TODO: scale the image ...

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      # TODO: necessary for OpenGL?

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        # TODO: useless in OpenGL ???

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      # TODO: GL.BindVertexArray ???

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      #TODO: make this more efficient
Severity: Minor
Found in lib/mittsu/math/matrix4.rb by fixme

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      # TODO: remove this maybe???
Severity: Minor
Found in lib/mittsu/materials/material.rb by fixme

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  fragColor = vec4( outgoingLight, diffuseColor.a );  // TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects

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        # TODO: investigate this (?):

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    # TODO: supports[half|standard|compressed|blend min max] ... ???

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      # TODO framebuffer logic for render target cube

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              # TODO: make a GL.BufferSubData_easy method
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