Showing 126 of 126 total issues
Function applyPlacement
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Tooltip.prototype.applyPlacement = function (offset, placement) {
var $tip = this.tip()
var width = $tip[0].offsetWidth
var height = $tip[0].offsetHeight
Method find_by_slack_mention!
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.find_by_slack_mention!(client, user_name)
team = client.owner
slack_id = slack_mention?(user_name)
user = if slack_id
team.users.where(user_id: slack_id).first
Method calculated_elo
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def calculated_elo
@calcualted_elo ||= begin
winners_delta = []
losers_delta = []
winners_elo = Elo.team_elo(winners)
Function show
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Tab.prototype.show = function () {
var $this = this.element
var $ul = $this.closest('ul:not(.dropdown-menu)')
var selector = $this.data('target')
Function checkPosition
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
Affix.prototype.checkPosition = function () {
if (!this.$element.is(':visible')) return
var height = this.$element.height()
var offset = this.options.offset
Similar blocks of code found in 2 locations. Consider refactoring. Open
def resign!(loser, scores = nil)
raise SlackGamebot::Error, 'Challenge must first be accepted.' if state == ChallengeState::PROPOSED
raise SlackGamebot::Error, "Challenge has already been #{state}." unless state == ChallengeState::ACCEPTED
winners, losers = winners_and_losers_for_resigned(loser)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def lose!(loser, scores = nil)
raise SlackGamebot::Error, 'Challenge must first be accepted.' if state == ChallengeState::PROPOSED
raise SlackGamebot::Error, "Challenge has already been #{state}." unless state == ChallengeState::ACCEPTED
winners, losers = winners_and_losers_for(loser)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method validate_unique_challenge
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def validate_unique_challenge
return unless state == ChallengeState::PROPOSED || state == ChallengeState::ACCEPTED
(challengers + challenged).each do |player|
existing_challenge = ::Challenge.find_by_user(team, channel, player)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method calculate_streaks!
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def calculate_streaks!
longest_winning_streak = 0
longest_losing_streak = 0
current_winning_streak = 0
current_losing_streak = 0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_leaderboard_max
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def set_leaderboard_max(client, data, user, v)
raise SlackGamebot::Error, "You're not a captain, sorry." unless v.nil? || user.captain?
unless v.nil?
v = parse_int_with_inifinity(v)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method rank!
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def self.rank!(team)
rank = 1
players = any_of({ :wins.gt => 0 }, { :losses.gt => 0 }, :ties.gt => 0).where(team: team, registered: true).desc(:elo).desc(:wins).asc(:losses).desc(:ties)
players.each_with_index do |player, index|
if player.registered?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function hide
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
Collapse.prototype.hide = function () {
if (this.transitioning || !this.$element.hasClass('in')) return
var startEvent = $.Event('hide.bs.collapse')
this.$element.trigger(startEvent)
Function next
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function next() {
$active
.removeClass('active')
.find('> .dropdown-menu > .active')
.removeClass('active')
Function cbpAnimatedHeader
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
var cbpAnimatedHeader = (function() {
var docElem = document.documentElement,
header = document.querySelector( '.navbar-default' ),
didScroll = false,
Function refresh
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
ScrollSpy.prototype.refresh = function () {
var that = this
var offsetMethod = 'offset'
var offsetBase = 0
Similar blocks of code found in 2 locations. Consider refactoring. Open
self.timeout = setTimeout(function () {
if (self.hoverState == 'out') self.hide()
}, self.options.delay.hide)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
self.timeout = setTimeout(function () {
if (self.hoverState == 'in') self.show()
}, self.options.delay.show)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method validate_updated_by
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def validate_updated_by
case state
when ChallengeState::ACCEPTED
return if updated_by && challenged.include?(updated_by)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_api
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def set_api(client, data, user, v)
raise SlackGamebot::Error, "You're not a captain, sorry." unless v.nil? || user.captain?
client.owner.update_attributes!(api: v.to_b) unless v.nil?
message = [
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_unbalanced
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def set_unbalanced(client, data, user, v)
raise SlackGamebot::Error, "You're not a captain, sorry." unless v.nil? || user.captain?
client.owner.update_attributes!(unbalanced: v.to_b) unless v.nil?
client.say(channel: data.channel, text: "Unbalanced challenges for team #{client.owner.name} are #{client.owner.unbalanced? ? 'on!' : 'off.'}", gif: 'balance')
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"