Showing 1,904 of 1,904 total issues
Method Manager.Push
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (pm *Manager) Push(ctx context.Context, name string, metaHeader http.Header, authConfig *registry.AuthConfig, outStream io.Writer) error {
p, err := pm.config.Store.GetV2Plugin(name)
if err != nil {
return err
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Resolver.serveDNS
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (r *Resolver) serveDNS(w dns.ResponseWriter, query *dns.Msg) {
var (
resp *dns.Msg
err error
)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method driver.createNetwork
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (d *driver) createNetwork(config *configuration) (bool, error) {
foundExisting := false
networkList := d.getNetworks()
for _, nw := range networkList {
if config.Parent == nw.config.Parent {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method systemRouter.getDiskUsage
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (s *systemRouter) getDiskUsage(ctx context.Context, w http.ResponseWriter, r *http.Request, vars map[string]string) error {
if err := httputils.ParseForm(r); err != nil {
return err
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method systemRouter.getInfo
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (s *systemRouter) getInfo(ctx context.Context, w http.ResponseWriter, r *http.Request, vars map[string]string) error {
version := httputils.VersionFromContext(ctx)
info, _, _ := s.collectSystemInfo.Do(ctx, version, func(ctx context.Context) (*system.Info, error) {
info, err := s.backend.SystemInfo(ctx)
if err != nil {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method systemRouter.getEvents
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (s *systemRouter) getEvents(ctx context.Context, w http.ResponseWriter, r *http.Request, vars map[string]string) error {
if err := httputils.ParseForm(r); err != nil {
return err
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method networkRouter.findUniqueNetwork
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (n *networkRouter) findUniqueNetwork(term string) (network.Inspect, error) {
listByFullName := map[string]network.Inspect{}
listByPartialID := map[string]network.Inspect{}
filter := filters.NewArgs(filters.Arg("idOrName", term))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function GetTimestamp
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func GetTimestamp(value string, reference time.Time) (string, error) {
if d, err := time.ParseDuration(value); value != "0" && err == nil {
return strconv.FormatInt(reference.Add(-d).Unix(), 10), nil
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method executor.Configure
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (e *executor) Configure(ctx context.Context, node *api.Node) error {
var ingressNA *api.NetworkAttachment
attachments := make(map[string]string)
for _, na := range node.Attachments {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ImageService.unleaseSnapshotsFromDeletedConfigs
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (i *ImageService) unleaseSnapshotsFromDeletedConfigs(ctx context.Context, possiblyDeletedConfigs map[digest.Digest]struct{}) error {
all, err := i.images.List(ctx)
if err != nil {
return errors.Wrap(err, "failed to list images during snapshot lease removal")
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function containerSpecFromGRPC
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func containerSpecFromGRPC(c *swarmapi.ContainerSpec) *types.ContainerSpec {
if c == nil {
return nil
}
containerSpec := &types.ContainerSpec{
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Daemon.cleanupContainer
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func (daemon *Daemon) cleanupContainer(container *container.Container, config backend.ContainerRmConfig) error {
if container.IsRunning() {
if !config.ForceRemove {
if state := container.StateString(); state == "paused" {
return errdefs.Conflict(fmt.Errorf("cannot remove container %q: container is %s and must be unpaused first", container.Name, state))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Daemon.containerStart
has 19 return statements (exceeds 4 allowed). Open
func (daemon *Daemon) containerStart(ctx context.Context, daemonCfg *configStore, container *container.Container, checkpoint string, checkpointDir string, resetRestartManager bool) (retErr error) {
ctx, span := otel.Tracer("").Start(ctx, "daemon.containerStart", trace.WithAttributes(
attribute.String("container.ID", container.ID),
attribute.String("container.Name", container.Name)))
defer span.End()
Function getConflictFreeConfiguration
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func getConflictFreeConfiguration(configFile string, flags *pflag.FlagSet) (*Config, error) {
b, err := os.ReadFile(configFile)
if err != nil {
return nil, err
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findConfigurationConflicts
has a Cognitive Complexity of 29 (exceeds 20 allowed). Consider refactoring. Open
func findConfigurationConflicts(config map[string]interface{}, flags *pflag.FlagSet) error {
// 1. Search keys from the file that we don't recognize as flags.
unknownKeys := make(map[string]interface{})
for key, value := range config {
if flag := flags.Lookup(key); flag == nil && !skipValidateOptions[key] {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
return filepath.Walk(root, func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 175.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
return filepath.Walk(root, func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 175.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (n *bridgeNetwork) setupIP6Tables(config *networkConfiguration, i *bridgeInterface) error {
d := n.driver
d.Lock()
driverConfig := d.config
d.Unlock()
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 174.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (n *bridgeNetwork) setupIP4Tables(config *networkConfiguration, i *bridgeInterface) error {
d := n.driver
d.Lock()
driverConfig := d.config
d.Unlock()
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 174.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Sandbox.populateNetworkResources
has 68 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (sb *Sandbox) populateNetworkResources(ctx context.Context, ep *Endpoint) error {
ctx, span := otel.Tracer("").Start(ctx, "libnetwork.Sandbox.populateNetworkResources", trace.WithAttributes(
attribute.String("endpoint.Name", ep.Name())))
defer span.End()