freedomjs/freedom

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Function handleEvents has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring.
Open

util.handleEvents = function(obj) {
  var eventState = {
    DEBUG_BACKREF: obj,
    multiple: {},
    maybemultiple: [],
Severity: Minor
Found in src/util.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function setup has 96 lines of code (exceeds 25 allowed). Consider refactoring.
Open

var setup = function (context, manifest, config) {
  'use strict';
  var debug = new Debug(),
    hub = new Hub(debug),
    resource = new Resource(debug),
Severity: Major
Found in src/entry.js - About 3 hrs to fix

File moduleinternal.js has 318 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*jslint indent:2, node:true,sloppy:true */
var PromiseCompat = require('es6-promise').Promise;

var ApiInterface = require('./proxy/apiInterface');
var Provider = require('./provider');
Severity: Minor
Found in src/moduleinternal.js - About 3 hrs to fix

Function onMessage has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
Open

Provider.prototype.onMessage = function (source, message) {
  if (source === 'control' && message.reverse) {
    this.channels[message.name] = message.channel;
    this.emit(message.channel, {
      type: 'channel announcement',
Severity: Minor
Found in src/provider.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function emitMessage has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
Open

Module.prototype.emitMessage = function (name, message) {
  if (this.internalPortMap[name] === false && message.channel) {
    this.internalPortMap[name] = message.channel;
    this.emit('internalChannelReady');
    return;
Severity: Minor
Found in src/module.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function onMessage has 89 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Module.prototype.onMessage = function (flow, message) {
  if (this.failed && message.to) {
    // We've attempted to load the module and failed, so short-circuit any
    // messages bound for the provider, and respond with an error reply instead.
    // This error is handled in Consumer, resulting in triggering the
Severity: Major
Found in src/module.js - About 3 hrs to fix

Function applyMask has 88 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  function applyMask(mask) {
    var x, y, r3x, r3y;

    switch (mask) {
      case 0:
Severity: Major
Found in demo/connections/third-party/qr/qr.js - About 3 hrs to fix

Function handleEvents has 86 lines of code (exceeds 25 allowed). Consider refactoring.
Open

util.handleEvents = function(obj) {
  var eventState = {
    DEBUG_BACKREF: obj,
    multiple: {},
    maybemultiple: [],
Severity: Major
Found in src/util.js - About 3 hrs to fix

Function getProxyInterface has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
Open

Provider.prototype.getProxyInterface = function () {
  var func = function (p) {
    return p.getInterface();
  }.bind({}, this);

Severity: Minor
Found in src/provider.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File provider.js has 309 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*jslint indent:2, node:true, sloppy:true, browser:true */
var Consumer = require('./consumer');
var util = require('./util');

/**
Severity: Minor
Found in src/provider.js - About 3 hrs to fix

Function start has 85 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function start(ChatClient) {
  var chatClient = new ChatClient(),
    // If messages are going to a specific user, store that here.
    activeBuddylistEntry,
    buddylist,
Severity: Major
Found in demo/chat/page.js - About 3 hrs to fix

File consumer.js has 303 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*globals Blob, ArrayBuffer, DataView */
/*jslint indent:2, node:true, sloppy:true */
var util = require('./util');

/**
Severity: Minor
Found in src/consumer.js - About 3 hrs to fix

Function conform has 78 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Consumer.conform = function (template, from, externals, separate, debug) {
  /* jshint -W086 */
  if (typeof (from) === 'function' && template !== 'proxy') {
    //from = undefined;
    //throw "Trying to conform a function";
Severity: Major
Found in src/consumer.js - About 3 hrs to fix

Function onmsg has 74 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    onmsg: function (port, src, msg) {
      var prop, debug, args, returnPromise, ret;
      if (msg.action === 'method') {
        if (typeof this[msg.type] !== 'function') {
          port.debug.warn("Provider does not implement " + msg.type + "()!");
Severity: Major
Found in src/provider.js - About 2 hrs to fix

Function loadLinks has 73 lines of code (exceeds 25 allowed). Consider refactoring.
Open

ModuleInternal.prototype.loadLinks = function (items) {
  var i, proxy, provider, core,
    manifestPredicate = function (name, flow, msg) {
      return flow === 'manifest' && msg.name === name;
    },
Severity: Major
Found in src/moduleinternal.js - About 2 hrs to fix

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  if (typeof mocks.RTCSessionDescription !== "undefined") {
    this.RTCSessionDescription = mocks.RTCSessionDescription;
  } else if (typeof RTCSessionDescription !== "undefined") {
    this.RTCSessionDescription = RTCSessionDescription;
  } else if (typeof mozRTCSessionDescription !== "undefined") {
Severity: Major
Found in providers/core/core.peerconnection.js and 2 other locations - About 2 hrs to fix
providers/core/core.peerconnection.js on lines 25..33
providers/core/core.peerconnection.js on lines 45..53

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  if (typeof mocks.RTCPeerConnection !== "undefined") {
    this.RTCPeerConnection = mocks.RTCPeerConnection;
  } else if (typeof webkitRTCPeerConnection !== "undefined") {
    this.RTCPeerConnection = webkitRTCPeerConnection;
  } else if (typeof mozRTCPeerConnection !== "undefined") {
Severity: Major
Found in providers/core/core.peerconnection.js and 2 other locations - About 2 hrs to fix
providers/core/core.peerconnection.js on lines 35..43
providers/core/core.peerconnection.js on lines 45..53

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  if (typeof mocks.RTCIceCandidate !== "undefined") {
    this.RTCIceCandidate = mocks.RTCIceCandidate;
  } else if (typeof RTCIceCandidate !== "undefined") {
    this.RTCIceCandidate = RTCIceCandidate;
  } else if (typeof mozRTCIceCandidate !== "undefined") {
Severity: Major
Found in providers/core/core.peerconnection.js and 2 other locations - About 2 hrs to fix
providers/core/core.peerconnection.js on lines 25..33
providers/core/core.peerconnection.js on lines 35..43

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function bindChannel has 70 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Core_unprivileged.prototype.bindChannel = function(identifier, continuation, source) {
  var toBind = Core_unprivileged.unboundChannels[identifier],
      newSource = !source;

  // when bindChannel is called directly, source will be undefined.
Severity: Major
Found in providers/core/core.unprivileged.js - About 2 hrs to fix

Function deregisterFlow has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

Module.prototype.deregisterFlow = function (flow, internal) {
  var key,
    map = internal ? this.internalPortMap : this.externalPortMap;
  // TODO: this is inefficient, but seems less confusing than a 3rd
  // reverse lookup map.
Severity: Minor
Found in src/module.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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