Showing 262 of 262 total issues
Function handleEvents
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
util.handleEvents = function(obj) {
var eventState = {
DEBUG_BACKREF: obj,
multiple: {},
maybemultiple: [],
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setup
has 96 lines of code (exceeds 25 allowed). Consider refactoring. Open
var setup = function (context, manifest, config) {
'use strict';
var debug = new Debug(),
hub = new Hub(debug),
resource = new Resource(debug),
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File moduleinternal.js
has 318 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*jslint indent:2, node:true,sloppy:true */
var PromiseCompat = require('es6-promise').Promise;
var ApiInterface = require('./proxy/apiInterface');
var Provider = require('./provider');
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Function onMessage
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
Provider.prototype.onMessage = function (source, message) {
if (source === 'control' && message.reverse) {
this.channels[message.name] = message.channel;
this.emit(message.channel, {
type: 'channel announcement',
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function emitMessage
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
Module.prototype.emitMessage = function (name, message) {
if (this.internalPortMap[name] === false && message.channel) {
this.internalPortMap[name] = message.channel;
this.emit('internalChannelReady');
return;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onMessage
has 89 lines of code (exceeds 25 allowed). Consider refactoring. Open
Module.prototype.onMessage = function (flow, message) {
if (this.failed && message.to) {
// We've attempted to load the module and failed, so short-circuit any
// messages bound for the provider, and respond with an error reply instead.
// This error is handled in Consumer, resulting in triggering the
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Function applyMask
has 88 lines of code (exceeds 25 allowed). Consider refactoring. Open
function applyMask(mask) {
var x, y, r3x, r3y;
switch (mask) {
case 0:
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Function handleEvents
has 86 lines of code (exceeds 25 allowed). Consider refactoring. Open
util.handleEvents = function(obj) {
var eventState = {
DEBUG_BACKREF: obj,
multiple: {},
maybemultiple: [],
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Function getProxyInterface
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
Provider.prototype.getProxyInterface = function () {
var func = function (p) {
return p.getInterface();
}.bind({}, this);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File provider.js
has 309 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*jslint indent:2, node:true, sloppy:true, browser:true */
var Consumer = require('./consumer');
var util = require('./util');
/**
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Function start
has 85 lines of code (exceeds 25 allowed). Consider refactoring. Open
function start(ChatClient) {
var chatClient = new ChatClient(),
// If messages are going to a specific user, store that here.
activeBuddylistEntry,
buddylist,
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File consumer.js
has 303 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*globals Blob, ArrayBuffer, DataView */
/*jslint indent:2, node:true, sloppy:true */
var util = require('./util');
/**
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Function conform
has 78 lines of code (exceeds 25 allowed). Consider refactoring. Open
Consumer.conform = function (template, from, externals, separate, debug) {
/* jshint -W086 */
if (typeof (from) === 'function' && template !== 'proxy') {
//from = undefined;
//throw "Trying to conform a function";
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Function onmsg
has 74 lines of code (exceeds 25 allowed). Consider refactoring. Open
onmsg: function (port, src, msg) {
var prop, debug, args, returnPromise, ret;
if (msg.action === 'method') {
if (typeof this[msg.type] !== 'function') {
port.debug.warn("Provider does not implement " + msg.type + "()!");
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Function loadLinks
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
ModuleInternal.prototype.loadLinks = function (items) {
var i, proxy, provider, core,
manifestPredicate = function (name, flow, msg) {
return flow === 'manifest' && msg.name === name;
},
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Similar blocks of code found in 3 locations. Consider refactoring. Open
if (typeof mocks.RTCSessionDescription !== "undefined") {
this.RTCSessionDescription = mocks.RTCSessionDescription;
} else if (typeof RTCSessionDescription !== "undefined") {
this.RTCSessionDescription = RTCSessionDescription;
} else if (typeof mozRTCSessionDescription !== "undefined") {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
if (typeof mocks.RTCPeerConnection !== "undefined") {
this.RTCPeerConnection = mocks.RTCPeerConnection;
} else if (typeof webkitRTCPeerConnection !== "undefined") {
this.RTCPeerConnection = webkitRTCPeerConnection;
} else if (typeof mozRTCPeerConnection !== "undefined") {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
if (typeof mocks.RTCIceCandidate !== "undefined") {
this.RTCIceCandidate = mocks.RTCIceCandidate;
} else if (typeof RTCIceCandidate !== "undefined") {
this.RTCIceCandidate = RTCIceCandidate;
} else if (typeof mozRTCIceCandidate !== "undefined") {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function bindChannel
has 70 lines of code (exceeds 25 allowed). Consider refactoring. Open
Core_unprivileged.prototype.bindChannel = function(identifier, continuation, source) {
var toBind = Core_unprivileged.unboundChannels[identifier],
newSource = !source;
// when bindChannel is called directly, source will be undefined.
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Function deregisterFlow
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
Module.prototype.deregisterFlow = function (flow, internal) {
var key,
map = internal ? this.internalPortMap : this.externalPortMap;
// TODO: this is inefficient, but seems less confusing than a 3rd
// reverse lookup map.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"