Showing 34 of 34 total issues
Function patch_apply
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_apply = function(a, b) {
if (0 == a.length) return [b, []];
a = this.patch_deepCopy(a);
var c = this.patch_addPadding(a);
b = c + b + c;
Method real_input_new
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def real_input_new
template.content_tag :div, title: I18n.t('simple_form.inputs.upload.click_to_choose_a_file', attribute: raw_label_text), data: {placement: 'right'} do # We need another div around the whole thing, otherwise Bootstrap tooltip doesn't seem to work! See http://stackoverflow.com/questions/24497353/bootstrap-tooltip-isnt-shown-on-a-specific-element-but-it-seems-to-be-applied
template.content_tag :a, href: '#', class: ['fileinput-new', 'thumbnail'], data: {trigger: 'fileinput'} do
if file_available?
if ['jpg', 'jpeg', 'gif', 'png'].include? object.send(attribute_name).file.extension
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method remove_abandoned_pastables
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def remove_abandoned_pastables
[:images, :codes].each do |pastables|
referenced_pastables = []
resource.textareas_accepting_pastables.each do |textarea|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method navigation_item
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def navigation_item(*args, &block)
options = args.extract_options!
if args.size == 2
title = args[0]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_bisectSplit_
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_bisectSplit_ = function(a, b, c, d, e) {
Method initialize
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(id, parent_id, options, view, block)
Method initialize
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def initialize(options)
if range = (options.delete(:in) || options.delete(:within))
raise ArgumentError, ":in and :within must be a Range" unless range.is_a?(Range)
options[:minimum], options[:maximum] = range.begin, range.end
options[:maximum] -= 1 if range.exclude_end?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
link = link_to '#', class: 'dropdown-toggle', 'data-toggle': 'dropdown', 'aria-expanded': false do
group_title += content_tag(:span, " (#{t('layouts.navigation.current_group')})", class: 'sr-only') if has_breadcrumb
group_title + content_tag(:b, nil, class: :caret)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method human_attribute_name
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.human_attribute_name(attribute_key_name, options = {})
if respond_to? :translated_attribute_names
if match = attribute_key_name.match(/^(#{translated_attribute_names.join('|')})_(#{I18n.available_locales.join('|')})$/)
human_attribute_name = super(match[1], options)
human_attribute_name += " (#{match[2]})" unless match[2] == I18n.locale.to_s
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
link = link_to '#', class: 'dropdown-toggle', 'data-toggle': 'dropdown', 'aria-expanded': false do
group_title += content_tag(:span, " (#{t('layouts.navigation.current_group')})", class: 'sr-only') if active
group_title + content_tag(:b, nil, class: :caret)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method add_breadcrumbs
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def add_breadcrumbs
add_breadcrumb Page.model_name.human(count: :other), pages_path if [:index, :new, :create].include? action_name.to_sym
unless action_name == 'index'
@page.ancestors.reverse.each do |ancestor|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method navigation_group
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def navigation_group(group_title, target, item_title = nil, &block)
group_title = group_title.html_safe
divider = nil
if item_title.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def carousel_control_right(id)
content_tag :a, class: ['right', 'carousel-control'], data: {slide: 'next'}, href: "##{id}", role: 'button' do
content_tag :span, nil, class: ['fa', 'fa-chevron-right']
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def carousel_control_left(id)
content_tag :a, class: ['left', 'carousel-control'], data: {slide: 'prev'}, href: "##{id}", role: 'button' do
content_tag :span, nil, class: ['fa', 'fa-chevron-left']
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76