lancew/DojoList

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

    for (var p=0; m<this.polylines.length; m++) {
        if (! min || min > this.polylines[p].getAttribute(field)) {
            min = this.polylines[p].getAttribute(field);
        }
        if (! max || max < this.polylines[p].getAttribute(field)) {
Severity: Major
Found in js/mapstraction.js and 1 other location - About 5 hrs to fix
js/mapstraction.js on lines 3520..3527

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 143.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    for (var m=0; m<this.markers.length; m++) {
        if (! min || min > this.markers[m].getAttribute(field)) {
            min = this.markers[m].getAttribute(field);
        }
        if (! max || max < this.markers[m].getAttribute(field)) {
Severity: Major
Found in js/mapstraction.js and 1 other location - About 5 hrs to fix
js/mapstraction.js on lines 3528..3535

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 143.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function addMarker has 132 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Mapstraction.prototype.addMarker = function(marker, old) {
    var map = this.maps[this.api];
    marker.mapstraction = this;
    marker.api = this.api;
    marker.location.api = this.api;
Severity: Major
Found in js/mapstraction.js - About 5 hrs to fix

    Function addMethods has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring.
    Open

    Element.addMethods = function(methods) {
      var F = Prototype.BrowserFeatures, T = Element.Methods.ByTag;
    
      if (!methods) {
        Object.extend(Form, Form.Methods);
    Severity: Minor
    Found in js/prototype/prototype-1.6.0.3.js - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function run has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring.
    Open

    function run($env = null)
    {
      if(is_null($env)) $env = env();
       
      # 0. Set default configuration
    Severity: Minor
    Found in lib/limonade.php - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function Dojo_Editform_end has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
    Open

    function Dojo_Editform_end() 
    {
        if (!Validate_form($_POST) ) {
            $resp = recaptcha_check_answer(
                option('recaptcha_private_key'),
    Severity: Minor
    Found in controllers/dojo.php - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function env has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
    Open

    function env($reset = null)
    {
      static $env = array();
      if(func_num_args() > 0)
      {
    Severity: Minor
    Found in lib/limonade.php - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function has a complexity of 30.
    Open

    Mapstraction.prototype.setMapType = function(type) {
    Severity: Minor
    Found in js/mapstraction.js by eslint

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function Create_dojo has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
    Open

    function Create_dojo($dojo, $file = null)
    {
        Backup_data();
        
        $xml = Load_Xml_data();
    Severity: Minor
    Found in lib/dojo.model.php - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function has a complexity of 28.
    Open

    Mapstraction.prototype.addMarker = function(marker, old) {
    Severity: Minor
    Found in js/mapstraction.js by eslint

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function setMapType has 104 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    Mapstraction.prototype.setMapType = function(type) {
        if(this.loaded[this.api] === false) {
            var me = this;
            this.onload[this.api].push( function() {
                me.setMapType(type);
    Severity: Major
    Found in js/mapstraction.js - About 4 hrs to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                          osmarker.events.register('mouseover',{
                              marker:osmarker,
                              html:marker.infoBubble
                              },function(evt) {
                              this.marker.map.closeInfoWindow();
      Severity: Major
      Found in js/mapstraction.js and 1 other location - About 4 hrs to fix
      js/mapstraction.js on lines 1651..1659

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 118.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                          osmarker.events.register('mousedown',{
                              marker:osmarker,
                              html:marker.infoBubble
                              },function(evt) {
                              this.marker.map.closeInfoWindow();
      Severity: Major
      Found in js/mapstraction.js and 1 other location - About 4 hrs to fix
      js/mapstraction.js on lines 1634..1642

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 118.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function nth has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
      Open

          nth: function(nodes, formula, root, reverse, ofType) {
            if (nodes.length == 0) return [];
            if (formula == 'even') formula = '2n+0';
            if (formula == 'odd')  formula = '2n+1';
            var h = Selector.handlers, results = [], indexed = [], m;
      Severity: Minor
      Found in js/prototype/prototype-1.6.0.3.js - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      File edit_form.html.php has 334 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      <!-- The following Javascript enables jQuery validation -->
      <script>
        $(document).ready(function(){
          $("#dojoform").validate();
        });
      Severity: Minor
      Found in views/dojo/edit_form.html.php - About 4 hrs to fix

        Function has a complexity of 26.
        Open

        Mapstraction.prototype.addAPI = function(element,api) {
        Severity: Minor
        Found in js/mapstraction.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Method run has 98 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        function run($env = null)
        {
          if(is_null($env)) $env = env();
           
          # 0. Set default configuration
        Severity: Major
        Found in lib/limonade.php - About 3 hrs to fix

          Function has a complexity of 25.
          Open

          Mapstraction.prototype.getMapType = function() {
          Severity: Minor
          Found in js/mapstraction.js by eslint

          Limit Cyclomatic Complexity (complexity)

          Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

          function a(x) {
              if (true) {
                  return x; // 1st path
              } else if (false) {
                  return x+1; // 2nd path
              } else {
                  return 4; // 3rd path
              }
          }

          Rule Details

          This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

          Examples of incorrect code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else if (false) {
                  return x+1;
              } else {
                  return 4; // 3rd path
              }
          }

          Examples of correct code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else {
                  return 4;
              }
          }

          Options

          Optionally, you may specify a max object property:

          "complexity": ["error", 2]

          is equivalent to

          "complexity": ["error", { "max": 2 }]

          Deprecated: the object property maximum is deprecated. Please use the property max instead.

          When Not To Use It

          If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

          Further Reading

          Related Rules

          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md)
          • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

          Function addPolyline has 93 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          Mapstraction.prototype.addPolyline = function(polyline, old) {
          
              if(this.loaded[this.api] === false) {
                  var me = this;
                  this.onload[this.api].push( function() {
          Severity: Major
          Found in js/mapstraction.js - About 3 hrs to fix

            `` has 30 functions (exceeds 20 allowed). Consider refactoring.
            Open

            Object.extend(String.prototype, {
              gsub: function(pattern, replacement) {
                var result = '', source = this, match;
                replacement = arguments.callee.prepareReplacement(replacement);
            
            
            Severity: Minor
            Found in js/prototype/prototype-1.6.0.3.js - About 3 hrs to fix
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