Showing 214 of 214 total issues
Method filter_params!
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def filter_params!(params, allowed_params)
params.each do |key,value|
type = allowed_params[key]
next if value.kind_of?(Array) && type
case
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method require_dependencies
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def require_dependencies(*paths)
options = { :cyclic => true }.update(paths.last.is_a?(Hash) ? paths.pop : {})
files = paths.flatten.flat_map{ |path| Dir.glob(path).sort_by{ |filename| filename.count('/') } }.uniq
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_app
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def create_app
self.destination_root = options[:root]
underscore_name = name.gsub(/\W/, '_')
@app_folder = underscore_name.underscore
@app_name = underscore_name.camelize
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function show
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
Tooltip.prototype.show = function () {
var e = $.Event('show.bs.' + this.type)
if (this.hasContent() && this.enabled) {
this.$element.trigger(e)
Method provides_format
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def provides_format(*types)
mime_types = types.map{ |type| mime_type(CONTENT_TYPE_ALIASES[type] || type) }
condition do
return provides_format?(types, params[:format].to_sym) if params[:format]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method server_options
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def server_options(options)
info = []
server = Rack::Handler.get(options[:server]) || Rack::Handler.default(options)
if server && server.respond_to?(:valid_options)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def render(engine=nil, data=nil, options={}, locals={}, &block)
locals = @_locals || {} if !options[:locals] && locals.empty?
@template_cache.clear if settings.reload_templates?
engine ||= message_name
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method route!
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def route!(base = settings, pass_block = nil)
Thread.current['padrino.instance'] = self
first_time = true
routes = base.compiled_router.call(@request) do |route, params|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_database
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_database(config)
begin
if config[:adapter] =~ /sqlite/
if File.exist?(config[:database])
$stderr.puts "#{config[:database]} already exists."
Function slide
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
Carousel.prototype.slide = function (type, next) {
var $active = this.$element.find('.item.active')
var $next = next || $active[type]()
var isCycling = this.interval
var direction = type == 'next' ? 'left' : 'right'
Method distance_of_time_in_words
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def distance_of_time_in_words(from_time, to_time = 0, include_seconds = false, options = {})
from_time = from_time.to_time if from_time.respond_to?(:to_time)
to_time = to_time.to_time if to_time.respond_to?(:to_time)
distance_in_minutes = (((to_time.to_i - from_time.to_i).abs)/60).round
distance_in_seconds = ((to_time.to_i - from_time.to_i).abs).round
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method partial
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def partial(template, options={}, &block)
options = { :layout => false }.update(options)
explicit_engine = options.delete(:engine)
path, _, name = template.to_s.rpartition(File::SEPARATOR)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method number_to_human_size
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def number_to_human_size(number, *args)
return nil if number.nil?
options = args.last.is_a?(Hash) ? Utils.symbolize_keys(args.pop) : {}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method convert_ids
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def convert_ids(obj)
if obj.is_a?(String) && obj =~ /^[a-f0-9]{24}$/
defined?(Moped) ? Moped::BSON::ObjectId.from_string(obj) : BSON::ObjectId(obj)
elsif obj.is_a?(Array)
obj.map do |v|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
$(window).on('load', function () {
$('[data-ride="carousel"]').each(function () {
var $carousel = $(this)
$carousel.carousel($carousel.data())
})
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
$(window).on('load', function () {
$('[data-spy="scroll"]').each(function () {
var $spy = $(this)
$spy.scrollspy($spy.data())
})
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Consider simplifying this complex logical expression. Open
if PadrinoTasks.load?(:datamapper, defined?(DataMapper))
namespace :dm do
namespace :auto do
desc "Perform auto migration (reset your db data)"
task :migrate => :environment do
Method distance_of_time_in_words
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
def distance_of_time_in_words(from_time, to_time = 0, include_seconds = false, options = {})
from_time = from_time.to_time if from_time.respond_to?(:to_time)
to_time = to_time.to_time if to_time.respond_to?(:to_time)
distance_in_minutes = (((to_time.to_i - from_time.to_i).abs)/60).round
distance_in_seconds = ((to_time.to_i - from_time.to_i).abs).round
Method setup_test_files
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def setup_test_files
if options[:tiny] && @_components[:test] != :none
test_component = @_components[:test]
test_component = "rspec" if test_component == "cucumber"
uppercase_test_component = test_component.upcase
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setup_orm
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
def setup_orm
dm = DM
db = @project_name.underscore
%w(
dm-core