Showing 877 of 877 total issues
Parameter definition of skin
masks member of same name Open
public function sortPathConstraintAttachment(skin: Skin, slotIndex: Float, slotBone: Bone): Void;
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Checks that a local variable or a parameter does not shadow a field that is defined in the same class.
Parameter definition of name
masks member of same name Open
function addAttachment(slotIndex:Int, name:String, attachment:Attachment):Void;
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Checks that a local variable or a parameter does not shadow a field that is defined in the same class.
Parameter definition of name
masks member of same name Open
function getAttachment(slotIndex:Int, name:String):Attachment;
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Checks that a local variable or a parameter does not shadow a field that is defined in the same class.
Parameter definition of bones
masks member of same name Open
public function sortReset(bones: Array<Bone>): Void;
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Checks that a local variable or a parameter does not shadow a field that is defined in the same class.
Too many parameters for function: addRect (> 7) Open
function addRect(u:Float, v:Float, x:Float, y:Float, tileWidth:Int, tileHeight:Int, animX:Float, animY:Float):Void;
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Checks the number of parameters of a method.
5
is a magic number Open
bunnyType %= 5;
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
5
is a magic number Open
bunny.speedX = Math.random() * 5;
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
bunny.alpha = 0.5;
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
300
is a magic number Open
_img.position.set(400, 300);
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
_bgFront.anchor.set(0.5);
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.04
is a magic number Open
_panda.scale.y = 1 + Math.cos(_count) * 0.04;
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xFF0000
is a magic number Open
_graphics.lineStyle(10, 0xFF0000, 0.8);
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_graphics.lineTo(580, 20);
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
250
is a magic number Open
_graphics.drawRect(50, 250, 100, 100);
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
_thing.beginFill(0xFF0000, 0.5);
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
128
is a magic number Open
if (i < 6) _img.position.set(128 * i, 0);
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0x6699FF
is a magic number Open
backgroundColor = 0x6699FF;
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.3
is a magic number Open
_points[i].x = i * _length + Math.cos(i * 0.3 + _count) * 20;
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.4
is a magic number Open
_spine.stateData.setMix("jump", "walk", 0.4);
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Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
5
is a magic number Open
if (_ex < 5) _ex++;
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- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.